Author Topic: The Eagle and the Wolves original thread.  (Read 93830 times)

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Elenmmare

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Re: The Eagle and the Wolves, A Romano-British mod for 1.011
« Reply #420 on: May 05, 2009, 11:56:21 AM »
In your Eagle and Wolves module folder, there should be a text file called 'Module'. Open it up, then change the values at the top of the file (which say something like "map boundaries" or whatever) to 1.5, apparently.

Adorno

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Re: The Eagle and the Wolves, A Romano-British mod for 1.011
« Reply #421 on: May 05, 2009, 12:53:01 PM »
It looks like this:

module_name = Calradia
map_min_x   = -105.000000
map_max_x   = 105.000000
map_min_y   = -105.000000
map_max_y   = 105.000000

So multiply 105 by 1.5. I sounds like a lot, but I haven't tried it.

Elenmmare

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Re: The Eagle and the Wolves, A Romano-British mod for 1.011
« Reply #422 on: May 05, 2009, 02:57:12 PM »
Ah, thanks Adorno.

Dudro

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Re: The Eagle and the Wolves, A Romano-British mod for 1.011
« Reply #423 on: May 06, 2009, 01:53:44 AM »
Do I have to ask Janus to move this to the Cartographers guild, or can I do it myself?

Adorno

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Re: The Eagle and the Wolves, A Romano-British mod for 1.011
« Reply #424 on: May 06, 2009, 09:23:37 AM »
No one ever reads this sticky - Janus has even used Caps lock! :)
http://forums.taleworlds.com/index.php/topic,47028.0.html
« Last Edit: May 06, 2009, 09:27:38 AM by Adorno »

Ruthven

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Re: The Eagle and the Wolves, A Romano-British mod for 1.011
« Reply #425 on: May 06, 2009, 02:53:02 PM »
Do I have to ask Janus to move this to the Cartographers guild, or can I do it myself?
You can do it yourself if you're an admin.


CinuzIta

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Re: The Eagle and the Wolves, A Romano-British mod for 1.011
« Reply #426 on: May 06, 2009, 09:40:28 PM »
one thing i'm not sure i've understand...

is the mdo finish? or it's only near the final release? :)

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Dudro

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Re: The Eagle and the Wolves, A Romano-British mod for 1.011
« Reply #427 on: May 06, 2009, 10:41:11 PM »
Well, I'm calling it finished, because it's got all the features and "things" that I've ever really wanted now.  The only thing left to do is make it better.  God knows, every mod can be made better, it's just a matter if the creator is willing to work on it now.  And I am.  But basically, in almost every sense of the word, I'm done the mod.  But there will be updates.

Ruthven

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Re: The Eagle and the Wolves, A Romano-British mod for 1.011
« Reply #428 on: May 06, 2009, 11:06:09 PM »
Subforum is go go go!

Just follow these instructions:
http://forums.taleworlds.com/index.php/topic,20170.0.html


Elenmmare

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Re: The Eagle and the Wolves, A Romano-British mod for 1.011
« Reply #429 on: May 07, 2009, 10:56:58 AM »
Congratz on the subforum.

Just one more mod squishing my little subforum down :P.

CCDK

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Re: The Eagle and the Wolves, A Romano-British mod for 1.011
« Reply #430 on: May 07, 2009, 12:39:22 PM »
congrats! - might i suggest a bugs thread - an info thread with troops tree etc....?


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Re: The Eagle and the Wolves, A Romano-British mod for 1.011
« Reply #431 on: May 07, 2009, 12:43:55 PM »
might i suggest a downloads thread?  :roll:


since the first thing i read when opening this thread was "this mod is going to be about..."

wich made it sound very unfinished and unreleased...
im not as crazy as i look... im loads crazier than that!

CinuzIta

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Re: The Eagle and the Wolves, A Romano-British mod for 1.011
« Reply #432 on: May 07, 2009, 01:05:14 PM »
congratulations dudro!! :D

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tommylaw

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Re: The Eagle and the Wolves, A Romano-British mod for 1.011
« Reply #433 on: May 07, 2009, 01:59:38 PM »
It looks like this:

module_name = Calradia
map_min_x   = -105.000000
map_max_x   = 105.000000
map_min_y   = -105.000000
map_max_y   = 105.000000

So multiply 105 by 1.5. I sounds like a lot, but I haven't tried it.
Maybe put this on the first page?

Great mod, love slaughtering Saxons.