Alpha-release
http://www.mbrepository.com/download.php?id=1416&f=Native_Fantasy.rar
http://www.filefront.com/14133457/Native%20Fantasy.rar
4 new races. Courtesey of -IYI-O-R-T-:
- Werewolves
-Beasts (gorillas)
-Dark Elves
-undead - Keedo 420
-sounds for monsters: Adorno
all races use default sounds. So Gorillas Undeads and Werewolves they all use mankind voices. ------A pitty thing solved by Adorno
-shield bash -----faked dual-wielding with left hand swords only. Mirathei
-formations Mirathei with tweak from Gallius Domsticus
-One man stands/locations: spawns from wickedshot
-dungeon scenes and outdoor scenes where the main char goes alone for artifacts or new npc-members or a cruel death. 13 till now
Bridge Battles Arch3r
teleport on world map (from kolba tut.)
some are linked somehow with quests (from kolba tut.)
Boars are in now its great:
thats Highlander´s and IYIORT´s work. Me only put them together!
another battle:
ogre somehow:
Perma Death: 2 scripts one out of Vilhalmjrs Ironman mod
one Kolba gave me directly.
together they create a challenging difficulty
Added Undead Faction 100% done
Redone / added high tier troops of all factions 100%
Redone Khergits into dark elven Faction 100%
Some Magic fom Miratheis Curtain of fire that was easy to implement just like summon/teleport on battlefield and his area damage script. what was his name a yes Mirathei
Although I m hardly more than a compiler this might become a worthy fantasy mod.
Beta perhaps in one or two weeks. If there is any feedback/interest
But I still need help with:
-sounds ( horse/boars)
-world map (somehow my pc is angry about the editor)
-story
Burnt Trees by talak This I put in to fight the game formations game lack.
Area damage magic 2: Berserker Pride
Items and Osp:
Stones weapon pack
Jikweapons
Osp Steam punk pack 1 and 2 -IYI-O-R-T-:
OSP Woad Skins - by Kolba
OSP Armor Pack - by maw
Creators:
Burrek
Lord Condormanius
Ornumentum
Stainless Steel 6.0 mod builders
DaBlade
Subotai
Stones-Weapon-pack stoned-dude
alphadeltas_viking_pack AlphaDelta
OSP Horse Pack - by maw
creators:
Argent Usher
DaBiggMan
Chel's
Gallus Domesticus
Predak
OSP Shield Pack - by maw
??
OSP Helmet Pack - by Dindi
Creators:
Luigi.
Njiekovic
Ursca
Ubberdorc
Mirathei
Raz.
The Pope
TRC
Dindi
OSP Weapon Pack - by Bismark
Creators:
RR_Raptor65
The Pope
James
Luigi
Talak's Unique Armory: Talak
the gimli axes Llew2
http://forums.taleworlds.com/index.php/topic,6287.msg1409739.html#msg1409739
http://www.mbrepository.com/download.php?id=1416&f=Native_Fantasy.rar
http://www.filefront.com/14133457/Native%20Fantasy.rar
4 new races. Courtesey of -IYI-O-R-T-:
http://www.mbrepository.com/file.php?id=2880
A thing i wished since i played Warband in the early beta-testing:
1) Have a campaign where Victories and defeats are persistent -like having Warband fighting on a Total War alike campaign map in Multiplayer!
Well it wont be the case that every dude can run with his army along the world map the same time and there are lot of reasons not to wish that.
But since i saw Egbert´s "Battle Time" Im pretty sure it is possible to do some campaign-thingy with already exicting codes!
Although I cant do it myself or alone im pretty sure This can be done:
Take Battle Time as it is http://forums.taleworlds.com/index.php/topic,150827.0.html !
Then simply make a camp_menu in which the player_ Party can be switched to King and Marshals of the different factions or define this Hero party´s! Like Alayen is a lord and Marshal of faction_1 , Jeremus of faction_2 and so on. 2nd one has already been done i know!
once this is done you can play this:
1player every faction controls a marshal_party (so not more then 6 in Native) for a spectific time about you need an agreement how long it should be.
After that time is passed/played you send the saved game to next faction-leader player And he starts his campaign actions!
