milos262002
And another question! How to change the personality of a certain Lord?
kalarhan said:GitiUsir said:Operation agent_set_is_alarmed doesn't work, and operation agent_ai_set_aggressiveness neither.
shows us your test code, logs and test results. Doesn't work could mean a lot of things without further info.
("turn_team_neutral", [
(team_set_relation, "$player_team", "$spawn_team", 0),
(try_for_agents, ":agent"),
(agent_get_team, ":team", ":agent"),
(eq, ":team", "$spawn_team"),
(agent_set_is_alarmed, ":agent", 0),
(agent_force_rethink, ":agent"),
(try_end),
(display_message, "@player_team and spawn_team are now neutrals"),
]),
HelrothHyrmir said:And another question! How to change the personality of a certain Lord?
slot_lord_reputation_type
lord reputation type, for commentaries
#"Martial" will be twice as common as the other types
lrep_none = 0
lrep_martial = 1 #chivalrous but not terribly empathetic or introspective, - eg Richard Lionheart, your average 14th century French baron
lrep_quarrelsome = 2 #spiteful, cynical, a bit paranoid, possibly hotheaded - eg Robert Graves' Tiberius, some of Charles VI's uncles
lrep_selfrighteous = 3 #coldblooded, moralizing, often cruel - eg William the Conqueror, Timur, Octavian, Aurangzeb (although he is arguably upstanding instead, particularly after his accession)
... and so on
HelrothHyrmir said:How to change the age of a lord, and modify his family and people he is related to?
I'm sorry for constantly asking the similliar questions, I simply did not find a useful source or tutorial on the internet that could help me out with this.
Here you go: https://forums.taleworlds.com/index.php?topic=309065.0HelrothHyrmir said:Yet another question! How to add descriptions to certain weapons? An example would be the Flamebringer from Perisno, which has a description below the stats.
[Bcw]Btm_Earendil said:Here you go: https://forums.taleworlds.com/index.php?topic=309065.0HelrothHyrmir said:Yet another question! How to add descriptions to certain weapons? An example would be the Flamebringer from Perisno, which has a description below the stats.
Have a look hereAvareee said:Hey people. Does any of you know how I can set a Lord Title for a created faction/culture, through module system?
Its not a problem, as I can give the Lords their titles in troops.py, together with their names. But once a lord switches factions, through defecting or treason he gets another random title assigned.
And not the one he should get which is used in the faction he just joins.
Avareee said:Hey people. Does any of you know how I can set a Lord Title for a created faction/culture, through module system?
kalarhan said:Avareee said:Hey people. Does any of you know how I can set a Lord Title for a created faction/culture, through module system?
also check the OSP section and you will find a few extended code ready to use / study, like this one https://forums.taleworlds.com/index.php/topic,129691.0.html and https://forums.taleworlds.com/index.php/topic,323422.0.html, for more complex title management
[Bcw]Btm_Earendil said:Have a look hereAvareee said:Hey people. Does any of you know how I can set a Lord Title for a created faction/culture, through module system?
Its not a problem, as I can give the Lords their titles in troops.py, together with their names. But once a lord switches factions, through defecting or treason he gets another random title assigned.
And not the one he should get which is used in the faction he just joins.
https://forums.taleworlds.com/index.php/topic,343357.msg8208171.html#msg8208171
Make sure you have in openbrf a material and texture entry for your new face. Look up the other face-material entries for the flags etc.AshlegFoulke said:Hey guys, just a quick textures question
I am currently trying to create a new face texture for a hero (rather than editing a pre-made one). I am at the point in which the game acknowledges the new texture, but it leaves it as blank white. I have made sure that my image isn't transparent or anything on the graphical side, but I think I may be messing up in OpenBRF. If I knew how to attach images I would show some screenshots lol. Any idea of what the problem could be?
Thanks!
Avareee said:EDIT: Today I had this error, anyone knows what can I do against it? It happened when a lord left the faction and took the fiefs with him. But in reality he just left the faction with no fiefs. (says the notes, "no fiefs")
https://imgur.com/SBr3RXH
script_update_faction_notes = 400
script_update_faction_political_notes = 401
script_update_faction_traveler_notes = 402
script_update_troop_notes = 403
script_update_troop_location_notes = 404
script_update_troop_location_notes_prisoned = 405
script_update_troop_political_notes = 406
script_update_center_notes = 407
script_update_center_recon_notes = 408
script_update_all_notes = 409
Changes in textures or the brf files always require to restart the game if that is what you are asking for. Otherwise you can just make your own new module (in case you haven't already) and load the new texture sheets from there, naming them exactly the same as in Native.bobross419 said:I’ve just started nodding, and I’m looking for a cheat sheet or osp or something to make my life of testing my changes easier.
For example, I’m testing texture changes to horses and I’m using the Saddle Horse because that is the horse I have in my inventory. Otherwise I’d have to go track down a Saddle Horse or whatever somewhere and I’d like to just make it appear for me without updating my character in save... like a text command or something.