Chel
Master Knight
PATCH EGIII v0.93
(save game compatible with 0.92, but new game required for troops to get equipment changes)
https://www.mbrepository.com/file.php?cid=1&id=733
version 0.93 changelog:
-added one more set of choices at character creation
-fixed typing mistakes in two places
-fixed some bows still having piercing damage
-increased speed of all bows
-slightly increased damage of two handed mauls
-Lord's armies now contain a higher proportion of lower tier units
-lowered costs of Khergit units, added more spears and maces to their equipment, added gloves
-changed Khergit Heavy Swordsman to Khergit Guard, an armored infantry unit, adjusted Khergit troop tree
-added armored warhorses to Horsemen of Reyvadin
-increased damage of piercing arrows
-adjusted some item weights
-increased prisoner ransom prices five times
-added low skill requirements to the best shields
-increased size of battle map
-gave the fallen their weapons back
-adjusted deserter parties to have more variation in party size and grow faster
-increased traveling merchant starting strength by +1
-reduces strength requirements on many low-damage items
-increased starting power draw of skilled hunter from 10 to 11
-increased starting power draw of khergit prince from 8 to 9
-increased starting riding of khergit prince from 5 to 7, horse archer from 4 to 6, starting agility by +1 and starting intelligence by +1
(save game compatible with 0.92, but new game required for troops to get equipment changes)
https://www.mbrepository.com/file.php?cid=1&id=733
version 0.93 changelog:
-added one more set of choices at character creation
-fixed typing mistakes in two places
-fixed some bows still having piercing damage
-increased speed of all bows
-slightly increased damage of two handed mauls
-Lord's armies now contain a higher proportion of lower tier units
-lowered costs of Khergit units, added more spears and maces to their equipment, added gloves
-changed Khergit Heavy Swordsman to Khergit Guard, an armored infantry unit, adjusted Khergit troop tree
-added armored warhorses to Horsemen of Reyvadin
-increased damage of piercing arrows
-adjusted some item weights
-increased prisoner ransom prices five times
-added low skill requirements to the best shields
-increased size of battle map
-gave the fallen their weapons back
-adjusted deserter parties to have more variation in party size and grow faster
-increased traveling merchant starting strength by +1
-reduces strength requirements on many low-damage items
-increased starting power draw of skilled hunter from 10 to 11
-increased starting power draw of khergit prince from 8 to 9
-increased starting riding of khergit prince from 5 to 7, horse archer from 4 to 6, starting agility by +1 and starting intelligence by +1