Compilation of tweaks to the text files to change your gameplay

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tommylaw

Grandmaster Knight
Since magelord stopped updating his first post in his thread, a large number of tweaks have been lost, so i've decided to make a new thread and update it with the tweaks that arent on tml's post. Note that the vast majority of tweaks were not made by me, credit due to Hardrada, Lord Kinlar, Ruthven, Pode, frantic, vonmistont, khayman and of course, TheMageLord.

Modding cattle behavior:
1. Change to make cattle follow instead of run

2. Info about changing the way villages get cattle

3. Make cattle move faster.

Modding party sizes:
1. Change Morale and Party Size

2. Change AI lord's maximum party size.

3. Change number of prisoners you can hold per prisoner management point.

Modding quests:
1. Modify the timer on repeating quests, repeat them sooner!

2. Allow village elders to give quests again after refusing one

3. Allow asking guild masters for a different quest.

4. Modify relation bonus from completing quests, for lords and for towns/villages. (Very long, you have to edit them separately!)

5. Change the price of buying everyone wine in a tavern (to up town relations) (You can also use #4 above to change the amount of relation it gives)

6. Change the amount of prosperity villages gain from the cattle and grain quests.

Modding the arena:
1. Adjusting tournament bet amounts

2. Customize arena melee winnings (tedious)

3. Change the number of participants in a tournament + adjust how many are taken out each round. This tweak brought to you by Charonte.

4. Adjust equipment given to arena fighters. This one is a little difficult, since you have to look through a bunch of numbers and look up what item numbers are. See the post 2 below this one to change the equipment you get when sneaking into towns.

5. Change the amount of renown gained from winning tournaments.

Village/Castle/Town related:
1. Change the amount of revenue received from trade caravans visiting your town.

2. Adjust the build times on village improvements.

3. Make windmills give a 5% monthly bonus, instead of only once.

4. Change the way kings decide who to give land to.

5. Change the amount of gold the king gives you when he refuses to give you land.

6. Modification to be able to collect taxes from ALL your holdings by visiting any one of them.

7. Change the amount of money merchants have.

8. Change the wealth of castles/towns (should change their maximum garrisons)

9. Change the bonus you get from schools.

10. Change the maximum food stores of castles and towns.

11. Add meet with guild master/village elder options to menus.

NEW12. Adjust the maximum party size that villagers fight back against during a raid.

NEW13. Enables payment of 900 denars to be paid if you reject a castle/town.

NEW14. Option to leave troops as escorts to villagers and caravans.

NEW15. Enables the stationing of troops in villages

NEW16. Enables player to loot a village of his/her own faction.

NEW17. Change the way taxes are calculated.

NEW18. Enables option to rebel and keep your lands.

NEW19. Give option to donate money everytime you speak to a poor villager.(On same post: change the amount you donate, and change the relationship boost.)

Combat/Troop Related:
1. Editing to allow inventory access during sieges.

2. Make all troops obey your orders in combat, even if you're not the marshall.

3. Adjust the amount of time between recruiting from prisoners.

4. Change the number of mercenaries that appear in cities.

5. Change the number of troops recruited in villages.

6. Change the faction of troops recruited based on ownership of village. (same script edited as #5 above)

7. Make all parties that dislike you (like bandits) group up against you.

8. Change the number of reinforcement waves both sides get during battle.

9. Modify the way wages are calculates for troops.

10. Modify the build times on siege towers.

11. Modify after-battle XP gain.

12. Change to allow inventory/party access in the menu while besieging a town.

13. Change the chance of recruited prisoners escaping.

14. Change the hiring cost of mercenaries.

15. Change the size of bandit parties.

16. Change the size of deserter parties.

17. Change the number of men spawned in the town center and castle fights (after you win at the walls)

18. Change the attack menu to allow attacking even if relation is positive. (bottom of post) See Livonya's post for a situation where you might want this tweak.

19. Instructions on how to change the size of the random battle maps. Also see maw's other posts in the thread.

20. Modify the type and amount of troops given to castles/towns and Lords as reinforcements.

NEW21. Modify AI battle speeds.

NEW22. Change the weekly and first time payment of mercenaries.

NEW23. Enables option to join the side of a hostile faction in battle.

Hero/Lord Related:

1. Allow garrisoning of heroes.  Note: Be sure to also get my dialog fix (linked to in the bottom of the linked post) to fix dialog errors caused by garrisoning heroes.

