Author Topic: Suggestion thread.  (Read 13208 times)

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Crazyace

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Re: Suggestion thread.
« Reply #30 on: May 19, 2009, 03:57:15 AM »
This is a great mod, been playing for hours  :D

If you could put some sort of free cam after being knocked out in it, though, so the battle won't just end with your character dying that would be great

Keep up the good work :)

Wavemanmav

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Re: Suggestion thread.
« Reply #31 on: July 02, 2009, 08:41:45 PM »
Love the big map and all the factions.  The time period and setting is quite interesting.  I would also love to see a Saxon Britain mod (circa 800 AD or so), but that is another mod.  As mentioned before, either a port system or ship system would be a great add on.  I find the "sea bridge" or causeway system to be less than satisfying.

Dudro

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Re: Suggestion thread.
« Reply #32 on: July 02, 2009, 11:37:30 PM »
Love the big map and all the factions.  The time period and setting is quite interesting. I would also love to see a Saxon Britain mod (circa 800 AD or so), but that is another mod.  As mentioned before, either a port system or ship system would be a great add on.  I find the "sea bridge" or causeway system to be less than satisfying.

There is one, it's jsut not ported.  800 A.D. Lords of War?

Wavemanmav

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Re: Suggestion thread.
« Reply #33 on: July 03, 2009, 03:52:06 PM »
800 A.D. Lords of War?
I didn't see a 1.011 compatible mod.

CinuzIta

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Re: Suggestion thread.
« Reply #34 on: July 03, 2009, 04:30:19 PM »
800 A.D. Lords of War?
I didn't see a 1.011 compatible mod.

as dudro said... :)

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Wavemanmav

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Re: Suggestion thread.
« Reply #35 on: July 03, 2009, 05:55:35 PM »
Do you have a link for Lords of War?  I don't find it in the mod section or by search.

CinuzIta

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Re: Suggestion thread.
« Reply #36 on: July 03, 2009, 06:03:30 PM »
Do you have a link for Lords of War?  I don't find it in the mod section or by search.

cause it is in the child board of the cartographer's guild...anyway here it is:

http://forums.taleworlds.com/index.php/board,100.0.html

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Wavemanmav

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Re: Suggestion thread.
« Reply #37 on: July 03, 2009, 06:50:55 PM »
The mod is under older mods.  Is it compatible with M&B patch 1.011?

CinuzIta

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Re: Suggestion thread.
« Reply #38 on: July 03, 2009, 07:17:25 PM »
The mod is under older mods.  Is it compatible with M&B patch 1.011?

no it has not been ported...it's for the version 0.903...anyway for other infos ask in the mod's subforum, not here... :)

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bdodig

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Re: Suggestion thread.
« Reply #39 on: July 14, 2009, 01:42:04 AM »
RCM for this mod would be incredibly fun.

Dudro

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Re: Suggestion thread.
« Reply #40 on: July 18, 2009, 04:55:51 AM »
RCM?

I hope it's better than MCR.

Maeglin Dubh

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Re: Suggestion thread.
« Reply #41 on: July 18, 2009, 07:58:41 AM »
Realistic Combat Model.

The upside? It's frigging sweet, especially in a mod of this scope and atmosphere.

The downside? It takes a lot of item stat tweaking.


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Dudro

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Re: Suggestion thread.
« Reply #42 on: July 18, 2009, 05:50:25 PM »
What?  Explain?

Maeglin Dubh

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Re: Suggestion thread.
« Reply #43 on: July 19, 2009, 09:57:47 PM »
The basic idea is....

Metal armor becomes more effective at protecting.
Conversely, all weapons are given higher damage values, with some damage types changed (in some mods, axes are made piercing, stabs with a sword are made cutting, etc.)
Bows are changed to cutting instead of piercing, so heavy armor is actually of some use, but because of the increased damage values, you won't wind up with a naked looter marching towards you with three arrows sticking out of him.
Horses are usually made faster and more maneuverable, with fewer hitpoints.


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Dudro

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Re: Suggestion thread.
« Reply #44 on: July 20, 2009, 03:43:53 AM »
Hmmm, sounds interesting.  Maybe I'll try a bit out of that myself.  Horses are as weak as I'd like them, but the other ideas sound interesting.