Zandman
Sergeant at Arms
This is ZandMod phase I:
DOWNLOAD from the repository
IMPORTANT: To fix a few errors with weapons' damage types, a missing crossbow and a missing horse, please download this tiny patch HERE
DOWNLOAD from the repository
IMPORTANT: To fix a few errors with weapons' damage types, a missing crossbow and a missing horse, please download this tiny patch HERE
* DONE: Include nearly all the "dormant" items in M&B through ItemEditor and make almost all of them merchandise.
* DONE: Tweak weapons to act in a more complex way: You can stab with an axe, e.g., only it will merely do a little bit of blunt damage.
* DONE: Use the new items to create factions and troop types with clearer color codes. This would reduce confusion in the battle field.
* DONE: Expand the troop trees of virtually every faction there is, thanks to the Troop Editor. The five factions will have about 15 different troop types each (some a lot more powerful), some others, like Bandits, a little fewer.
* DONE: Include quite a lot of MageLord's tweaks - the ones I like.
Modding quests:
1. Modify the timer on repeating quests, repeat them sooner!
[DONE:
4. train villagers against bandits, 30
8. move cattle herd, 60
10. deal with looters, 20
12. rescue prisoner lord, 40
15. Lend surgeon, 100
22. Kill local merchant, 40
23. Bring back serfs, 100
24. Follow spy, 100
26. Lend companion, 60]
2. Allow village elders to give quests again after refusing one. [DONE]
3. Allow asking guild masters for a different quest. [DONE]
Modding the arena:
1. Adjusting tournament bet amounts [DONE]
Village/Castle/Town related:
7. Change the amount of money merchants have. This tweak brought to you by Hardrada. [DONE]
11. Add meet with guild master/village elder options to menus. This tweak by Hardrada. [DONE]
Combat/Troop Related:
1. Editing to allow inventory access during sieges. [DONE]
10. Modify the build times on siege towers. [DONE: 6 --> 3]
12. Change to allow inventory/party access in the menu while besieging a town. [DONE]
13. Change the chance of recruited prisoners escaping. [DONE: BASE CHANCE 66 --> 25%]
18. Change the attack menu to allow attacking even if relation is positive. [DONE]
Hero/Lord Related:
7. Change amount of honor lost when refusing to ransom lords. [DONE -1 --> 0]
11. Change the character info screen to show your relation with lords as a #.
Food Related:
1. Change to allow consuming of ale/wine [ERROR! SKIPPED FOR NOW]
Misc:
10. Make the amount you get for prisoners vary based upon the level of the prisoner. [DONE]
14. Change the weekly cost display to show costs for all troops - not just the ones in your party. [DONE]
1. Modify the timer on repeating quests, repeat them sooner!
[DONE:
4. train villagers against bandits, 30
8. move cattle herd, 60
10. deal with looters, 20
12. rescue prisoner lord, 40
15. Lend surgeon, 100
22. Kill local merchant, 40
23. Bring back serfs, 100
24. Follow spy, 100
26. Lend companion, 60]
2. Allow village elders to give quests again after refusing one. [DONE]
3. Allow asking guild masters for a different quest. [DONE]
Modding the arena:
1. Adjusting tournament bet amounts [DONE]
Village/Castle/Town related:
7. Change the amount of money merchants have. This tweak brought to you by Hardrada. [DONE]
11. Add meet with guild master/village elder options to menus. This tweak by Hardrada. [DONE]
Combat/Troop Related:
1. Editing to allow inventory access during sieges. [DONE]
10. Modify the build times on siege towers. [DONE: 6 --> 3]
12. Change to allow inventory/party access in the menu while besieging a town. [DONE]
13. Change the chance of recruited prisoners escaping. [DONE: BASE CHANCE 66 --> 25%]
18. Change the attack menu to allow attacking even if relation is positive. [DONE]
Hero/Lord Related:
7. Change amount of honor lost when refusing to ransom lords. [DONE -1 --> 0]
11. Change the character info screen to show your relation with lords as a #.
Food Related:
1. Change to allow consuming of ale/wine [ERROR! SKIPPED FOR NOW]
Misc:
10. Make the amount you get for prisoners vary based upon the level of the prisoner. [DONE]
14. Change the weekly cost display to show costs for all troops - not just the ones in your party. [DONE]
* POSTPONED: Fix those horrible, horrible, awful, annoying, horrible roads. Did I say they were horrible? They are. [Encountered unforseen problems with the geometry while merging points in Thorgrim's Map Editor, so I'll have to find another way of fixing this... or maybe just try again]
Oct XX, 2008: Most dormant armors added, some prices changed.