2. Disabling companion interaction (have as many as you like)

3. Editing the chance of lords escaping after you defeat them.

4. Editing the escape rate of lords while imprisoned.

5. Editing the chance and frequency of ransoms being offered for lords.

6. Give troops to any of your kingdom's lords.

7. Change amount of honor lost when refusing to ransom lords.

8. Dialog to allow asking the claimant the location of your faction's lords while he is in your party.

9. Change the hiring cost of heroes.

10. Remove the relation hit from assigning land during the claimant quest (bottom of post)

11. Change the character info screen to show your relation with lords as a #.

12. Modify the buying gifts system to be able to increase relation above 0 and change the cost and bonus of the gifts.

13. Modify how much experience lord parties and towns/castles get. This is how trainer skill affects lords. (middle of post)

14. Modify ransom amounts for lords.

15. Ask any lord to duel without quest.

16. Enable option to refuse to let companions quit.

NEW17. Allows you to take a captured lord's stuff.

Food Related:
1. Change to allow consuming of ale/wine

2. Fix your food! Fix for the food morale bug! It happened to one of my games, so I was able to come up with a 'patch' for it. I can't figure out what's causing the initial problem, but this will correct it - and keep correcting it if it happens again.

3. Adjust the amount of food you consume.

Misc:
1. Edit the timer on bandit parties spawning. Also edit the max number of bandit parties spawned.

2. Enable cheat mode (does lots of stuff)

3. Enable cheat menus without cheat mode (without all the other messages)

4. Change Faction Colors This tweak brought to you by HardCode.

5. Change Player Faction colors (the red or the grey) See HardCode's post about the actual color codes, this just tells you where in the text files to edit them.

6. Change the name of your kingdom! To anything you want! This is probably the easiest tweak on the list, and what can beat your own custom named kingdom?
NEW6.5. Change the name of your kingdom mid-game.

7. Dialog to make tavern keepers buy prisoners from you. (second half of the post, first half is a hacky way of making lords join you without a claimant)

8. Disable stat loss (only necessary for games over 757.5 days)

9. Adjust the set amount you get for prisoners. (not compatible with 10)

10. Make the amount you get for prisoners vary based upon the level of the prisoner. (not compatible with 9)

11. Adjust the way the persuasion skill works. This has the 5 instances of Persuasion skill, and tells you how to change 4 of them.

12. Change persuasion to be based on charisma (or any stat)

13. Change how much trade skill affects things. (Also see Lancefighter's post below it for a color coded quote of the script.)

14. Change the weekly cost display to show costs for all troops - not just the ones in your party. This tweak brought to you by Hardrada.

15. Instructions to change sounds.

16. Instructions for changing ingame text colors.

17. Add a cancel option to the assess prices menu in towns.

18. Make peace with kingdoms as a rebel. (Also see post below that one)

NEW19. Enables sailing from towns.

NEW20. Enable option to change your banner mid-game.

NEW21. Enable you kingdom to spawn caravans. (see Hardrada's post below as well)

NEW22. Unlock items without item editor.

NEW23. Adjust the price of buying peace.
 
Any admin should be able to edit this information over the old one and do that whenever needed. Maybe they can get that done for the forum. Be better than starting a new thread everytime the creator dies off. :wink:
 
This is excellent  :smile:

Lord Shields said:
Any admin should be able to edit this information over the old one and do that whenever needed.
But then it still wouldn't be Tommylaw's thread and he couldn't edit it with new tweaks.
I say just stick this thread filled with links to the 'old' one.
 
Right bloody awesome idea!  Now, you have to turn all the tweaks into module system tweaks.
 
I don't know if it is like TheMageLord's thread that you post and he will link. But if it is. Here you go. If it's not.. Then. I can delete it... It would be a pitty though...
Ever got bored of the weak Native blood splashes? Then check this is. This is a tweak were you can be able to modify the amount of blood that will be sprayed out of the enemy.

So this is how we do.
You see the Red numbers? Those are the ones who determines the amount of particles to be used. By changing that will you make the blood effect thicker.

The Green numbers determines how long the blood effect will be showed before it will tune away.

You see the Yellow and the Orange numbers? They indicate the start size of the effect. Like the point were the blood starts spraying.

And the Blue and the Dark-Blue numbers indicate the end size of the effect.

