The Chronicles of Talera- Ported! ([Old Thread]

Which one of these Features would you like most? (Underlying themes, merely pointers, doesn't mean t

  • A Changing Land; Snows settle in and the icy chill (Ice Age) engulfs the world

    Votes: 29 19.2%
  • Don't Tread On Me- The downtrodden peoples of Talera rise.

    Votes: 11 7.3%
  • Liberty & Consequence; The fight for Independence in a New Land.

    Votes: 19 12.6%
  • Grueling Trench Warfare as the war grinds on.

    Votes: 26 17.2%
  • The Conquest of Demons; Shadows claim the land, the common man rises to fight them.

    Votes: 48 31.8%
  • Utter Chaos; The lands of Talera are torn apart by strife and new orders rise.

    Votes: 14 9.3%
  • None of the Above. Specify please.

    Votes: 4 2.6%

  • Total voters
    151

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Elenmmare

mb1rh7.jpg


Come yeh soldiers, yeh merchants and dogs! The port has arrived!

The Chronicles of Talera have been fully ported to the newest release on Mount & Blade. Venture into the world of Talera as never before!



Right, this release is for 1.010 and has all the old features from before. Most exciting, however, is that I can now finally start adding in new features, armours and scenes from the growing Taleran mod team. .960 away with yeh, 'tis the time of one M&B version!

Download link here:
https://www.mbrepository.com/file.php?cid=7&id=936



New Poll added, old poll results:
The Proud Men of Illoriaon- Defiant to the last.  - 13 (18.1%)
The Chivalrous Defenders of Asaleth- Honourable and Ordered - 22 (30.6%)
The Sleek Planewalkers- Enigmatic and Deadly - 8 (11.1%)
The Feron Tribes- Strong, Straightforward, and Powerful - 8 (11.1%)
The Dread-Lords- Cruel, Numerous and Skilled. - 11 (15.3%)
Taleran's the Lot of them- Vagabonds and Adventurers! - 10 (13.9%)


New; ElvenBow is now working as a modeller for the team. I have no doubt he'll be getting some great Elven weapons done.-Oct. 23rd
New; Why.So.Seriousa? is now a Scene Editor. He's done a great job, and an example of his work is below in the screens section.- Oct 10th





The Chronicles of Talera

The Nation of Illoriaon is shattered...
The Forests of Shaleria lie in flames...
The long-forgotten evil of the Dread Sovereign has returned, and the world reels from its terrible power.
With the Blighted Plague advancing ever southward through the continent of Arelia, the ancient people of Perilia now sharpen their arrows in preparation for the coming conflict. The barbaric Feron Tribes continue to raid the southern coast of Asaleth, and the youthful nation, alongside its Hill-folk allies, must now ready their armies in the face of the encroaching evil. It is a time of flames and ruin. A time of darkness and doom. A time of Heroes and Chivalry. It is a time of War.

A mod focusing on creating an entirely new fantasy world, The Chronicles of Talera places you in the splinted greaves of your common man trying to survive. The world is not one to accommodate the peaceful wishes of your kind... With mighty nations marching to war and bandits rampaging at will, the rules are simple; fight together or die alone.



#5 New Races- the Enigmatic planewalkers, the shattered men of Illoriaon, the feudal kingdom of Asaleth, the dreaded Blight Plague, and the Feron clans.

#Redone armour and map textures to give a brighter, more contrasted fantasy feel.

#Redone scenes for most cities and villages- wander through massive forests of the Planewalkers or dwell beneath the mighty war-galleon Golden Stag in the mighty corsair city of Everwatch

#Explore the neutral kingdom of Gilnaes and the mighty Althimar wall

#Embark upon an epic quest to find the Sword of Serathos... beware the guardians!

#Reunite your homeland or plunge the world into a new age of dark.

#Think Calradia is too peaceful? Talera has no politics and no peace- nations fight to the death.

#Lead your people to newfound power, topple the Illoriaon resistance with the long-lost prince, or turn your people away from the bloodthirsty worship of the Blood God.




Factions

The Blighted Plague:

The Blighted plague sweep from the northlands of Werilia in a tide of unspeakable horror. Every year the slain join their ranks through unholy resurrection. The dead serve one soul; the Dread Sovereign. The keystone of all evil native to Talera- in life or death-, he seeks the destruction of humanity; and all life. With armies of indescribable numbers and horrid creations from beyond the grave, he stands posed to plunge the world into Eternal darkness.

