The official Model thread for Mongol.
Thread Aims:
- Gives a general rundown of what Modeling is and how it affects a game.
- Provides an organized section for Modelers and readers alike to understand what's going on in the Model department.
- Provides an organized list of all of the Models done and implemented (screens included), including previous versions and next/updated versions.
- Lists all the original Models created for the mod.
- Discuss Models that could be added in the mod in the near or far future.
Modelling uses.
Models and Textures wrk like 2 peas in a pot. A texture can really only define so much, before the mesh itself just sucumbs to some foreign illness and bends over puking. Still, everything you've ever seen in a game is a mesh, every human, sword, stick, palm, everything is built as a mesh, a roar model that needs a texture. Without meshes a game would have nothing inside it, it'd have the heart and body removed from the mind - it'd just be utterly pointless. Now, thats what models do, but what they can offer is a lot more. if you're an experianced modeller then you can enhance everything by 20x its original state just by adding higher definition to the mesh itself. With new defined textures it becomes awesome, with normal mapping - it converts into real life CGI sort of scenery. So models are very useful to all games, especially Mongol mod.
Modelers' Workshop.
As a team It is important for us all to work together. There is no singular artist working alone, if you texture, then you post in the texture thread. If you code, you post there. It's a very simple, understandable system we're using to let everyone else see the work we achieve and do for this Mod. Now, this is where everyone will discuss their Modeling issues they have, it is where resources for armours go, but not the textures. Anyone interested in the Models can post here, but it must stay relevant to the subject.
Mongol's Plan of Action.
I would like to see the following in Mongol:
-A variety of new Mongolian themed armours.
-New Map_Icons.
-New weapons and shields.
-Modifications/improvements to pre-existing Native armours.
-Gers, Huts and campfires, anything related to what you'd see inside a set of Gers..
-New 'fancy' Gers.
Current Task(s) being worked on at this moment:
Full Task List:
Full Completed Tasks:
Current Task Notes:
Thread Aims:
- Gives a general rundown of what Modeling is and how it affects a game.
- Provides an organized section for Modelers and readers alike to understand what's going on in the Model department.
- Provides an organized list of all of the Models done and implemented (screens included), including previous versions and next/updated versions.
- Lists all the original Models created for the mod.
- Discuss Models that could be added in the mod in the near or far future.
Modelling uses.
Models and Textures wrk like 2 peas in a pot. A texture can really only define so much, before the mesh itself just sucumbs to some foreign illness and bends over puking. Still, everything you've ever seen in a game is a mesh, every human, sword, stick, palm, everything is built as a mesh, a roar model that needs a texture. Without meshes a game would have nothing inside it, it'd have the heart and body removed from the mind - it'd just be utterly pointless. Now, thats what models do, but what they can offer is a lot more. if you're an experianced modeller then you can enhance everything by 20x its original state just by adding higher definition to the mesh itself. With new defined textures it becomes awesome, with normal mapping - it converts into real life CGI sort of scenery. So models are very useful to all games, especially Mongol mod.
Modelers' Workshop.
As a team It is important for us all to work together. There is no singular artist working alone, if you texture, then you post in the texture thread. If you code, you post there. It's a very simple, understandable system we're using to let everyone else see the work we achieve and do for this Mod. Now, this is where everyone will discuss their Modeling issues they have, it is where resources for armours go, but not the textures. Anyone interested in the Models can post here, but it must stay relevant to the subject.
Mongol's Plan of Action.
I would like to see the following in Mongol:
-A variety of new Mongolian themed armours.
-New Map_Icons.
-New weapons and shields.
-Modifications/improvements to pre-existing Native armours.
-Gers, Huts and campfires, anything related to what you'd see inside a set of Gers..
-New 'fancy' Gers.
Current Task(s) being worked on at this moment:
Full Task List:
http://aycu21.webshots.com/image/32740/2003041251185420137_rs.jpg
http://warandgame.files.wordpress.com/2007/08/mongolwww.jpg
http://img181.imageshack.us/img181/3849/43346rz.jpg
http://medieval2.heavengames.com/m2tw/history/historical_battles_folder/kalka_river_folder/mongols6.jpg
http://cache.thephoenix.com/secure/uploadedImages/The_Phoenix/Movies/Reviews/mongolINSIDE.jpg
http://www.altfg.com/Stars/m/mongol-1.jpg
Full Completed Tasks:
Current Task Notes: