Question to those in the beta. What feels different compared to Warband, is the combat improved in some way?
Younes said:I'd argue that a big chunk of the people in the beta don't like it when it comes to combat. Visually the game is beautiful but i mean coming from warband, i think a lot of players have the gameplay over graphics mentality.
Look at the thousands of threads in the bannerlord beta subboard about this.Sir_Jaakko said:What is it about the combat that makes people dislike it?
aerendhil said:I also believe that most warband players like SP over MP, hence combat un-balance is manageable as long as it stays fun.
I have no data to back this statment though.
Younes said:The multiplayer is not improved, its downgraded. I am a huge fan of games that gives freedom to the players.
Infantry is far from fun. Inconsistent weapons, overpowered stabs, the reach of your weapon for going a left or right swing makes people hit people behind them, Inconsistent shield stats, Stances and the list goes on.
The combat is terrible.
RitoDurito said:Younes said:The multiplayer is not improved, its downgraded. I am a huge fan of games that gives freedom to the players.
Infantry is far from fun. Inconsistent weapons, overpowered stabs, the reach of your weapon for going a left or right swing makes people hit people behind them, Inconsistent shield stats, Stances and the list goes on.
The combat is terrible.
Well a nice variety of opinions isn't a bad thing, I enjoy the combat and disagree with your opinion on it, hopefully the devs take on any constructive advice from the community to bridge the gap.
Goldfire223 said:Okay so I agree with some of your points and disagree with others. I agree that combos are cheesy and make the combat feel bad mainly because I don’t know how to execute them well and I don’t see a well designed counter to them. But I disagree with stances, because while they do exist they are simply two different animations that play depending on the position your character is in when they attack based on whether their left or right foot is forward or not. I do not see how that give you a practical tactical advantage in duels. It’s not like you hit x to switch between stances that would give you +30 attack or defense.
However bare in mind that I see this through the simple eyes of a peon who only cares for single player. I understand that Warband multiplayer was the lifeblood of the community so your concerns are very valid, and I see how a veteran of Warband multiplayer would be disappointed by Bannerlord combat. Hopefully the devs will address your concerns before the full release. And if not their will no doubt be a Warband combat evolved mod for Bannerlord to correct this, but we still have a long time until the game even releases. Right now the deva are more concerned with getting the game out and with the single player no doubt.
So help me understand and other like me what these terms you mention mean for Warband combat and what they do so we can understand the views from a Warband multiplayer veterans viewpoint. Because no doubt the developers know this and chose not to include them for some reason or another. Because will the high skill level games are fun they do lower the barrier to entry drastically.
shin said:[...]
Why remove the two highest skill-cap and arguably highest barrier to entry mechanics? For exactly that reason, to lower the barrier to entry. TaleWorlds want to pander to a different audience, an audience that weren't fans of Warband combat or high level duel.
What they misunderstood from my point of view is that people LIKED the high barrier to entry. It was a very DIFFICULT game to play well and difficult to even play MP at all. That gave you a certain level of automatic kudos when playing against people who could identify good blocking, feints or footwork.
The important part for me is that the barrier never lasts. It is eventually broken down and you notice that the fundamentals of the Warband system are pristine; easily the best melee combat system we have ever had. Examine the graph below. TaleWorlds don't want this anymore, but Warband players do. We know even the absolute best fighters in the development team are noobs in Warband with less than a couple thousand of MP and not able to duel/battle high tier players. Why would we expect them to be at the 'grass is greener' portion of the graph? We can't.
They're stuck somewhere around 'Never ending fight' and think that the game needs more mechanics, alternative mechanics, different fundamentals. They're wrong and they don't want to listen.
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