All weapons tweaked - you can now bash by swinging a spear, of course (but pikes are just too damn long). Initial testing seems fine: even though you can now thrust with a two handed axe (mild bashing dmg), troops like Sea Raiders don't suffer from it. On the contrary, battle seems more genuine with a little clumsiness in it, and the Raiders sometimes benefit from scoring a bashing hit instead of being forced to swing their axes and miss. They're still mean and horribly dangerous.
Fri Oct 31, 2008: Vaegir color is WHITE. Troop tree implemented.
Mon Nov 03, 2008: Swadian color is RED. Troop tree implemented.
Tue Nov 04, 2008: Nord color is GRAY (and brown, partly). Troop tree implemented.
Thu Nov 06, 2008: Sea Raiders may have prisoners (Peasant Women), and also some stronger, upgraded units with them...
Fri Nov 07, 2008: Civilians/Mercs expanded and implemented.
Tue Nov 11, 2008:
* Duplicated the Mercenary troop tree for female troops. They may be kept out of the loop in army training with the various factions (plausible, in medieval times), but nothing can stop them from becoming mercenaries if they want to. Same equipment as the males. Will post troop tree as soon as I find the time.
* Made links from almost all civilians and outlaws to the mercenary troop tree. Mercenaries can be found almost everywhere now... they go where the money is, regardless if it's with caravans, mountain bandits or manhunters.
(Not with Sea Raiders, though. Nobody wants to deal with those lunatics).
Wed Nov 12, 2008: Khergit color is YELLOW. Implemented.
* All Bandit troop trees are completed and implemented, and will be posted when I find the time.
* Made duplicates of javelin, jarid and throwing axe into melee weapons. Mini-spears are FUN!
Sun Nov 16, 2008: Rhodok color is GREEN (and brown). Troop tree implemented.
Tue Nov 18, 2008: Tried to implement all the MageLord tweaks I wanted at the same time... and failed miserably - M&B crashed before I even got to open it. That's what you get for being impatient. Next time, I'm writing them in one by one and checking them as I go.
Thu Nov 20, 2008: Implemented the MageLord tweaks properly and slowly. Couldn't make the consumable goods code working properly, and decided to skip it for now - it isn't really essential.
Mon, Nov 24, 2008: Using Thorgrim's Map Editor to fix the roads... but I'm failing. Game crashes and I scream in fury.
Tue, Nov 25, 2008: Using Thorgrim's Map Editor again after discovering a n00b screwup. Better this time, but I've encountered a strange defect in the map - hope I don't have to start all over again.
Mon, Dec 01, 2008: Discovered a couple of nasty errors in testing, so I have to extend the testing period a little.
All weapons tweaked - you can now bash by swinging a spear, of course (but pikes are just too damn long). Initial testing seems fine: even though you can now thrust with a two handed axe (mild bashing dmg), troops like Sea Raiders don't suffer from it. On the contrary, battle seems more genuine with a little clumsiness in it, and the Raiders sometimes benefit from scoring a bashing hit instead of being forced to swing their axes and miss. They're still mean and horribly dangerous.
Fri Oct 31, 2008: Vaegir color is WHITE. Troop tree implemented.
Mon Nov 03, 2008: Swadian color is RED. Troop tree implemented.
Tue Nov 04, 2008: Nord color is GRAY (and brown, partly). Troop tree implemented.
Thu Nov 06, 2008: Sea Raiders may have prisoners (Peasant Women), and also some stronger, upgraded units with them...
Fri Nov 07, 2008: Civilians/Mercs expanded and implemented.
Tue Nov 11, 2008:
* Duplicated the Mercenary troop tree for female troops. They may be kept out of the loop in army training with the various factions (plausible, in medieval times), but nothing can stop them from becoming mercenaries if they want to. Same equipment as the males. Will post troop tree as soon as I find the time.
* Made links from almost all civilians and outlaws to the mercenary troop tree. Mercenaries can be found almost everywhere now... they go where the money is, regardless if it's with caravans, mountain bandits or manhunters.
(Not with Sea Raiders, though. Nobody wants to deal with those lunatics).
Wed Nov 12, 2008: Khergit color is YELLOW. Implemented.
* All Bandit troop trees are completed and implemented, and will be posted when I find the time.
* Made duplicates of javelin, jarid and throwing axe into melee weapons. Mini-spears are FUN!
Sun Nov 16, 2008: Rhodok color is GREEN (and brown). Troop tree implemented.
Tue Nov 18, 2008: Tried to implement all the MageLord tweaks I wanted at the same time... and failed miserably - M&B crashed before I even got to open it. That's what you get for being impatient. Next time, I'm writing them in one by one and checking them as I go.
Thu Nov 20, 2008: Implemented the MageLord tweaks properly and slowly. Couldn't make the consumable goods code working properly, and decided to skip it for now - it isn't really essential.