And last but not least the Brown numbers. They are the ones who determin the velocity of the effect. And increasing this will end up with that the blood will spray out further and faster.


psys_game_blood 12800 prt_mesh_blood_1  500 0.650000 3.000000 0.500000 0.000000 0.000000
0.000000 0.700000  0.700000 0.700000
0.100000 0.700000  1.000000 0.700000
0.100000 0.700000  1.000000 0.700000
0.100000 0.700000  1.000000 0.700000
0.000000 0.015000  1.000000 0.018000
0.000000 0.050000 0.000000  0.000000 1.000000 0.300000  0.900000
0.000000 0.000000
psys_game_blood_2 12800 prt_mesh_blood_3  2000 0.600000 3.000000 0.300000 0.000000 0.000000
0.000000 0.250000  0.700000 0.100000
0.100000 0.700000  1.000000 0.700000
0.100000 0.700000  1.000000 0.700000
0.100000 0.700000  1.000000 0.700000
0.000000 0.150000  1.000000 0.350000
0.010000 0.200000 0.010000  0.200000 0.300000 0.000000  0.300000
150.000000 0.000000

I think that you can by now figure out the rest. But I will give you a few examples of how you could make your blood effect.

What I did here was that I increased the end size, and I increased the velocity by 50%. What we also want is to let the blood to be shown for a while. And we do that by increasing the green numbers as well. And so I did. Also. I duplicated the amount of particles. So it would get to thin.
psys_game_blood 12800 prt_mesh_blood_1  1000 0.850000 3.000000 0.500000 0.000000 0.000000
0.000000 0.700000  0.700000 0.700000
0.100000 0.700000  1.000000 0.700000
0.100000 0.700000  1.000000 0.700000
0.100000 0.700000  1.000000 0.700000
0.000000 0.015000  2.000000 0.318000
0.000000 0.050000 0.000000  0.000000 1.500000 0.300000  0.900000
0.000000 0.000000
psys_game_blood_2 12800 prt_mesh_blood_3  4000 0.800000 3.000000 0.300000 0.000000 0.000000
0.000000 0.250000  0.700000 0.100000
0.100000 0.700000  1.000000 0.700000
0.100000 0.700000  1.000000 0.700000
0.100000 0.700000  1.000000 0.700000
0.000000 0.150000  2.500000 1.150000
0.010000 0.200000 0.010000  0.200000 1.600000 0.000000  0.300000
150.000000 0.000000

What I want to do here is to make a long spray straight out. And I do that by simply raising the particle amount so it doesn't get thin when I stretch out the effect as much as I do now. And then I increase the velocity. I can also increase the red numbers to make the blood effect longer lasting. And that I will.
psys_game_blood 12800 prt_mesh_blood_1  1500 0.950000 3.000000 0.500000 0.000000 0.000000
0.000000 0.700000  0.700000 0.700000
0.100000 0.700000  1.000000 0.700000
0.100000 0.700000  1.000000 0.700000
0.100000 0.700000  1.000000 0.700000
0.000000 0.015000  1.000000 0.018000
0.000000 0.050000 0.000000  0.000000 5.000000 0.300000  0.900000
0.000000 0.000000
psys_game_blood_2 12800 prt_mesh_blood_3  6000 1.200000 3.000000 0.300000 0.000000 0.000000
0.000000 0.250000  0.700000 0.100000
0.100000 0.700000  1.000000 0.700000
0.100000 0.700000  1.000000 0.700000
0.100000 0.700000  1.000000 0.700000
0.000000 0.150000  1.000000 0.350000
0.010000 0.200000 0.010000  0.200000 4.300000 0.000000  0.300000
150.000000 0.000000

Well in this blood effect, I will bring in two more elements. And they are the teal numbers. What they do is that they indicates the "overall size" of the effect. And the other is the white numbers. And they determines the gravity strength. So. In this case we want the effect to be big in every axis and to float around in the air abit longer. So what we do is to increase the teal numbers. And then the start size numbers. And after that. The end size numbers. And now the red numbers. Then later the green numbers. And then we lower the the white numbers, so the blood effect don't fall as quickly. Then we raise the velocity so the blood will fill the battlefield faster  :twisted: .
psys_game_blood 12800 prt_mesh_blood_1  6000 1.250000 3.000000 0.40000 0.000000 0.000000
0.000000 0.700000  0.700000 0.700000
0.100000 0.700000  1.000000 0.700000
0.100000 0.700000  1.000000 0.700000
0.100000 0.700000  1.000000 0.700000
0.000000 0.065000  4.000000 5.618000
0.000000 0.950000 0.000000  0.000000 6.600000 0.300000  0.900000
0.000000 0.000000
psys_game_blood_2 12800 prt_mesh_blood_3  9500 1.400000 3.000000 0.25000 0.000000 0.000000
0.000000 0.250000  0.700000 0.100000
0.100000 0.700000  1.000000 0.700000
0.100000 0.700000  1.000000 0.700000
0.100000 0.700000  1.000000 0.700000
0.000000 0.150000  1.000000 0.350000
0.010000 0.200000 0.010000  0.200000 4.300000 0.000000  0.300000
150.000000 0.000000

