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I still believe there is no problem.  I there is, all you need to do is go to the module INI, and expand the borders of the map.  It's save game compatible.
 
didn´t check all 9 pages, so i´ll just post something that realy bugs me.

there are lot´s of places where the ai get´s stuck. for example at the border from lion throne to imperial state, there is a place where after 20 days or so i see 5 caravans stuck, some villagers and 1 or 2 armys.
there are many more areas, some villages not reachable so the travelling villagers are stuck on the map and so on.
 
Dudro said:
I still believe there is no problem.  I there is, all you need to do is go to the module INI, and expand the borders of the map.  It's save game compatible.
How do expand borders?
 
Is it your mean about expand the borders of the map؟

map_min_x  = -144.862061
map_max_x  = 145.225479
map_min_y  = -152.193802
map_max_y  = 157.958038

What change?
 
ronin44 said:
Is it your mean about expand the borders of the map؟

map_min_x  = -144.862061
map_max_x  = 145.225479
map_min_y  = -152.193802
map_max_y  = 157.958038

What change?

Download the most current version, there's no problem with that one.  Or just multiply those by 1.5x.
 
Thanks.
I multiply those by 1.5x and play again from start, in 60 day no problem, but that not save game compatible(cuz after load got that problem).


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Invisible throwing lance.

sls32f.jpg
 
Blairmhor said:
didn´t check all 9 pages, so i´ll just post something that realy bugs me.

there are lot´s of places where the ai get´s stuck. for example at the border from lion throne to imperial state, there is a place where after 20 days or so i see 5 caravans stuck, some villagers and 1 or 2 armys.
there are many more areas, some villages not reachable so the travelling villagers are stuck on the map and so on.

Sweet Jesus man!
 
Thank you for the wonderful mod.  there is a problem though some of the training grounds spawn me in a city for the practice fights and whenever i talk to the trainer he threatens to kill me.  its the training center near the yellow faction(sorry the name just slipped my mind).
 
Lol reading is for noobs so im going to post a few problems i had.
mb9.jpg
Rolf son of Rolf is Dues?
mb13.jpg
building outside tavern, thought maybey street but street looks like this(below)
mb14.jpg


mb1.jpg
last one, sword is like pearly white along with ac=xe heads and spear tips, you can see a spear in the right of the picture  with a white tip.
 
HI! first of all i'd like to personally and oficcially stamp the ''Best Mod Ever'' here. For a moment it made all the other mods and Native be unplayable id just be playing this one lol.

Congratulations there isnt much bugs to report and I fear the one I'm about to already have been (i read the first 5 pages and figured id say it anyway)

One major bug that is affecting my gameplay greatly is the one where you cant recruit from your own villages. I was amazed to see how M&B could actually be turned into a 4x Game... Now i have conquered the saxons and Northumbria... the Faction culture works when you summon a new lord (his troops are from this faction) but i cant recruit from my own towns.... its quite annoying as I have to make a boring trip all around the map everytime i conquer a castle to get new troops, cant get any northumbrian troops :sad:

If you fix this bug you will make a sad puppy very very very happy :smile:

Oh and there is still 1 troop being stuck out of the map in Therfur, First time I attacked it was a very long fight and I had won but had to run all the way to the last defender and kill him... imo its a bug to be overlooked buyt the Recruiting.... gaaa needless to say more.

And once again... This Mod is Brutally good, I played it till my eyes bled.
 
I noticed that if you edit module.ini to do any other M&B tweaks, and then save it, a carriage return is lost collapsing the second map size line into line 1.  Reopening and fixing that fixes the problem I had with limited map movement.
 
I know it may come a little late but...i have a "fix" for the recruit problem under your own kindom. I quote the word cos even if it fixes that, the villages conquered wont change their culture to yours. That means that if you capture a Saxon castle under Roman culture, the village attached to that castle will keep giving Saxon troops.

Anyway, here it is, find the script.txt file on your mod folder and look after "update_volunteer_troops_in_village -1", then replace the whole line with this:

update_volunteer_troops_in_village -1
35 23 2 1224979098644774912 1 521 3 1224979098644774913 1224979098644774912 26 521 3 1224979098644774914 1224979098644774912 19 522 3 1224979098644774915 1224979098644774914 41 2133 2 1224979098644774916 1 2123 3 1224979098644774917 1224979098644774913 10 6 3 1224979098644774918 0 1224979098644774917 2136 3 1224979098644774919 0 100 2147483678 2 1224979098644774919 10 2136 3 1224979098644774919 0 2 1561 3 1224979098644774920 1224979098644774915 1224979098644774919 4 0 2147483680 2 1224979098644774920 0 1561 3 1224979098644774920 1224979098644774915 0 3 0 32 2 1224979098644774920 0 2105 2 1224979098644774916 1 2133 2 1224979098644774915 1224979098644774920 3 0 2133 2 1224979098644774921 7 4 0 30 2 1224979098644774913 5 2133 2 1224979098644774921 1224979098644774913 2108 2 1224979098644774921 2 2105 2 1224979098644774921 10 5 0 2147483678 2 1224979098644774913 0 2133 2 1224979098644774921 0 3 0 2107 2 1224979098644774921 3 2120 3 1224979098644774922 2 1224979098644774916 2108 2 1224979098644774921 1224979098644774922 2136 3 1224979098644774923 0 1224979098644774921 501 3 1224979098644774912 92 1224979098644774915 501 3 1224979098644774912 93 1224979098644774923

Dont forget to do a backup of scripts.txt first, just in case something goes wrong.
 
I get a ctd on the reading ini file part, where it says attempting to reregister mesh light_great_lance in an error message on the desktop, and then the whole mount and blade has stopped working thing. Doesn't change if i run as admin

EDIT: Ok, so i changed the ini to load the polearms file,(it didn't before) and now I get a similar error about a texture. Somethings very wrong
 
Hey, the mod looks great but im having trouble installing it...i install everything and when i start it up it says...
RGL ERROR    CommonRes\ani_walk_sideways.brf

I am not sure if its on the forum, i checked but didnt see anything so if i missed something im sorry, but any kind of help i would be so grateful

thank you
 
I love the mod! I have a few bug reports here:

If you raise your own kingdom, you cannot recruit troops from your kingdom's villages.

The padded tunics seem too long on the legs.

References to Native still linger. (Companions, talking about Calradia, the heirs to a kingdom to start a rebellion.)

The damage rates for ranged weapons need to be tweaked a bit, because it takes more than five arrows in the chest to kill a looter who's not wearing armor.

:EDIT:
Just found this one. If you tell your calvary to follow you and tell everybody else to hold their positions and form ranks, your calvary will not listen to your orders and they will hold their positions as well, but way off to the side. Then I tell everybody to disassemble the formation and charge. The infantry and archers listen just fine, but the calvary just sits there, no matter what command I give.

:EDIT#2:
Found another. When you tell everyone to form ranks, your calvary will get stuck in between the archers and infantry. And sometimes, the calvary, again like the last edit, will just sit around. But they sit right in front of the archers, and my archers shoot my calvary's horses dead.

 
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