Dev Blog 15/10/19

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[parsehtml]<p><img class="frame" src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26623866/a565acbd6a637d3379a505dcb6c0bc0f2e07b296.jpg" alt="" width="575" height="290" /></p> <p>Morale is a key factor in warfare. An army can be greater in number, better trained and exceptionally equipped, but without the will to fight, none of that matters. Conversely, high morale can see people through extreme hardships, giving them the determination to press on and continue the fight long after all hope is lost, only to grasp victory from the jaws of defeat.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/128
 
Can you get semi permanent boosts or decreases to morale If you are honourable or deceitful? Like soldiers will like fighting under a commander with a good reputation more than under one who is known to cut and run?
 
What happens to your party on the campaign map after a battle when your force have fled the field? Do you get them back, or do they desert?

Can you round up deserters or scattered parts of your army and force them back in to your party?

Do soldiers ever surrender, or do they just run away and wait to be cut down by pursuing cavalry?
 
Looks like soldiers routing won't be more complicated than Warband, it's a shame. Would be great to be able to rally the troops. Oh well, I'm at least hoping that the morale system works better than what we've seen in gameplays so far and AI is much less inclined to fight till the last man. I assume that armies retreating orderly from visibly lost fight won't be a thing either.
 
Interesting, in the first pic, to see the falling foot soldier has an arrow in the back of his head; friendly fire?
Good blog.  Thanks Callum.  It would have been nice to see the campaign map tool tip.
 
The moral system described adds a great aspect to the battles. Wondering if it is possible to show a simulation battle, e.g., a larger force with very low moral fights another with very high moral. It might be even better to provide a top view of each soldier colored by their moral level and we can how the moral changes over time as they fight and eventually see a chain effect happening and soldiers flee.

In fact, this already sounds very interesting to me I might just work on a visualization tool of this myself when TW releases early access:smile:
 
As with siege AIs, the description sounds cool and all, but I am yet to see a battle video, that shows reasonable morale or AI in Bannerlord. Granted, I've not watched plenty of them (I get tired easily watching someone else play), so if anyone has anything showing the content of today's blog in practice, please feel free to share.
 
I dont see the difference between Warband Morale System and the Bannerlord System, overall with so many Blogs I didnt saw anything really new, despite Siege Engines, some Weapon Crafting (not even Armor Crafting) or the Perma Death feature with kids. I thought Taleworlds mentioned they have many new Features but at the moment I see only a Warband reskin with awful Combat Mechanic and some new Features and only for this they took almost 8 years of development time? I dont want to mention even the Banner System, Combat or Multiplayer overall in my Opinion everything got more simplified and boring I dont see any depth Gameplay Mechanics at the moment.
 
Reuven said:
RoboSenshi said:
That was blog was kinda bad.

Wasn't all that bad, gave some decent info that I didn't know before. Thanks Callum (y)
I get that but I was expecting a bit more with the new two week interval. It felt like something that got typed and thrown together in an afternoon. Not saying that's the case, that's just what if feels like.
 
RoboSenshi said:
Reuven said:
RoboSenshi said:
That was blog was kinda bad.

Wasn't all that bad, gave some decent info that I didn't know before. Thanks Callum (y)
I get that but I was expecting a bit more with the new two week interval. It felt like something that got typed and thrown together in an afternoon. Not saying that's the case, that's just what if feels like.
I guess they take a two week interval because they have less time. So it does not involve more content.
 
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