And that's about it. And yea. I forgot to mention. Do this in the particle_system.txt file. And make a backup before as well. Thank you and good bye!
 
well. It wasn't really so hard to understand...
I went through the module_system and find out that all of the headers will turn into a certin number when being exported to the textfiles. So the schema is still the same for the text files as for the module system.

So.. I can see if I can do more fun txt tweaks.
 
(Just found out the other thread was dead, so I'm just copy and pasting my post from there to here)

Heyo!  I created an account on this forum specifically to ask the almighty lords of this thread for assistance.  I apologize in advance if these have been asked before.

Is there any way to tweak the Inventory Management skill to make it a party skill?
It's frustrating to see a party member starting with 7 Inventory Management (Katrin) but not being able to utilize it.

Also, is there any way to turn off my companions' desire to leave my party all together? 
I turned of NPC interactions (I think.  Did the suggestion of putting it in the Training Grounds trigger then trained, haven't had anything since) but they still hate each other and Jeremus has left for the second time.  And I don't like the idea of forcing them to stay by enabling that dialog option.

I had another one I wanted to ask, but I can't recall it at the moment.
Edit:  I remembered!  Is there a way to alter Path-Finding so that it also reduces the speed penalty for travelling at night? 
Also, is it possible to increase the bonus it gives to overall speed?  I want to be able to actually catch those damn Steppe Bandits.

Edit 4:  I just thought of another tweak I was wondering if it is possible to do.
Can the Trainer skill be made to train more exp AND (more importantly) train units above the hero's level?


Edit 2:  Thought I'd share an interesting bug I've encountered, which I believe is a result of tweaking.
They all revolve around cities and the only tweaks I've done involving the city both involve the guild master:  Meet the Guild Master menu option and asking for new quest.

Screen1
If I'm in the streets, any useable door way appears like this.  If I take it, I appear around where the two villagers are.
Screen2
Screen3
Screen4
Screen5
Now this one is definately interesting and actually kind of funny.  All the doorways that lead to the town center normally are labeled with just a period.
Going through the door takes me to the magnificant land of Period.  It is always the same general shape (Except sometimes different land textures!) with only the Guild Master in it.  If I talk to the Guild Master after reaching this area from the Tavern's door, he will act as whatever mercenary that was for hire in the tavern.  Entering this area from anywhere else results in him acting normally.
What scared me at first was the fact that I cannot use Tab to leave the area.  It brings up nothing at all, as if I were pressing it on the world map.  Thankfully, the entirety of one side (always the side you are facing when you enter the area) acts as a Leave Area "doorway."
I actually have no interest in fixing this snce it doesn't interfere with my game and I think it's kind of funny and neat.  I just thought I'd share it. 
Hopefully I'm not just repeating what has been reported before. =P

Edit 3:  Changed
 
You must've added the "Speak with the Guild Master" option before another option, thus messing up the scenes.

Add all new menu options to the bottom, just in case that stuff happens.
 
stygN said:
But... When you hire the guildmasters, will they actually apear in your party? And if they do, are they any good?
Nah, they are just whatever mercenary that was in the tavern.  So if it was Mercenary Horseman (like it was when I took the screenshot), I would just hire Mercenary Horsemen.


Edit:  I found a solution to my issues with the dialog option to force my companions to stay.
Temporary Solution
Read the dialog options.

Edit 2:  Photobucket made the resolution horrible and tiny.  Image Shacked it.
 
philliptc93 said:
I wanted to reply to this post to keep it on my profile, thank you for making it and everyone who helped.
It is indeed a valuable thread for many years  :wink: Gameplay has been changed drastically and customized accessories developed in last few years. I always use proper customized gaming accessories to enhance the gameplay. I specially use gaming keyboard currently using Corsair K57. Though there are no ofquality gaming keyboards available in cheap price like corsair as it is important have things in he budget
 
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