https://www.mbrepository.com/file.php?cid=7&id=1060
Check it out, see if you like it so far.
Everyone helped, I'll have to include the credits in an opening screens.
Stuff. Native companions still argue, but they should never get below 99 party morale. (They shoul always love you, just complain about other things all the time.)
Awali are non-confrontational, attacking them doesn't change this.
Dark Knights/Black Khergits are confrontational, enjoy this.
Black armor/Khergit stuff is in the shops, but I'm trying out the abundance code to keep it off a lot of the shelves.
BoW companions have intros, home location stories and nice equipment. I'll change one of them a bit to get a looter (Olaf or some other tough type probably).
Rangers - Some are Archers (skirmisher line), some are infantry but with missile weapons available, they won't always have one though. Some are Cav., some are cav with missile.
### Blood loss model - by Amarillo, added - watch out for this, you, your companions, and your horses will bleed out. I have put it in as not on in the default game.
#### added patrols, player caravans - by Geoffrey Ashe
Version 7
Messed with abundance of items in shops.
Villages added to the centers you can give your lords.
Optional blood loss messages are reduced, but still in for horses and troops.
Optional companion training for all companions everywhere is in. It trains based on level difference squared, so if you import a high level character your companions will train up in the taverns.
Added extra troops to villages affected by bandit raids, added extra troops to your villages affected by bandit raids based on buildings in village.
You should be able to choose your caravan troop faction, including custom faction.
Bandits will still gang up on you, be careful when you hit those darned guys.
Messed with the colors of some of the bandits and Dark Hunters/Dark Khergits/Awali.
mfberg
2009 Jan 26 - I have put 1.011 a005 up on the repository. Please help put bugs in their place.
2009 Feb 6 - Put version1011a007 on the repository.
Check it out, see if you like it so far.
Everyone helped, I'll have to include the credits in an opening screens.
Stuff. Native companions still argue, but they should never get below 99 party morale. (They shoul always love you, just complain about other things all the time.)
Awali are non-confrontational, attacking them doesn't change this.
Dark Knights/Black Khergits are confrontational, enjoy this.
Black armor/Khergit stuff is in the shops, but I'm trying out the abundance code to keep it off a lot of the shelves.
BoW companions have intros, home location stories and nice equipment. I'll change one of them a bit to get a looter (Olaf or some other tough type probably).
Rangers - Some are Archers (skirmisher line), some are infantry but with missile weapons available, they won't always have one though. Some are Cav., some are cav with missile.
### Blood loss model - by Amarillo, added - watch out for this, you, your companions, and your horses will bleed out. I have put it in as not on in the default game.
#### added patrols, player caravans - by Geoffrey Ashe
Version 7
Messed with abundance of items in shops.
Villages added to the centers you can give your lords.
Optional blood loss messages are reduced, but still in for horses and troops.
Optional companion training for all companions everywhere is in. It trains based on level difference squared, so if you import a high level character your companions will train up in the taverns.
Added extra troops to villages affected by bandit raids, added extra troops to your villages affected by bandit raids based on buildings in village.
You should be able to choose your caravan troop faction, including custom faction.
Bandits will still gang up on you, be careful when you hit those darned guys.
Messed with the colors of some of the bandits and Dark Hunters/Dark Khergits/Awali.
mfberg
2009 Jan 26 - I have put 1.011 a005 up on the repository. Please help put bugs in their place.
2009 Feb 6 - Put version1011a007 on the repository.