Author Topic: The Modelling Thread  (Read 74341 times)

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Kardiophylax

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Re: ElvenBow's Model Thread!
« Reply #30 on: November 07, 2008, 01:55:44 AM »
Have you thought of using a helm slot model and texture to represent the non-human factions?  I noticed your horns model and it loosely reminded me of the way the Star Wars Calradia mod works.  That mod uses helmets for all its alien heads and it turned out really sleek looking.  It would allow you to make your fantasy factions look a lot more out of the ordinary.  Anyway, just a thought. 

Elenmmare

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Re: ElvenBow's Model Thread!
« Reply #31 on: November 07, 2008, 03:35:52 AM »
Have you thought of using a helm slot model and texture to represent the non-human factions?  I noticed your horns model and it loosely reminded me of the way the Star Wars Calradia mod works.  That mod uses helmets for all its alien heads and it turned out really sleek looking.  It would allow you to make your fantasy factions look a lot more out of the ordinary.  Anyway, just a thought. 

I've done that already. The undead are simply wearing helmets. Deep down they're just like you and I... :roll:


Still, a Feron head would be much appreciated. Elvenbow or Huskarl, would you mind making a head model with Orcish features? Take a look at any Warcraft 2, 3, or Warhammer orcs for inspiration. Thanks!

Cookie Eating Huskarl

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Re: ElvenBow's Model Thread!
« Reply #32 on: November 07, 2008, 03:41:20 AM »
but if u make a feron head?? wun they have no variations at wat helm they are using?? well... unless u put native skull caps and stuff on top of the mesh and make a few variation

Kardiophylax

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Re: ElvenBow's Model Thread!
« Reply #33 on: November 07, 2008, 04:00:32 AM »
Have you thought of using a helm slot model and texture to represent the non-human factions?  I noticed your horns model and it loosely reminded me of the way the Star Wars Calradia mod works.  That mod uses helmets for all its alien heads and it turned out really sleek looking.  It would allow you to make your fantasy factions look a lot more out of the ordinary.  Anyway, just a thought. 

I've done that already. The undead are simply wearing helmets. Deep down they're just like you and I... :roll:


Still, a Feron head would be much appreciated. Elvenbow or Huskarl, would you mind making a head model with Orcish features? Take a look at any Warcraft 2, 3, or Warhammer orcs for inspiration. Thanks!

My apologies, I need to take a closer look at those undead.  Admittedly, your mod takes a little time to get going due to the initial difficulty (got chased down and beaten a lot when starting new characters), so I've not had a good size army to fight the undead with yet.  I had some Feron in my party, so I had mainly been referring to them.  Sorry about that, I meant no offense.   :)  I hope to have more time to test mods out this weekend, so I will definitely check them out.

but if u make a feron head?? wun they have no variations at wat helm they are using?? well... unless u put native skull caps and stuff on top of the mesh and make a few variation

Yes, their would have to be different "helm heads" with the face changes and different helmets attached to the model.  Once the base model was made I don't think it'd be that hard to add some variety.

Elenmmare

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Re: ElvenBow's Model Thread!
« Reply #34 on: November 07, 2008, 04:05:27 AM »
Yep, you're right about the helmet variations. Could be a problem..

Cookie Eating Huskarl

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Re: ElvenBow's Model Thread!
« Reply #35 on: November 07, 2008, 06:19:07 AM »
another hour of retexturing what i made earlier.... and i present u my first model made... a bloodseeker (600 poly :C) too much poly i think... but it almost doubled after i triangulated it... heard m&b only supports triangulated



its not perfect but i hope it can come to some use to me... at least...
tell me what u think about it...


elenmmare... i'll start with the feron head tonight... need sleep now...and one question... an orc has a large jaw... wun that create some clipping issues??  :)

elvenbow... giv me ur email or something so its easier to send u stuff
« Last Edit: November 07, 2008, 11:00:22 AM by Cookie Eating Huskarl »

Elenmmare

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Re: ElvenBow's Model Thread!
« Reply #36 on: November 07, 2008, 10:01:27 AM »
Nice.

The clipping issues won't be too severe if the head isn't. Don't exaggerate it too much, just enough to get the point across. Thanks.

Cookie Eating Huskarl

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Re: ElvenBow's Model Thread!
« Reply #37 on: November 07, 2008, 10:22:46 AM »
So i thought of an idea of a miniquest... if it isn't too much for to script in... remember the story of the sword in the stone??

Make something like if u win a tournament in every faction (except the plagued of cox... since they are naturally hostile to u) u will get a sword... which is rumored to be supposedly some legendary sword of some sort and is said that there is a spell to unlock it to its full potential except it is in pieces and are with some tough ppl of some order carrying it around in a band of 60 ppl to guard the spell fragment...

they will constantly be traveling around the kingdoms and are hostile to players ...

supposedly if the prize for this quest is a blood thirsty sword... that heals u a bit for every kill u make (ask 暗暗十分... the modder of heart of mercy if u find adding that a problem... i think u have to make a trigger for that skill like if ur using the blood thirsty sword http://forums.taleworlds.com/index.php/topic,46979.0.html )

but i think that using crusaders of the dawn for that purpose would be nice... make an larger part of them to guard spell fragments

like their aim is to destroy the world's evil and keep the world's evil ppls' dirty hands from the ultimate spell to revive a sword that would supposedly turn its wielder into a somewhat invincible...

here the other texture i made for the sword...


one on the left is the sealed version and the one on the right is after u unsealed it... will try to make unsealed look cooler... :D

anyway its juz another random suggestion from me
« Last Edit: November 07, 2008, 03:36:03 PM by Cookie Eating Huskarl »

Elvenbow123

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Re: ElvenBow's Model Thread!
« Reply #38 on: November 07, 2008, 03:25:53 PM »
Really cool idea

Good job mate

Cookie Eating Huskarl

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Re: ElvenBow's Model Thread!
« Reply #39 on: November 07, 2008, 03:28:26 PM »
now its all up to ellenmare to decide for the idea  :D

Elvenbow123

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Re: ElvenBow's Model Thread!
« Reply #40 on: November 07, 2008, 03:56:07 PM »
Yeah

And elenmmare, please rename the thread:

Elvembow and huskarls modl thread :-P

Elvenbow123

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Re: ElvenBow's Model Thread!
« Reply #41 on: November 07, 2008, 03:59:47 PM »
Whats that comin over the hill, is it a monster!?
yes its a monnstaaaaaaaaa


Cookie Eating Huskarl

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Re: ElvenBow's Model Thread!
« Reply #42 on: November 07, 2008, 04:00:54 PM »
wow... so fast... i still editing the mesh... trying to make it look warhammy... hehehe

Elvenbow123

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Re: ElvenBow's Model Thread!
« Reply #43 on: November 07, 2008, 04:17:01 PM »
Mine looks like..... Pure inspiration :-P lol


Fast, took me 8 min, playing around, ill use som more time this eve, pherhaps

Cookie Eating Huskarl

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Re: ElvenBow's Model Thread!
« Reply #44 on: November 07, 2008, 04:18:52 PM »
some how it reminds me of a troll that haunts the bridge... give the nose a huge pimple... try and c what happens