Mon, Nov 24, 2008: Using Thorgrim's Map Editor to fix the roads... but I'm failing. Game crashes and I scream in fury.
Tue, Nov 25, 2008: Using Thorgrim's Map Editor again after discovering a n00b screwup. Better this time, but I've encountered a strange defect in the map - hope I don't have to start all over again.
Mon, Dec 01, 2008: Discovered a couple of nasty errors in testing, so I have to extend the testing period a little.
TROOP TREES:
Vaegir Recruit
|
Vaegir Footman
/ \
Vaegir Bowman Vaegir Veteran
/ / \
Vaegir Archer Vaegir Infantry Vaegir Horseman
| | |
Vaegir Marksman Vaegir Guard Vaegir Knight
| | |
Vaegir Deadshot Vaegir Tower Guard Vaegir Champion
| |
Vaegir Master Bowman Vaegir Royal Guard
|
Vaegir Footman
/ \
Vaegir Bowman Vaegir Veteran
/ / \
Vaegir Archer Vaegir Infantry Vaegir Horseman
| | |
Vaegir Marksman Vaegir Guard Vaegir Knight
| | |
Vaegir Deadshot Vaegir Tower Guard Vaegir Champion
| |
Vaegir Master Bowman Vaegir Royal Guard
Swadian Recruit
|
Swadian Militia
/ \
Swadian Skirmisher Swadian Foot Soldier
/ / \
Swadian Boltman Swadian Corporal Swadian Man-At-Arms
| | |
Swadian Crossbowman Swadian Sergeant Swadian Knight
| | |
Swadian Heavy Crossbowman Swadian Lieutenant Swadian Master Knight
| |
Swadian Captain Swadian Hero
|
Swadian Militia
/ \
Swadian Skirmisher Swadian Foot Soldier
/ / \
Swadian Boltman Swadian Corporal Swadian Man-At-Arms
| | |
Swadian Crossbowman Swadian Sergeant Swadian Knight
| | |
Swadian Heavy Crossbowman Swadian Lieutenant Swadian Master Knight
| |
Swadian Captain Swadian Hero
Nord Recruit
/ \
Nord Huntsman Nord Footman
/ \ \
Nord Archer Nord Javelin Thrower Nord Strong Footman
/ | \
Nord Strong Archer Nord Strong Nord Warrior
Javelin Thrower |
Nord Strong Warrior
|
Nord Huscarl
/ \
Nord Heavy Swordsman Nord Heavy Axeman
| |
Nord Master Swordsman Nord Master Axeman
Khergit Tribesman
/ \
Khergit Skirmisher Khergit Horseman
/ \ | \
Khergit Khergit Khergit \
Horse Archer Javelin Thrower Horse Swordsman \
| | | |
Khergit Veteran Khergit Veteran KhergitVeteran Khergit
Horse Archer Javelin Thrower Horse Swordsman Lancer
| | | |
Khergit Khergit Khergit Mounted Khergit
Marksman Impaler Bladesman Heavy Lancer
Rhodok Tribesman
/ \
Rhodok Crossbowman Rhodok Spearman
/ | |
Rhodok Trained Rhodok Light Rhodok Trained
Crossbowman Crossbowman Spearman
| | |
| | Rhodok Veteran Spearman
| | |
Rhodok Rhodok Light Rhodok
Sharpshooter Sharpshooter Sergeant
| | |
Rhodok Rhodok Light Rhodok
Sniper Sniper Lieutenant
|
Rhodok
Captain
|
Rhodok Battle Commander
Sea Raider
/ \
Berserk Crusher
| |
Cleaver Mounted Raider
Farmer Townsman
| \/ |
Watchman Manhunter
/ / \
/ Mercenary *
/ Crossbowman
/ | \
Caravan Mercenary Heavy Mercenary
Guard Crossbowman Archer
/ | | |
Mercenary Mercenary Mercenary Mercenary
Horseman Swordsman Sharpshooter Master Archer
| |
Mercenary Cavalry Hired Blade
|
Duelist
* Manhunter troop tree
FUTURE PLANS:
Of course, I've been bitten by the modding bug now, so I have lots and lots of ideas for new features I will include for version 2.0... that is, when I get more skilled at making stuff.
Many features will require that some of my modding questions get answered, and I'll appreciate all the help I can get.
* Adding lots of wonderful armors from the Open Source Project. Those people involved in the OSP rock.
* Unique items... but HOW? THREAD
* Shield bash - whenever I figure out how to include that.
* Throwing spears - I've started to do that, but I've run into unexpected problems. THREAD
* New equipment out of old templates. M&B had a lot of dormant armors that have names that don't match their look - mainly, they all look like nobleman outfits. I intend to fix some of that.
* Brand-new equipment for troops. I've already started making a skull helmet for my Berserk units. There will be more.