Lonehwolf
Sergeant
Ok, I have decided to review whether adding abilities would make sense or not. Hopefully you'll read this before voting in the poll first :p
Abilities and their rough bonus gain:
RAGE: Raging increases your damage output, your strength rises fairly high, your health increases momentarily, you're a total monster for those few seconds until it fades away.
Sprint: Your body becomes agile, you can move much faster than you could have possibly done before. You feel like a deer, as agile as one. The last thing you want is to let those scum touch you while you're running around, letting heads roll on the ground.
Focus: You're ready to gamble your surroundings to have the decisiveness of a hawk, pick your shots and down them.
Poll Meaning Explanation
While the abilities seem a total bonus no matter how you look at them, they're not... or shouldn't be. This is what the poll is about. Do you want them? Want heavy "punishment" to using them? Or rather just keep them as a superhuman ability that can be popped up occasionally and bang hard for that time? Do they ruin the gameplay?
Drawbacks:
Rage [10-15 seconds duration]. Not totally useful while mounted unless you're surrounded. When in rage, you're slightly slower, and once the rage fades, your health is chopped down to half what it was before you enraged. (e.g. maximum health = 100, health before enraging is 40, after enraging the 40 hp you had goes down to 20. Note: A feature will be implemented that will let you heal. If this poll goes through, self sustaining troops will be added in as well).
Sprint[15-20 seconds duration]. Agile but weak, blunt weapons, sharp weapons, projectiles, you don't want to touch those.
Focus[25-30 seconds duration]. As slow as a snail, but as deadly as a hawk. Pin-point accuracy means moving too much loses your focus, your characters enters a trans which considers 2 things: His weapon, and his target.
These would be coded in for you guys, so come in, see what you'd like the most and pop your vote. You can change your vote however you see fit ^^
Abilities and their rough bonus gain:
RAGE: Raging increases your damage output, your strength rises fairly high, your health increases momentarily, you're a total monster for those few seconds until it fades away.
Sprint: Your body becomes agile, you can move much faster than you could have possibly done before. You feel like a deer, as agile as one. The last thing you want is to let those scum touch you while you're running around, letting heads roll on the ground.
Focus: You're ready to gamble your surroundings to have the decisiveness of a hawk, pick your shots and down them.
Poll Meaning Explanation
While the abilities seem a total bonus no matter how you look at them, they're not... or shouldn't be. This is what the poll is about. Do you want them? Want heavy "punishment" to using them? Or rather just keep them as a superhuman ability that can be popped up occasionally and bang hard for that time? Do they ruin the gameplay?
Drawbacks:
Rage [10-15 seconds duration]. Not totally useful while mounted unless you're surrounded. When in rage, you're slightly slower, and once the rage fades, your health is chopped down to half what it was before you enraged. (e.g. maximum health = 100, health before enraging is 40, after enraging the 40 hp you had goes down to 20. Note: A feature will be implemented that will let you heal. If this poll goes through, self sustaining troops will be added in as well).
Sprint[15-20 seconds duration]. Agile but weak, blunt weapons, sharp weapons, projectiles, you don't want to touch those.
Focus[25-30 seconds duration]. As slow as a snail, but as deadly as a hawk. Pin-point accuracy means moving too much loses your focus, your characters enters a trans which considers 2 things: His weapon, and his target.
These would be coded in for you guys, so come in, see what you'd like the most and pop your vote. You can change your vote however you see fit ^^