Author Topic: Suggestions  (Read 36461 times)

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Kojiro Sasaki

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Re: Suggestions
« Reply #15 on: November 05, 2008, 01:43:48 AM »
This is a very nice mod, but you've made it really hard to start out in the beginning. First of all, most starting Denars get at most 2-3 recruits with your new price. The fact you said that they are better than Native might be true, but you've also made the generic enemy, Looters, better than in Native. I don't enjoy fighting a starting enemy that can kill me in one or two hits. I suggest making Looters a little less like Sea Raiders, personally... Also, in the new version, I think you went a bit overboard with the creeps. 100 unit creep parties with like 10 of them in a five foot radius means a lot of surrendering at the start. I'd say tone down the creeps a bit, or lower the price to like 20 denars per recruit.

Elenmmare

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Re: Suggestions
« Reply #16 on: November 05, 2008, 03:24:59 AM »
That's more a matter of opinion. I figure that when I play M&B I stop becoming a "mercenary" after 2 in-game days; find a tournament, bet, recruit 50 soldiers.
Fight together or die alone; the world is a dangerous place, and unless you're a powerful lord, you wouldn't normally venture into bandit-infested territory.

In a way, this diversifies the game a lot. Asaleth is unique not only in its troop tree, but in the fact that it is a well patrolled, safe area.

The creep parties are slower than you, generally, so you can outrun them. Its a hard, cold world.

Well, there is a lot of out-of-context problems with an undead faction
- Caravans in the Blight faction.
- Quest for caravan escort to a Blignt town.
- Raiding Blight villages, steal their cattle (zombi cows also?  :mrgreen:)

#Think Calradia is too peaceful? Talera has no politics and no peace- nations fight to the death. Well, there is the stop this war quest.

Should mercenaries be all kind of races? (except undead)

I don't understand the "Adventurers" name for those looters, at first I though they were like the manhunters.

God I loved Danath.

Some of those quests will be hard to change. Besides, the blighted plague isn't actually a horde of zombies. It is directed by perfectly sane people. As such, they would still need supplies for any human servants and weapons for their minions.


hmmm.... i guess some factions would still need factions weapons for their unique high tier troops... u know... to make them unique   :D

ElvenBow is working on it.

Gilaes sounds disturbingly close to Gilineas. I'm aware you're a Warcraft fan, Ellenmmare? Heh, so am I. >.>

I don't play WoW, but I loved Warcraft 2- and in it, Gilnaes (black). The name is completely random, but the faction was modelled after Switzerland or Belgium to be honest..


bigbri

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Re: Suggestions
« Reply #17 on: November 05, 2008, 11:34:12 AM »
According to the game info the Gladeborn Rangers are supposed to be expert archers yet looking through the trops with the troop editor I discovered this:

Everwatch Sharpshooters have 15str, Archery Proficiency of 152
Asaleth Squire have 15str, Archery Proficiency 222, Powerdraw 6
Gladeborn Ranger have 7str, Archery 113, Powerdraw 5

My suggestion is since the rangers are supposedly elite archers is to, either  the next patch or the next full release to increase their archery proficiency to somewhere at least 300 or maybe even 400. Also maybe give them a better bow and arrow, I used the troop editor to give them War Bows and Bodkin Arrows and it seems much better. This might sound a lot but most enemies have decent armour or shields so the proficiency is necessary to at least weaken enemies before they get close as rangers only have a sabre for close combat.

Quote from: Quote from: attackrat on November 22, 2007, 08:12:45 pm
It is perhaps the computer industry's greatest failing that there is still no way to make certain peoples' keyboards electrocute them on command.

So, anyone know how long it takes for a village to become un-looted, if it does so at all?  My king gave me a looted village as a fief, the bastard.