Not all is going his plan, however; the human realms prove resistant, and from the ranks of his once-enslaved ranks rises an insurgent to test his will. It will be a rough road, paved with the skulls of slain foes, towards the Black Paradise.



The Kingdom of Illoriaon:

The oldest of human realms, Illoriaon stands amidst a land of great turmoil. Threatened from the North by the approaching doom brought on by the Blighted Plague and ravaged in the South by the clans of Enigmia, its armies are weakened and drained. Their monarchy, up until now, was thought dead- however the return of its eldest son brings little joy. Instead of hope he brings with him threat of a civil war should the leaders of Illoriaon's shattered resistance deny him throneship. The man is not the same as he once was- darkness is clear in his eyes.

It is obvious that if Illoriaon is to survive the passage of time they must stand strong beside their allies. The first task is to reunite their broken villages and turn away the undead threat. They must be wary of the Enigmian threat as well. Due to a shortage of available troops, Illoriaon lords should rely heavily on mercenaries and their wits rather than weapons to combat most threats. To secure a stable kingdom oncemore, the leader of Illoriaon should seek out an alliance with the southern kingdom of Asaleth and its allies.



The Planelords:

(Shalerion):
Ravaged by the undead invasion, the resistance of Shalerion must rely on quick thinking and elite units. With their woodland realm and capital destroyed by the Blighted Plague's invasion, they must look to their new capital and the remenants of their homeland. The undead sought to destroy Shaleria due to its defensive position around the pass of Northern Illoriaon. The undead were right in assuming that they needed to remove the Pass' defenses if they were to invade Illoriaon.

A smart general would be able to reunite their broken woodland realm and wield its elite corps to great efficiency. The Planelords start off in a strong alliance with Illoriaon, and with good reason. If they can fortify the Pass' defences once more and hold off the undead long enough to allow Illoriaon to regroup, they would secure victory over the undead and a long-lasting peace in Arelia.

Planelords are skilled soldiers, especially with polearms and swords. Talented cavalry, they are renowned for their discipline and logistical skill. What they lack in individual marksmanship they make up for with stunning discipline and effective formation-volleys. Shalerion steel is some of the best in Talera, known for its enchantments and durability.

(Malerion):
The children of Talera and wanderers of its ancient forests, the Gladeborn were the first natives to settle in the land of Perilia. Skilled in the way of the woods and healing, they quickly mastered the art of the bow and the skills of the druids. They are quick to defend the wildlife that they share their habitat with and the forests within which they dwell.
Elite archers and huntsman, the Gladeborn are rumoured to live for an eternity. Some think they are a dying race, yet it is indisputed that they are still a major power in the craft of war. While lacking a standing army, the oligarchy of Marilia commands a powerful levy force drawn from the simple fact that every Gladeborn over the age of infancy can wield a bow with deadly efficiency.
Currently they are pressured by the expansion of the new Feron realm and its militaristic influence. Despite their declining numbers they can field large armies of elite soldiers. A wise druid-lord would be able to gather their forces are first secure their homeland from the dark creatures that have crept into their ill-watched glades. To drive back the Feron armies would be a mighty feat indeed, but a good start would be securing the passes leading into Ferontar. The long-term goal would be to eventually regain control of all Perilia. The Gladeborn have sworn to free Talera from Enigmia's foul influence, and they will stop at nothing to fulfill their oath.


The Feron Tribes:

The Feron tribes were once clans from the continent of Enigmia, yet after the massive warpstorm that struck the land over fifty years ago they launched a massive exodus to the land of Perilia. The forefathers of their new realm established Ferontar as a bastion of their freedom.

They are located in southern Perilia, and though enemies of many realms they stand in a good situation. Located with their back to the rough, coastal foothills in Perilia, they stand to spread across the continent quickly. They face the ancient realm of Marilia with its cloaked sentinels as well as the sea-born nation of the Magi.

Feron warriors are tough and unrelenting. Lacking the bloodlust and sheer fearlessness of their Enigmian cousins, they make up for it with their cunning skill in tracking and hunting.


Asaleth & The Hill-Folk


(Asaleth):
The glorious reign of the Asalethian monarchy began little over one hundred years ago. Since then, the young realm has enjoyed a flourishing economy and relative peace. With its growing power, however, Asaleth has attracted the attention of Enigmian raiders looking for easy loot from the lush villages of Asaleth. Its newfound place on the world stage has not been without its benefits, however, and the kingdom has gathered the loyalties of many smaller realms, whether through diplomacy or war, and has unified the southern coast of Arelia along with the help of their allies.

