Yeah, you add it via module_items.pyMadijeis said:I want to import some items created by the community (the plated chargers), but how can I put them in my mod? Using the Module System?
Yeah, you add it via module_items.pyMadijeis said:I want to import some items created by the community (the plated chargers), but how can I put them in my mod? Using the Module System?
And the textures?erennuman_mb said:Yeah, you add it via module_items.pyMadijeis said:I want to import some items created by the community (the plated chargers), but how can I put them in my mod? Using the Module System?
Put textures in the mod's textures folder, and put the mesh(.brf file) in the mod's Resource folder. Open module.ini and write load_mod_resource = bla_bla (bla_bla is .brf file's name). Then open module_items.py and add your item, you can find tutorials about it.Madijeis said:And the textures?erennuman_mb said:Yeah, you add it via module_items.pyMadijeis said:I want to import some items created by the community (the plated chargers), but how can I put them in my mod? Using the Module System?
Thanks mateerennuman_mb said:Put textures in the mod's textures folder, and put the mesh(.brf file) in the mod's Resource folder. Open module.ini and write load_mod_resource = bla_bla (bla_bla is .brf file's name). Then open module_items.py and add your item, you can find tutorials about it.Madijeis said:And the textures?erennuman_mb said:Yeah, you add it via module_items.pyMadijeis said:I want to import some items created by the community (the plated chargers), but how can I put them in my mod? Using the Module System?
MitchellD said:Is there some way to determine the order in which agents will spawn in a scene?
A .dds file is a 2D texture file. Use something like The GIMP to edit it or the DDSconverter.com to convert it to another image format.Madijeis said:How can I convert dds files in readable files for softwares like meshlab?
Yeah,I don't have the money for 3Dmax,
Caba`drin said:MitchellD said:Is there some way to determine the order in which agents will spawn in a scene?
What kind of scene? To accomplish what?
MadVader said:And why do you need to do that? It might be a design problem.
Lumos said:Partially drunk and in two in the morning, but I'm pretty sure you can do something with ti_on_agent_spawn and agent/troop DNAs, if you've already got the "personality tracking database" implemented.