Elenmmare

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Re: Suggestions
« Reply #18 on: November 05, 2008, 11:51:35 AM »
Thanks for noticing that. Still, I won't make them amazing; they're supposed to be a mix between archers and swordsmen. Thanks for your keen eyesight and hackery  :)

the thief of fire

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Re: Suggestions
« Reply #19 on: November 05, 2008, 08:10:17 PM »
Ive got an idea for a nordish unit. dont know what name to call him but: this unit can stand with 10 comrads and have 600 men batter their swords against their shields (exaderating) and nstill be in one piece. their the classic shield wall people.
Fire, blood, blast

27POP27

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Re: Suggestions
« Reply #20 on: November 05, 2008, 09:41:28 PM »
You get much money now, and hire programmers and make alot of stuff from Rome Total War, like: Much more upgrades, blacksmith, more troop types and more.. 8-)

mbfreak2

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Re: Suggestions
« Reply #21 on: November 05, 2008, 11:07:24 PM »
hey, i don't know if this has been suggested to this mod but how about having the ability to create your own empire like hire vassals. It would be cool to have an empire full of undead warriors.
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Elenmmare

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Re: Suggestions
« Reply #22 on: November 06, 2008, 12:03:42 AM »
Ive got an idea for a nordish unit. dont know what name to call him but: this unit can stand with 10 comrads and have 600 men batter their swords against their shields (exaderating) and nstill be in one piece. their the classic shield wall people.

Feron Tidebreakers.

Good idea.
You get much money now, and hire programmers and make alot of stuff from Rome Total War, like: Much more upgrades, blacksmith, more troop types and more.. 8-)

Roger that. How much you willing to donate?


hey, i don't know if this has been suggested to this mod but how about having the ability to create your own empire like hire vassals. It would be cool to have an empire full of undead warriors.

If a more advanced coder releases a kit, I'll try to include it.

Cookie Eating Huskarl

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Re: Suggestions
« Reply #23 on: November 06, 2008, 03:57:04 AM »
hey, i don't know if this has been suggested to this mod but how about having the ability to create your own empire like hire vassals. It would be cool to have an empire full of undead warriors.

If a more advanced coder releases a kit, I'll try to include it.

i think highlander's age of machinery mod already have that... try asking him  :D
http://forums.taleworlds.com/index.php/topic,48674.0.html
« Last Edit: November 06, 2008, 04:03:12 AM by Cookie Eating Huskarl »

Aleczacool

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Re: Suggestions
« Reply #24 on: November 06, 2008, 04:23:43 AM »
I was thinking that maybe change the green people so they're a lot more raider like. Maybe change them so they're a bit more furry, you know?



Yes, a Warhammer thing.... But, you have to get inspiration from somewhere.... And Warhammer is cool.


Either that or of a more metallic look. In game at the moment they just look like re textured Nords.


I also think that the Swadians/Illorians should get a change. (They look the same)

They should be more white. Yes, white. I imagine them as some sort of a holy empire. I can see them with their horses and their white armor, and them with their white shining armor themselves.

Their knights should also have wings on their helmets. And guess what!? White ones!


Anyways, I'd better get a life.


-Alec

Elenmmare

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Re: Suggestions
« Reply #25 on: November 06, 2008, 06:26:19 AM »
I've made changes. For one, the "green people" have furred armour and are more Orcish. They also have an archer troop tree (more hunters actually).

The other kingdoms are being improved too. I wanted to steer clear of the knights in shining armour, but we'll see how it works out.

Ikaruga

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Re: Suggestions
« Reply #26 on: November 06, 2008, 07:57:26 AM »
There is a feature I saw in a mod for 0.960 called Dionisia which allowed your men to keep fighting even if you were knocked inconscious in combat. (0 hp in combat doesn't mean defeat)
It would be great if there was this feature in your mod.

Cookie Eating Huskarl

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Re: Suggestions
« Reply #27 on: November 06, 2008, 08:32:04 AM »
that would be like counter strike... after u die u become a spectator... its good... since the random calculations for auto resolve seems to be bad for ppl with less troops... ie. U!

mbfreak2

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Re: Suggestions
« Reply #28 on: November 06, 2008, 08:12:54 PM »
The cities are too closed to each other. How about making them farther apart?
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Aleczacool

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Re: Suggestions
« Reply #29 on: November 06, 2008, 08:52:44 PM »
Nah..

Well, for a start, in the game, they're not called cities. (They're called towns)  :P And secondly, they could always be suburbs!