From the rocky foothills comes the willing aid of the Hill-clans. Allies since the founding of Asaleth, their alliance is one of great strength and influence. Though young, the prince of Asaleth stands to unite all of Arelia under his rule. First, however, he must remove any Enigmian threats from his coast and protect his villages. A ruler with foresight will be able to see the impending threat that undead pose. Though geographically seperated by more than half of Arelia, little stands between Asaleth and the Blighted Plague but the broken realm of Illoriaon and burned woodlands of Shaleria. The prince and his lords must unify their lands as quickly and possible turn back whatever threats they face.

(Hill-Clans):
Though no one knows the true origins of the Hill-folk, some muse that they are descendents from both humans and the Planeborn. It is, however,  indisputable that they are some of the strongest and dourest of warriors in Talera. Situated in the rocky foothills of Arelia's southwestern coast, their capital of Crags Rest sends forth legions of battle-hardened soldiers to defend its craggy lands and those of their allies. They stand united with the kingdom of Asaleth and together turn back the constant invasions of the Enigmian clans and the ready for the undead advance.

With armies of well-armoured and hardened soldiers, the Hill-lords enjoy an easy control over their realm. They should first look to remove any Enigmian footholds on the southern coast before moving northwards. An uneasy alliance exists with the broken realm of Illoriaon, and it may be best to unify and remove the undead threat once and for all.




Ok, there you have it. The download is here:
https://www.mbrepository.com/file.php?cid=7&id=936

About screenshots- I made a pretty hastily made video, but can't upload it due to its format and me being on mac. If anyone wants to help post screenshots I'd appreciate it, if not, I'll get some up myself.


Screens:

New Scenes:

http://i255.photobucket.com/albums/hh122/Elenmmare/mb23.jpg
http://i255.photobucket.com/albums/hh122/Elenmmare/mountblade2008-08-1408-57-38-66.png
http://i255.photobucket.com/albums/hh122/Elenmmare/mountblade2008-08-1408-57-43-62.png
http://i255.photobucket.com/albums/hh122/Elenmmare/mountblade2008-08-1408-58-07-43.png
http://i255.photobucket.com/albums/hh122/Elenmmare/mountblade2008-08-1408-58-12-71.png
http://i255.photobucket.com/albums/hh122/Elenmmare/mountblade2008-08-1408-58-55-68.png
http://i255.photobucket.com/albums/hh122/Elenmmare/mountblade2008-08-1409-01-43-70.png
http://i255.photobucket.com/albums/hh122/Elenmmare/mountblade2008-08-1409-02-01-10.png
http://i255.photobucket.com/albums/hh122/Elenmmare/mountblade2008-08-1409-02-08-31.png
http://i255.photobucket.com/albums/hh122/Elenmmare/mountblade2008-08-1409-02-14-84.png
http://i255.photobucket.com/albums/hh122/Elenmmare/mountblade2008-08-1409-02-27-63.png
http://i255.photobucket.com/albums/hh122/Elenmmare/mountblade2008-08-1409-04-09-60.png
http://i255.photobucket.com/albums/hh122/Elenmmare/mountblade2008-08-1409-03-09-06.png

http://i255.photobucket.com/albums/hh122/Elenmmare/mountblade2008-08-1409-02-47-43.png
http://i255.photobucket.com/albums/hh122/Elenmmare/mountblade2008-08-1409-02-38-62.png

Note: You may find that the rebel lords for the Planelords and the Illoriaon Resistance have no clothes.. For some reason Black Armour doesn't work anymore, I'll work on that. Also, the Chaos Mage sounds like an idiotic and delusional person. For one, I was rushed, but also, come on, who'd want to betray teh smexy planelords?


Edit (October 22):

Copy and Pasting some plans from a page 11. These are my ideas for some new neutral towns:


- The Neutral Trading Village of The Three Fjords.
Situated at the base of the steep mountains that lead from the Kingdom of Illoriaon into Asaleth, the neutral trading town is a bustling center of economic growth. Merchants from all across the land travel to the tradepost. Built to resist the cold chill of the mountains, the Three Fjords has adopted the architecture of old nordic explorers from the dawn of mankind; large, oaken longhouses situated upon above the sweeping valleys of the land. With the three broad rivers of Arthuin, Forlath and Setktr winding down towards the lower plains, it has easy access to all the lands of Talera.

