PikkonMG
Sergeant
Have gotten this to work with, WFaS module system 1.143.
In module_game_menu.py look around line 141 for.
After this set of code you can add line
Should look like
Then you can access scene chooser menu by selecting new game. Pretty close to same setup as user michmuch post on the page before.
In module_game_menu.py look around line 141 for.
Code:
("start_hard",[],"Hard",
[
(options_set_damage_to_player, 2), # = 261 # (options_set_damage_to_player, <value>), #0 = 1/4, 1 = 1/2, 2 = 1/1
(options_set_damage_to_friends, 2), # = 263 # (options_set_damage_to_friends, <value>), #0 = 1/2, 1 = 3/4, 2 = 1/1
(options_set_combat_ai, 0), # = 265 # (options_set_combat_ai, <value>), #0 = good, 1 = average, 2 = poor
(options_set_campaign_ai, 0), # = 267 # (options_set_campaign_ai, <value>), #0 = good, 1 = average, 2 = poor
(options_set_combat_speed, 4), # = 269 # (options_set_combat_speed, <value>), #0 = slowest, 1 = slower, 2 = normal, 3 = faster, 4 = fastest
#(change_screen_return, 0),
(jump_to_menu, "mnu_start_game_1"),
]
),
Code:
("choose_scene",[],"Scene Chooser",
[(jump_to_menu, "mnu_choose_scenes_0"),]
),
Should look like
Code:
("start_hard",[],"Hard",
[
(options_set_damage_to_player, 2), # = 261 # (options_set_damage_to_player, <value>), #0 = 1/4, 1 = 1/2, 2 = 1/1
(options_set_damage_to_friends, 2), # = 263 # (options_set_damage_to_friends, <value>), #0 = 1/2, 1 = 3/4, 2 = 1/1
(options_set_combat_ai, 0), # = 265 # (options_set_combat_ai, <value>), #0 = good, 1 = average, 2 = poor
(options_set_campaign_ai, 0), # = 267 # (options_set_campaign_ai, <value>), #0 = good, 1 = average, 2 = poor
(options_set_combat_speed, 4), # = 269 # (options_set_combat_speed, <value>), #0 = slowest, 1 = slower, 2 = normal, 3 = faster, 4 = fastest
#(change_screen_return, 0),
(jump_to_menu, "mnu_start_game_1"),
]
),
("choose_scene",[],"Scene Chooser",
[(jump_to_menu, "mnu_choose_scenes_0"),]
),
("go_back_dot",[],"Go back.",
[(change_screen_quit),
]
),
]
),