kerosima
Knight
Now, I'm working on a mod called SMF(Simple Mini-Functions) and secong beta's out, it includes:
REPOSITORY LINK:
https://www.mbrepository.com/file.php?cid=9&id=1088
Those who have problems, it's updated.
Torturing tools boost: Looting(Torturing peasants) and prisoner management(torturing prisoners) skills.
Compass and atlas boost: Pathfinding(naturally) skill.
Telescope: Spotting.
Carts(The big one and small one): Inventory management
Wound dressing, wound treatment, lancet, surgery ex.
Construction tools: engineer.
and total 24 different items like that, including some books and guides.
Ships and sailing(You once buy a ship for 1500 denars and you can have only one ship. You can disembark and embark whenever and wherever you want)
TUTORIAL:
I meaned new "items" that boost skills. So you can only see new items at goods merchants.
About buying ships. First, you must have at last 1500 denars to "see" the option of buying a ship.
If you have 1500 denars, you'll see "Buy a ship" option in town menu.
When you buy a ship, you leave the screen then if you go to the city again, you'll see "Sail from port" option.
Once you sail, you can't see the sailing or buying options again, as your ship waits where you leave it.
And to disembark: click on a village, a castle or a town.
Cheat to pass through bridges(can be useful): Go near a bridge, click on a party at the other side of bridge. when it asks, do you want to disembark, say no, then it'll ask again. Say yes this time and go back and embark again. You're at the other side of the bridge.
Hint about usage of sailing feature:
Even without too much water on the map, sailing still can be very advantegous. If you play with Nords, it should be your most often used means of transport becuse it's significantly fast(15.0) and doesn't get affected from night or the size of your party. If you're still weak, it's a safe way to avoid bandits.
And using the rivers(and the cheat to pass the bridges), you can go deep in enemy lands.
What happens if you play with Khergits. Let me tell you a hint(Especially if you're at war with Nords). Go to the western side of map and start travelling north. When you see the Rhodok village Epeskhe; go west a bit. There's the tip of a river. Mark this on your mind. When you have a ship(you must sneak twice to get the ship and sail), go and leave your ship at the tip of the river at Epeskhe. (It's the river which's at the west of all other rivers.)
From now on, if you have a quest at Nord lands or want to loot a Nord village, you can embark there and disembark anywhere on the Nordic coast, avoiding King Ragnar or other 100+ lord parties.
Features to be added in final version:
A simple scenario(A goal to player)
4 new places:
-->University of Calradia(About skills of int.)
-->Calradian War Academy (Professional training ground)
-->Bandit Hideout (About the skills like looting)
-->Traders Guild Center (About the skills of charisma etc.)
New quests about the scenario and places.
I need some items modeled, I'm searching for a modeller in Turkish forums but there's no one to help yet. These are the items that need modelling:
Magnifying glass, Telescope, Covered Wagon(the one that we see in most wild west movies.),Wound dressing, lancet,perfume bottle, lock, a scepter and medallion.
If anyone can do it, write here or PM me.
File History:
0.6: Some bugs; including the strange one that there's no mod, are corrected. 4 places are added to map(Don't go in them)
0.5: First public release
0.4: Some bugs corrected.
0.3: Sailing added.
0.2: only 24 items were working.
REPOSITORY LINK:
https://www.mbrepository.com/file.php?cid=9&id=1088
Those who have problems, it's updated.
Torturing tools boost: Looting(Torturing peasants) and prisoner management(torturing prisoners) skills.
Compass and atlas boost: Pathfinding(naturally) skill.
Telescope: Spotting.
Carts(The big one and small one): Inventory management
Wound dressing, wound treatment, lancet, surgery ex.
Construction tools: engineer.
and total 24 different items like that, including some books and guides.
Ships and sailing(You once buy a ship for 1500 denars and you can have only one ship. You can disembark and embark whenever and wherever you want)
TUTORIAL:
I meaned new "items" that boost skills. So you can only see new items at goods merchants.
About buying ships. First, you must have at last 1500 denars to "see" the option of buying a ship.
If you have 1500 denars, you'll see "Buy a ship" option in town menu.
When you buy a ship, you leave the screen then if you go to the city again, you'll see "Sail from port" option.
Once you sail, you can't see the sailing or buying options again, as your ship waits where you leave it.
And to disembark: click on a village, a castle or a town.
Cheat to pass through bridges(can be useful): Go near a bridge, click on a party at the other side of bridge. when it asks, do you want to disembark, say no, then it'll ask again. Say yes this time and go back and embark again. You're at the other side of the bridge.
Hint about usage of sailing feature:
Even without too much water on the map, sailing still can be very advantegous. If you play with Nords, it should be your most often used means of transport becuse it's significantly fast(15.0) and doesn't get affected from night or the size of your party. If you're still weak, it's a safe way to avoid bandits.
And using the rivers(and the cheat to pass the bridges), you can go deep in enemy lands.
What happens if you play with Khergits. Let me tell you a hint(Especially if you're at war with Nords). Go to the western side of map and start travelling north. When you see the Rhodok village Epeskhe; go west a bit. There's the tip of a river. Mark this on your mind. When you have a ship(you must sneak twice to get the ship and sail), go and leave your ship at the tip of the river at Epeskhe. (It's the river which's at the west of all other rivers.)
From now on, if you have a quest at Nord lands or want to loot a Nord village, you can embark there and disembark anywhere on the Nordic coast, avoiding King Ragnar or other 100+ lord parties.
Features to be added in final version:
A simple scenario(A goal to player)
4 new places:
-->University of Calradia(About skills of int.)
-->Calradian War Academy (Professional training ground)
-->Bandit Hideout (About the skills like looting)
-->Traders Guild Center (About the skills of charisma etc.)
New quests about the scenario and places.
I need some items modeled, I'm searching for a modeller in Turkish forums but there's no one to help yet. These are the items that need modelling:
If anyone can do it, write here or PM me.
File History:
0.6: Some bugs; including the strange one that there's no mod, are corrected. 4 places are added to map(Don't go in them)
0.5: First public release
0.4: Some bugs corrected.
0.3: Sailing added.
0.2: only 24 items were working.