In times of war, the people of the Three Fjords field brave mountain folk, their souls filled with the chilly alpine air.

....Damn, I miss Canada  :cry:

@Why.so.Seriousa, I'll try to drum up my image of what it should look like, but here's what I have in mind:

http://www.ourworldtravels.com/owt/norway/geiranger/geiranger-fjord-l.jpg
http://big5.wallcoo.com/nature/mountain_of_the_world_01/images/%5Bwallcoo%5D_mountain_wallpapers_AP29018.jpg

(Kind of like snowy, individual peaks with large rivers running through the land. Maybe even some bridges connecting them.)



- The Elithazmere Islands

400 years ago, the land of Illoriaon was divided between two royal families. Constant rivals, they waged a bitter war with the hopes of achieving the much longed-for crown of the Taleran Monarchy. As the war ground to a stalemate, however, both factions turned their eyes to the nearby lands for new sources of power.

Months after the race for new lands had begun, the downtrodden explorer Radogaer Calenbia stumbled upon a chain of islands. He claimed the land for his Queen, and named them the Elithazmere Islands. Situated upon a chain of individual archipelagos, the colony soon flourished with trade. It's bountiful waters provided enough food for the entire kingdom, and the exotic spices that it brought filled the coifers of the monarchy with untold riches. Auxiliaries from the island proved able sailors and skirmishers.

The followers of Elithazmere won the war. By taking the crown, the queen had unified a nation and brought security to a war-torn land. Yet the war had left its mark upon the land, and the far-off colonies of Illoriaon longed for freedom from the horrors of war. Slowly, the people of the Elithazmere Islands became more and more alienated from the mother country, and a century before the present era, the island nation declared its independence.

Illoriaon, caught in the middle of a border dispute with the growing states of now-a-day Asaleth, was hard pressed for troops. The expeditionary force that it sent was defeated by the combined force of native Islanders and colonials; six days after the Elithazmere Islands declared their independence, the crown of Illoriaon acknowledged their sovereignty and ceased their hostilities.

Over the years, the Islands have grown, and the demand for exotic goods from the four corners of Talera has made the country richer than ever. With the arrival of the Plague, the republic has closed its borders except to a select few, and strengthened its navy. Not a single creature, neither man, planeborn, or plagueridden, doubts that the Islands will stoically defend their homeland.

Wow. That's a long background.

Okay, anyway, the Island is based off of many of the Caribbean Islands occupied by the British. 

http://www.theage.com.au/ffximage/2006/09/04/pitons_wideweb__430x282,0.jpg
http://www.dailyventure.com/400x300/caribbean_seaplane_island.jpg

Their military will be mostly navy based, and will have some native auxiliaries. I'm thinking a troop line like this maybe:

Ranged= Native Islanders, skirmish types
Infantry= Corsair Riff-raff. Cheap, pretty fast
Cavalry= None, instead Royal Marines. They'll use swords and all, but will be in uniform.

Yes, I'm thinking about making them an actual faction, or at least a very detailed mercenary line.




 
Hi Elenmmare,
I took some screenshots of 4 .dds files,showing some troop types of the mod,i believe.

captain.jpg


paladin.jpg


ranger.jpg


plague.jpg


I'll be playing soon, i just had the time to look the textures lol.But it seems like a great mod!


 
Great, thanks. I was hoping you'd show those. I'm upload some new pictures right now.
 
Very nice.  I've found a few bugs:
There's an error at game start when you try to set war and peace for factions.  Im getting opcode 23 which is store_script_param in line 2 of diplomacy_start_war_between_kingdoms.  Tavern keepers in human towns have undead faces.
You should edit the lod textures because at a distance you cant see the changes you made for the textures.  This is because the lod texture remains unchanged.
 
You're right. Another problem is that the undead have a greenish tinge from far away- this is because the older texture is for the Feron tribes.

The error line is not just with me, I've seen it in other mods. All I did was change the diplomacy from random to a set line. Its a nuisance but has no real effect.

You'll find the inn keeper error in quite a lot of towns. This mainly comes from a lack of will power- changing every face is annoying, but something I hope to do. Its also a problem in M&B where townsfolk are all the same, so I can't really do much except assume they're the lucky few who survived :smile:

Anyway, adding screens now.


