Rackie said:
Classes? Wdym?
Horses?
AI? I think Bannerlord's ai is pretty good, not at all as easy as Warbands especially when it's a group against you.
Formations could get some improvement I agree, but not something huge, they have already done decently in Bannerlord.
Banners, well this might be different for everyone, but I do like how I believe it will be in Bannerlord (similiar to create your own banner/kingdom mods for Warband). I don't think you should draw your banner yourself or something, the only thing I didn't like in Warband was that you could only choose a banner that some other lord had.
I assume that you haven't seen many gameplay/ threads or played the game as of yet. If so correct me.
Classes: there is a huge debate on the implementation of classes which replaces the old currency system. MANY of the forum users are against the change due to restrictions. Some classes are just so worthless, why pick rabble or peasant when you have access to knights and heavy lancers. 3-1 lives just dosen't cut choosing a literal peasant with a literal sickle. It is neither cool or attractive, which is what made warbands progression system so rewarding.
Horses: even if you are a good Inf soldier, a horseman just has so much power over you. Especially WITH the class system where you can be a knight on round 1, the hp of horses as well as their knockdown abilities are just a bit too powerful, especially in Captain mode where the foot soldier AI is braindead(its a feature).
AI and formations: I am going to refer to SP AI here. While the AI overall is superior than warband Native, it is arguably inferior than warband mods. Once again, take Pbod(pre battle and deployement) submod as an example. In battle, there is the implementation of formations, and these formations actually hold formation unlike in bannerlord where they break it to engage the nearest enemy, as well as bug out by holding a formation(shieldwall) which causes them to walk into battle in a scattered broken line.
Banners: "Similar to create your own banner/kingdom mods for Warband", where did you hear that, if that is the case then great! But the reason for the controversy is rather the banners themselves. You would be hard pressed to distinguish the differences between clans in battle due to every single banner sharing the same background and sigil colour. There is no uniqueness other than the sigils, and considering banner in the name of the game, their implementation is rather lackluster, and because of the set colour palette, rather inferior to warband and its mods.