Elenmmare
Its a good sword. One must perservere. Ah. Wait. I think I get it. A mistake. The game is actually tipped around, so it's supposed to be south of Sentinel... Ah...
Tamuli said:In the place with the sword, I walked right into Constable H and Zendar Co.
BloodskullMannoroth said:I like this mod a lot, but it could really use some more unit types imo. Seems like each faction has 3 units. And what's with the green face men?
Reymar said:I don't know if its been mentioned, but the two unique faces don't retain the style if you age them, the skull face turns into a green man and the bluish face turns into a normal mans face.
Rey~
QuailLover said:I think you should have two seperate stories if you can.
For example, you can play the character that releases hell on earth, and conquers the world, or a person who tries to stop him.
BloodskullMannoroth said:Well if that is how you feel about it, but could you then add new bandits? I like those Orgrin guys or however they're spelled, but it would be great to have more fantasy related monsters to fight, is it possible to borrow from that old fantasy mod? Maybe replace the green face men with the orc faces they made?
Also, you might be able to borrow the Moral system from Chel, he would probly agree, that is of course if you would like to.
But yeah, it is a good mod and I hope to see it for Mount&blade 1.0!
Shatari said:This is a really fun mod, though I've run into a few errors:
- If I talk to anyone in Gilnaes I am unable to exit the conversation (requiring me to close the game completely).
- The mage in the ruined mage town sells food and goods instead of saying anything about the ruins (which are really awesome looking, by the way.
- I was expecting to meet up with an epic boss fight in the ruins of Serathos, but all I encountered was an invisible Xerina. She threatened me, but nothing came of it.
- The Plague crossbowmen rarely have crossbows. Sometimes they have rocks, other times they just have swords. Coupled with the fact that they are at war with themselves, they have little impact on the game world. Also, I've seen them fight themselves. No, I mean they literally fight themselves. The Dread Sovereign was fighting himself and eventually defeated himself (how does that work?). I fear the error I might get if one of them were to take himself prisoner...
- I get a lot of error messages, typically referring to invalid troop IDs. (If you'd like, I can try to snag a screen shot the next time I play.)
Those errors aside, I'm having a blast with this. Great job. ^_^
That's an excellent idea. I still miss the open fortresses from Battle for Sicily, even though the AI had trouble navigating.Elenmmare said:... certain cities should have completely different strengths, all because of their scenes.
Well then, let's get startedElenmmare said:I remember hearing a rule about over 15 pages or something,