@ Grailknight, you might find that the kingdom of Asaleth looks a lot like Bretonnia. Reading about the man-at-arms in Knight Errant and seeing your mod might have affected that  :smile:
 
Is the Plague supposed to war themselfs? casue it says there at war with themselfs and i saw 2 of there Lords in an all out battle cool to watch but damn was it strange
 
Well, you could say thats my features going over the top. They're supposed to fight to represent a weakening of wills and individual power of dread-lords, but lets just hope it doesn't get too serious  :smile:
 
sorry to say but it just went waaaay over the top i saw 5 Dread Lords chase THERE FACTION LEADER and when he outran them they turned on eacthother a 500 men battle only 3 men survived and then there faction leader came back and wacked em
 
Pretty hard game, and classes don't make sense.

I choose a Dread Lord, and I make my guy look all badass, and a decent past, and I start out - In Merchant Robes...and I only had a stick and throwing Knives...I figured the fact that "Storywise" it said my guy had grown to be a strong fighter over the years and made many enemeis...he'd have at least better gear than the average Bandit / Looter...oh well.

I can tell work went into this mod, and a fair bit, lots of error code lines, but overall, I'll def try it again sometime tonight, I had some minor fun, the desert was fun to fight in, but every enemy is so crazy, it took almost 15 hits with the stick to kill a Raiding Bandit...but alas, Native was pretty damn Easy. :razz:
 
The Dominator said:
sorry to say but it just went waaaay over the top i saw 5 Dread Lords chase THERE FACTION LEADER and when he outran them they turned on eacthother a 500 men battle only 3 men survived and then there faction leader came back and wacked em

Kk, truth is I haven't had much time to test.

Mkilbride said:
Pretty hard game, and classes don't make sense.

I choose a Dread Lord, and I make my guy look all badass, and a decent past, and I start out - In Merchant Robes...and I only had a stick and throwing Knives...I figured the fact that "Storywise" it said my guy had grown to be a strong fighter over the years and made many enemeis...he'd have at least better gear than the average Bandit / Looter...oh well.

I can tell work went into this mod, and a fair bit, lots of error code lines, but overall, I'll def try it again sometime tonight, I had some minor fun, the desert was fun to fight in, but every enemy is so crazy, it took almost 15 hits with the stick to kill a Raiding Bandit...but alas, Native was pretty damn Easy. :razz:

Yeh, as I've said, you're supposed to join a faction or you die. Simple.

About the merchant robes, that was a temporary fix- black armour doesn't work. Besides, the only thing that decides your equipment is the faction you choose. I'm guessing you chose Asaleth? Each faction has specific traits, for example, a man of Illoriaon will be a bit more famous and have good armour. A man of Asaleth should have good mercantile stats.

The final choices are really just character building. You get huge amounts of strength if you go Dread knight.

About the error lines- where have you seen them? I only ever get them at the start...


Edit: Also, if you want real fun, I suggest you join a theatre of war. I.e. The Planelord resistance, Illoriaon, Asaleth vs. Feron, ..etc Try to limit it to 1.
 
My guy can't read any of the scrolls. I started with one, and thought that it was because it was the #5 one.

I'm liking it so far though. Well done.
 
Ah, you don't need to read it. The instructions are in the name. The Fifth scroll should say something like "Beware the Guardians".


In other words, collect all 5 to find the location of the tomb..
 
keepers of the scrolls is anyoing they dont seem to drop the third ive killed like 10 partys of them but they never drop third
 
Well, you could always try to piece it together. For example, the 4 scroll says:
...North of Sentinel. Therefore, while you won't know the absolute location, you know to search around Sentinel
 
so wat am i supposed to do now when i have the sword? its nothing special only cool looking and better then usual but wat am i supposed to do with it?
 
Loriano said:
Are that ruins far from that city ?? Because i can't find them :!:

Well,

It says north of Sentinel...



The Dominator said:
so wat am i supposed to do now when i have the sword? its nothing special only cool looking and better then usual but wat am i supposed to do with it?

What do you think it should do? Become a mount?  :smile:

I might continue the story actually, ending in the forces of hell being unleashed. I might make a quest where, with the sword, you must go an slay some big demon with a tome that allows you to summon an army of hell warriors. Your relation with everyone drops and you can then conquer the world. Maybe.
 
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