But the real trick is: Numberless player can join the battles which happen or are iniciated by the Faction leader players and due to Egbert´s good work all changes like xp gold or loot are gonna be persistent!
No player have an exclusive soldier or character that belongs to him and the choise who gets a lord or mighty troop to fight with and who an barely trained footmen is gonna be 1 grab mainly.
So all fight for their Kingdom!
A thing i wished since i played Warband in the early beta-testing:
1) Have a campaign where Victories and defeats are persistent -like having Warband fighting on a Total War alike campaign map in Multiplayer!
Well it wont be the case that every dude can run with his army along the world map the same time and there are lot of reasons not to wish that.
But since i saw Egbert´s "Battle Time" Im pretty sure it is possible to do some campaign-thingy with already exicting codes!
Although I cant do it myself or alone im pretty sure This can be done:
Take Battle Time as it is http://forums.taleworlds.com/index.php/topic,150827.0.html !
Then simply make a camp_menu in which the player_ Party can be switched to King and Marshals of the different factions or define this Hero party´s! Like Alayen is a lord and Marshal of faction_1 , Jeremus of faction_2 and so on. 2nd one has already been done i know!
once this is done you can play this:
1player every faction controls a marshal_party (so not more then 6 in Native) for a spectific time about you need an agreement how long it should be.
After that time is passed/played you send the saved game to next faction-leader player And he starts his campaign actions!
But the real trick is: Numberless player can join the battles which happen or are iniciated by the Faction leader players and due to Egbert´s good work all changes like xp gold or loot are gonna be persistent!
No player have an exclusive soldier or character that belongs to him and the choise who gets a lord or mighty troop to fight with and who an barely trained footmen is gonna be 1 grab mainly.
So all fight for their Kingdom!
- Werewolves
-Beasts (gorillas)
-Dark Elves
-undead - Keedo 420
-sounds for monsters: Adorno
-shield bash -----faked dual-wielding with left hand swords only. Mirathei
-formations Mirathei with tweak from Gallius Domsticus
-One man stands/locations: spawns from wickedshot
-dungeon scenes and outdoor scenes where the main char goes alone for artifacts or new npc-members or a cruel death. 13 till now
Bridge Battles Arch3r
teleport on world map (from kolba tut.)
some are linked somehow with quests (from kolba tut.)
Boars are in now its great:
thats Highlander´s and IYIORT´s work. Me only put them together!
another battle:
ogre somehow:
Perma Death: 2 scripts one out of Vilhalmjrs Ironman mod
one Kolba gave me directly.
together they create a challenging difficulty
Added Undead Faction 100% done
Redone / added high tier troops of all factions 100%
Redone Khergits into dark elven Faction 100%
Some Magic fom Miratheis Curtain of fire that was easy to implement just like summon/teleport on battlefield and his area damage script. what was his name a yes Mirathei
Although I m hardly more than a compiler this might become a worthy fantasy mod.
Beta perhaps in one or two weeks. If there is any feedback/interest
But I still need help with:
-world map (somehow my pc is angry about the editor)
-story
Burnt Trees by talak This I put in to fight the game formations game lack.
Area damage magic 2: Berserker Pride
Items and Osp:
Stones weapon pack
Jikweapons
Osp Steam punk pack 1 and 2 -IYI-O-R-T-:
OSP Woad Skins - by Kolba
OSP Armor Pack - by maw
Creators:
Burrek
Lord Condormanius
Ornumentum
Stainless Steel 6.0 mod builders
DaBlade
Subotai
Stones-Weapon-pack stoned-dude
alphadeltas_viking_pack AlphaDelta
OSP Horse Pack - by maw
creators:
Argent Usher
DaBiggMan
Chel's
Gallus Domesticus
Predak
OSP Shield Pack - by maw
??
OSP Helmet Pack - by Dindi
Creators:
Luigi.
Njiekovic
Ursca
Ubberdorc
Mirathei
Raz.
The Pope
TRC
Dindi
OSP Weapon Pack - by Bismark
Creators:
RR_Raptor65
The Pope
James
Luigi
Talak's Unique Armory: Talak
the gimli axes Llew2
http://forums.taleworlds.com/index.php/topic,6287.msg1409739.html#msg1409739