Hi there,
This is the first mod i made, I've started it when 0.903 module system was released but haven't worked much on it back than.
Almost all of it is made/coded/scripted by myself except for the autoloot and formations.
Team:
Ibanez -Coding, scenery, all kinds of things
Arislide -Map
Credits:
Ibanez-For being both a nice person and a good help
SlayerKiller-Screenshots&testing
Mirathei-Formations
fisheye-Autoloot
DanTheMan2-testing&feedback
Features:
-Two new factions, and all troop trees redone
-All faction troops wear same style armor (swadia only white, vaegirs only leather, nords only mail etc.)
-Few new items
(few new models, more to come, more retextures)
-3 or more Ladders instead of 1 at sieges
(so far only swadian +rhodok towns done,
going to edit all siege scenes)
-Bridge fights
(when you attack or get attacked on a bridge on the world map,
you fight in a scene with a large bridge over a river)
-Items balanced, unable to block thrusts without shield
-Less hitpoints for horses
-Larger parties & Recruitment increased
(Battle sizer recommendend)
-Seperated limited recruitment from both village
(same as in native but more troops)
and towns (different troop tree)
-More types mercenaries
(Used by some of the lords too)
-Lot more effective spears (especially against horses)
-More effective crossbows (especially against armour)
-More effective bows, but only against unarmoured troops
-Formations by mirathei
-New lead_charge AI
-Autoloot by fisheye, and no more complaining NPCs
-Unique lord armies
(means there are lords with 100% archer armies,
or 100% mercenary armies, 100% melee etc.)
-Lots of looters/horde parties
-New banners
(only 3 so far, more to come)
Everything, scenes codes and stuff that was made by me can be used without asking for permission, and credits are optional but appreciated
Download link: (All got crashes, trying to fix for next version.)
M&B Repository
https://www.mbrepository.com/file.php?cid=1&id=1081
FileFront
http://files.filefront.com/Archeymodrar/;13101690;
RapidShare (probally broken)
http://rapidshare.com/files/189224220/Archeymod.rar
Mediafire (probally broken)
http://www.mediafire.com/?eytdnhetmzz
Screenshot of a bridge battle
Screenshot of an 'unique' lord party, only infantry
Suno with 3 ladders and vaegir archers on it.
Village walls feature (Only almost all swadian villages done, only works against bandits and raiding lords, no other advantages)
Swadian Pikemen and Ensigns defending the bridge against an horde. (They lost, altough they killed like 80 of the 200 with only 14 Swadians)
Veluca
Jelkala
Here are the 5 ladders, 3 on the wall, 1 on the tower and one more on the wooden battlement.
The streets. There will probally also be fought for the gate, since reinforcements will come either through that gate or see pic 3 for the other route.
The streets, and the walls on the left. This is the other route for the reinforcements.
The courtyard, where the reinforcements come from
Overview
Things to do:
-Fixing that crash (any info about people that do get error messages would be helpfull)
-Adding some more banners
-Changing the world map (including mountain passes and scenery)
-Changing every siege scene
-Completing the village walls feature that I haven't told about
-Fixing some AI pathfinding problems if I can
-Scripting battles some more
-Being able to give orders to parties of your faction (for example the Swadian Empire Patrol, and Swadian Empire Party)
the difference:
-Parties: These can be ordered to do anything, raiding villages, helping with sieges, attacking enemy parties, patrolling, defend allied castles etc.
-Patrols: Can only patrol at nearby bridges and allied cities
-Being able to set up fortifications at mountain passes and bridges (like wooden stakes and maybe wooden archer towers and walls)
Added banners:
This is the first mod i made, I've started it when 0.903 module system was released but haven't worked much on it back than.
Almost all of it is made/coded/scripted by myself except for the autoloot and formations.
Team:
Ibanez -Coding, scenery, all kinds of things
Arislide -Map
Credits:
Ibanez-For being both a nice person and a good help
SlayerKiller-Screenshots&testing
Mirathei-Formations
fisheye-Autoloot
DanTheMan2-testing&feedback
Features:
-Two new factions, and all troop trees redone
-All faction troops wear same style armor (swadia only white, vaegirs only leather, nords only mail etc.)
-Few new items
(few new models, more to come, more retextures)
-3 or more Ladders instead of 1 at sieges
(so far only swadian +rhodok towns done,
going to edit all siege scenes)
-Bridge fights
(when you attack or get attacked on a bridge on the world map,
you fight in a scene with a large bridge over a river)
-Items balanced, unable to block thrusts without shield
-Less hitpoints for horses
-Larger parties & Recruitment increased
(Battle sizer recommendend)
-Seperated limited recruitment from both village
(same as in native but more troops)
and towns (different troop tree)
-More types mercenaries
(Used by some of the lords too)
-Lot more effective spears (especially against horses)
-More effective crossbows (especially against armour)
-More effective bows, but only against unarmoured troops
-Formations by mirathei
-New lead_charge AI
-Autoloot by fisheye, and no more complaining NPCs
-Unique lord armies
(means there are lords with 100% archer armies,
or 100% mercenary armies, 100% melee etc.)
-Lots of looters/horde parties
-New banners
(only 3 so far, more to come)
Everything, scenes codes and stuff that was made by me can be used without asking for permission, and credits are optional but appreciated
Download link: (All got crashes, trying to fix for next version.)
M&B Repository
https://www.mbrepository.com/file.php?cid=1&id=1081
FileFront
http://files.filefront.com/Archeymodrar/;13101690;
RapidShare (probally broken)
http://rapidshare.com/files/189224220/Archeymod.rar
Mediafire (probally broken)
http://www.mediafire.com/?eytdnhetmzz
Screenshot of a bridge battle
Screenshot of an 'unique' lord party, only infantry
Suno with 3 ladders and vaegir archers on it.
Village walls feature (Only almost all swadian villages done, only works against bandits and raiding lords, no other advantages)
Swadian Pikemen and Ensigns defending the bridge against an horde. (They lost, altough they killed like 80 of the 200 with only 14 Swadians)
Veluca
Jelkala
Here are the 5 ladders, 3 on the wall, 1 on the tower and one more on the wooden battlement.
Things to do:
-Fixing that crash (any info about people that do get error messages would be helpfull)
-Adding some more banners
-Changing the world map (including mountain passes and scenery)
-Changing every siege scene
-Completing the village walls feature that I haven't told about
-Fixing some AI pathfinding problems if I can
-Scripting battles some more
-Being able to give orders to parties of your faction (for example the Swadian Empire Patrol, and Swadian Empire Party)
the difference:
-Parties: These can be ordered to do anything, raiding villages, helping with sieges, attacking enemy parties, patrolling, defend allied castles etc.
-Patrols: Can only patrol at nearby bridges and allied cities
-Being able to set up fortifications at mountain passes and bridges (like wooden stakes and maybe wooden archer towers and walls)
Added banners:
Code:
[URL=http://forums.taleworlds.com/index.php/topic,55691.0.html][IMG]http://img25.imageshack.us/img25/4184/archeymodbanner1textoo8.jpg[/IMG][/URL]
Code:
[URL=http://forums.taleworlds.com/index.php/topic,55691.0.html][IMG]http://img24.imageshack.us/img24/2457/archeymodbanner2textmo7.jpg[/IMG][/URL]