Better? Perhaps too dark, I do not know
I tried to low the contrast & brightness, and add a B/W gradient map to the metal & leather, and some effects to the haircrest.
Is necessary to mapping before texturizing? I tried to add textures without map the model and (seems) to be added either.
In the case of this helmet, it is mapped, but I'm trying to make a shield to practice and I have seen that the mapping does not appear to be necessary.
Signed:
The Little Bit of Everything person xD
EDIT: The horse hair of my model has too many polys, is because (I think) that its harder to texturize. So, as they say in my land, "cut by the healthy" and no more megapoly horse hair. Stole a horse tail from the game and no more matters.
Anyway, look better, but not enough.