[SOTR] Roy said:I disagree. It keeps people engaged and makes them want to spend money, thus allowing the company to have more assets and thus be able to make a better game. As long as they don't have any effect on gameplay, I see no reason to not have microtransactions.
CS:GO.Aldemar said:[SOTR] Roy said:I disagree. It keeps people engaged and makes them want to spend money, thus allowing the company to have more assets and thus be able to make a better game. As long as they don't have any effect on gameplay, I see no reason to not have microtransactions.
Give me an example.
[SOTR] Roy said:CS:GO.Aldemar said:[SOTR] Roy said:I disagree. It keeps people engaged and makes them want to spend money, thus allowing the company to have more assets and thus be able to make a better game. As long as they don't have any effect on gameplay, I see no reason to not have microtransactions.
Give me an example.
Unless they are going to be more restrictive on multiplayer mods wouldn't the same hold true who would consider buying a mp skin over playing a mp mod that will be less restrictive than the current gear/class system thats in the game?DtheHun said:You don't need to do this for singleplayer since you can play without internet if you wanted.
I'm not a big gamer, but the last one I bought on DVD!! (Mad Max) do not starts without Steam online, so I'm not convinced, as I don't know what will be the trend at the time of BL's final relese.
But singleplayer skins are absurd. I don't know why you would even think taleworlds would even CONSIDER doing it since singleplayer native would be able to be modified at will.
No One said that those paid skins will be stored in the same format as SP models. I anticipate serious resrictions in that field.
marko-mus said:They're pretty much making the multiplayer of this game to become like all the other games we hate. Games where your character will look like a peasant compared to the people who spend hundreds of euros on cosmetics. Alone by the thought of purchasable cosmetics, I'm wondering if the game will be worth the money. The only factor that is making me think twice is the singleplayer aspect where I can FREELY make my character bear whatever arms or armor I want it to wear. Warband was a good game, but I'm afraid that this game will only survive by its singleplayer.
I do know that a large portion of warband players are singleplayer, but where do u have these percentages from?Captain Obvious said:marko-mus said:They're pretty much making the multiplayer of this game to become like all the other games we hate. Games where your character will look like a peasant compared to the people who spend hundreds of euros on cosmetics. Alone by the thought of purchasable cosmetics, I'm wondering if the game will be worth the money. The only factor that is making me think twice is the singleplayer aspect where I can FREELY make my character bear whatever arms or armor I want it to wear. Warband was a good game, but I'm afraid that this game will only survive by its singleplayer.
Fun fact: 85% of warband players are SP. Probably explains the huge push for MP.
Captain Obvious said:To add onto Gabe's point above, here are the numbers I recorded for warband.
- Multiplayer (Not NW) - 778
- Multiplayer NW - 544
- Singleplayer - 8146
- Total Multiplayer - 1332
- NW is approx 40% of all of MP players
- MP is approx 14% of all warband players
Singleplayer has been thinning out for a few years yes, the game is nearly 10 years old so it is no surprise, but to say that singleplayer doesn't keep the game alive, or NW is absurd.
The multi-player has lost a lot of it's public player-base compared to the single-player, that's true. The explanations are many, but the main reason might be as simple as most of us aren't teenagers anymore. Many loyal MP-oriented players has grown into adults since the release ten years ago. Now we've got heavy real-life duties such as jobs, families and other hobbies. There are always going to be youth and other newcomers to the series who's loving the SP, but since the MP is lacking in activity they don't bother with it. Meanwhile, I remember having to daily spam-click to join NRP five years ago before I joined the admin team.You can compare the number of active players on Warband on Steam to the number of players on servers.
This very moment that number is:
8 211 in-game
664 on MP servers
Which is 8%.
Naturally, MP depends much more on events and organised matches so the percentage of MP players in prime time(17.00-21.00) GMT+0 would be higher.
Compared what they earned over years to that what they delivered. Its a joke. Dont forget the big problems CS:GO had with skin markets. They would make more then enough with the game itself. ESL Events e.t.c
Correct, looking at my own group a lot of people just grew out of playing Warband. But something makes me think that back in the day when a lot more people played MP, a lot more people played SP too. We don't have the data so it's pointless to argue but even as someone who played 99% of Multiplayer it's very clear to me Singleplayer always had more concurrent players. The median time spent in-game of SP players is probably orders of magnitude lower than MP ones though.The multi-player has lost a lot of it's public player-base compared to the single-player, that's true. The explanations are many, but the main reason might be as simple as most of us aren't teenagers anymore. Many loyal MP-oriented players has grown into adults since the release ten years ago. Now we've got heavy real-life duties such as jobs, families and other hobbies. There are always going to be youth and other newcomers to the series who's loving the SP, but since the MP is lacking in activity they don't bother with it. Meanwhile, I remember having to daily spam-click to join NRP five years ago before I joined the admin team.
You are absolutely right, and this is a very important thing that I had to keep in mind while developing MP mods for Warband. People bring people, and good releases and consistent activity is key. It'll be the same on BL's Early Access release. A dead Multiplayer can extremely rarely be revived because of how much critical player mass you need to get it going again.There's a common knowledge among server owners that popular servers makes for popular servers. No-one wants to play on an empty server (aside from a few exceptions such as with a couple of friends or competitive duels), thus having a lack in popular servers also makes newcomers overlook the MP-aspect of the game.