Sarin said:Roberto3371 said:And there you have it, if you criticise an aspect eventually someone will bring out the 'it's a war game' line. It's got trading in it dude and quite a lot of emphasis on economy if you weren't bothering about it then get rid of things like losing money if you're some distance from your enterprises. Maybe get less cranky about feedback.
You can run a trade caravan if you want. You'll just need to spend some time scouting the profitable routes. That hasn't changed. But frankly, it's boring.
Tournaments are a way to go. With 150 in every proficiency, which is easily trainable, you can win most tourneys if you have any skill. Some ranged-heavy tournaments are bit about luck so you might avoid those early on.
As old mate said up there it's about role play, I've played most of these things to death as a mercenary captain, a founder of your own faction, a lord etc. Sometimes I like to see if you can just be a merchant and make it work for some that's boring for me it's flavor, clearly someone at some point tried to make trade a more vibrant aspect of this mod with the trade ledger and various economic tweaks. I know that you can just wack together a warband and go looting bandit parties and before you know it you'll be swimming in cash my point was that just like the merchant caravans you see wandering about you wouldn't do that if you were a merchant now would you? Some mods manage a great variety of approaches with ease, some do not. I am not in any way trying to detract from the many and varied strengths that Perisno has.