(:) Dvd (:)
Regular
Hey all! Dvd here with a couple of ideas.
First off:
FEAR
No, not First Encounter Assault Recon. I mean Fear, as in Fear For Life. Or Fear of Death. Basically, if a single peasant saw thirty heavily armored dark knights charging, what would he do? Turn and run as fast as he can! Fear also ties into Morale, which I will cover next. Basically six things determine fear level:
1.) Your Level (AKA, Unit's Level)
2.) Enemy Level (AKA, Enemy Unit's Level)
3.) Weapons and Armor
4.) Enemy Weapons and Armor
5.) Your Number (AKA, how many of you)
6.) Enemy Number (AKA, how many bad guys)
If a peasant is:
Level 1
W/ a small knife and commoner clothes, hunting boots, leather gloves
There are 20 peasants
While a dark knight is:
Level 20
W/ a long sword, and steel shield, full black armor
There are 30 dark knights
Then the Peasants will have extremely low Courage. Courage also ties into Morale, and Fear.
There are two bars, Courage and Fear. If the Fear bar is full then it continues into the Courage bar. A unit or party with Courage will attack parties the same size or slightly larger. A full Courage meter in a party makes them attack just about everything.
If the Courage bar goes down and into Fear then a party is fearful of defeat. They will run from battles, and only attack things with a much larger difference in number. A full Fear meter means that the party will attack nothing and simply run around amok and away from anything and everything.
Courage is the opposite of Fear, and the both work together. The Dark Knights have Courage against the Peasants.
You gain Courage by winning battles. You lose it by losing battles, by facing much stronger foes (and obviously not winning), by running out of food, running from enemies, and by doing nothing.
You gain Fear by losing battles, facing stronger foes and not winning, running from enemies, having your Leader die, and running out of food.
Since the peasants have so little courage they will run around the map away from the Dark Knights. If they do get caught in a battle than they will run around away from the Dark Knights and try to flee.
Morale
Morale is both a group and a bar. The group Morale encompasses the Courage & Fear bars, along with the Morale Bar. The Morale Bar however is very important.
Morale is what affects your men in battle. If you have full Morale than your men will cut through everything. If you have no Morale than your men will desert, mutiny, or just get slaughtered.
Deserting is when you go to town and find out that your fabled level 34 Dark Knight has left.
Mutiny is when you enter a battle you "cannot win" and your fabled army of 56 Dark Knights turn and murder you at the start of the battle.
Getting slaughtered is when your men fight as if they are peasants and get mowed down.
You gain Morale by winning battles, gaining gold, having a full stomach, leveling up, and defeating hard foes.
You lose morale by losing battles, losing gold, starving, your leader getting killed, dying, and getting your ass kicked.
Leaders
Leaders affect Morale. Basically, a Leader is a single extremely strong unit.
For example, Dark Knights would have a Dark Paladin. A twice as strong Dark Knight sitting upon a black warhorse with black armor wielding a black sword with a black shield and clad in full black armor.
All leaders do is affect morale and cut a swath of destruction through armies. If a Leader dies than massive fear is added to the enemy, their courage drops, and their morale goes way down.
Leaders are identified by large Banners on the horse, as they are always mounted.
Commanders are sometimes on foot however. Commanders are identified by a special shield. Commanders are slightly weaker than leaders and don't cause as much damage to morale, fear, and courage.
Flag Bearers are special units. They can only be recieved through missions. A Flag Bearer carries the flag of the Swadians or Vaegirs and significantly improves Morale and Courage to have one. However, if the FB dies than you lose massive Morale and Courage. They are unarmed accept for the massive flags they carry. Sometimes they ride horses.
Hunting
Hunting. Yea, hunting.
Anyway, yea, those are just a couple of ideas. Basically, just a giant Morale Idea.
-Dvd
First off:
FEAR
No, not First Encounter Assault Recon. I mean Fear, as in Fear For Life. Or Fear of Death. Basically, if a single peasant saw thirty heavily armored dark knights charging, what would he do? Turn and run as fast as he can! Fear also ties into Morale, which I will cover next. Basically six things determine fear level:
1.) Your Level (AKA, Unit's Level)
2.) Enemy Level (AKA, Enemy Unit's Level)
3.) Weapons and Armor
4.) Enemy Weapons and Armor
5.) Your Number (AKA, how many of you)
6.) Enemy Number (AKA, how many bad guys)
If a peasant is:
Level 1
W/ a small knife and commoner clothes, hunting boots, leather gloves
There are 20 peasants
While a dark knight is:
Level 20
W/ a long sword, and steel shield, full black armor
There are 30 dark knights
Then the Peasants will have extremely low Courage. Courage also ties into Morale, and Fear.
There are two bars, Courage and Fear. If the Fear bar is full then it continues into the Courage bar. A unit or party with Courage will attack parties the same size or slightly larger. A full Courage meter in a party makes them attack just about everything.
If the Courage bar goes down and into Fear then a party is fearful of defeat. They will run from battles, and only attack things with a much larger difference in number. A full Fear meter means that the party will attack nothing and simply run around amok and away from anything and everything.
Courage is the opposite of Fear, and the both work together. The Dark Knights have Courage against the Peasants.
You gain Courage by winning battles. You lose it by losing battles, by facing much stronger foes (and obviously not winning), by running out of food, running from enemies, and by doing nothing.
You gain Fear by losing battles, facing stronger foes and not winning, running from enemies, having your Leader die, and running out of food.
Since the peasants have so little courage they will run around the map away from the Dark Knights. If they do get caught in a battle than they will run around away from the Dark Knights and try to flee.
Morale
Morale is both a group and a bar. The group Morale encompasses the Courage & Fear bars, along with the Morale Bar. The Morale Bar however is very important.
Morale is what affects your men in battle. If you have full Morale than your men will cut through everything. If you have no Morale than your men will desert, mutiny, or just get slaughtered.
Deserting is when you go to town and find out that your fabled level 34 Dark Knight has left.
Mutiny is when you enter a battle you "cannot win" and your fabled army of 56 Dark Knights turn and murder you at the start of the battle.
Getting slaughtered is when your men fight as if they are peasants and get mowed down.
You gain Morale by winning battles, gaining gold, having a full stomach, leveling up, and defeating hard foes.
You lose morale by losing battles, losing gold, starving, your leader getting killed, dying, and getting your ass kicked.
Leaders
Leaders affect Morale. Basically, a Leader is a single extremely strong unit.
For example, Dark Knights would have a Dark Paladin. A twice as strong Dark Knight sitting upon a black warhorse with black armor wielding a black sword with a black shield and clad in full black armor.
All leaders do is affect morale and cut a swath of destruction through armies. If a Leader dies than massive fear is added to the enemy, their courage drops, and their morale goes way down.
Leaders are identified by large Banners on the horse, as they are always mounted.
Commanders are sometimes on foot however. Commanders are identified by a special shield. Commanders are slightly weaker than leaders and don't cause as much damage to morale, fear, and courage.
Flag Bearers are special units. They can only be recieved through missions. A Flag Bearer carries the flag of the Swadians or Vaegirs and significantly improves Morale and Courage to have one. However, if the FB dies than you lose massive Morale and Courage. They are unarmed accept for the massive flags they carry. Sometimes they ride horses.
Hunting
Hunting. Yea, hunting.
Anyway, yea, those are just a couple of ideas. Basically, just a giant Morale Idea.
-Dvd