I have two questions about melee weapons I couldn't find answer anywhere. Maybe Beta participnats can answer it. Or a developer
#1 - attack types of melee weapons:
Will we again be limited on attack types/directions on certain weapons, like you can't thrust with sabers or axes, or cant swing with spears or rapiers in previous titles?
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I really hope this time there will be no such limitations. I think every type of melee weapon should be used in all four attacking directions.
Sabers were definetly used for thrust attacks, but also some axes had heads capable of doing piercing damage with thrusting attacks (dane axe for example), but even weapons designed for example mainly to cut, like standard axes should be able to deliver moderate blunt damage with thrusting attacks.
#2 - weapon modes:
Will we able to change weapon modes on more then just throwing weapons (pressing X to use as melee)?
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Many melee weapon would benefit from multiple modes: axes with hammer or spike on the opposite side of the cutting head, or fighting picks with a hammer on one side and a pick on the other could use all of their capabilities by rotating the head 180 degrees. Or spears could be held with a shorter grip to use them in close combat more effectively and so on...
#1 - attack types of melee weapons:
Will we again be limited on attack types/directions on certain weapons, like you can't thrust with sabers or axes, or cant swing with spears or rapiers in previous titles?
-----
I really hope this time there will be no such limitations. I think every type of melee weapon should be used in all four attacking directions.
Sabers were definetly used for thrust attacks, but also some axes had heads capable of doing piercing damage with thrusting attacks (dane axe for example), but even weapons designed for example mainly to cut, like standard axes should be able to deliver moderate blunt damage with thrusting attacks.
#2 - weapon modes:
Will we able to change weapon modes on more then just throwing weapons (pressing X to use as melee)?
-----
Many melee weapon would benefit from multiple modes: axes with hammer or spike on the opposite side of the cutting head, or fighting picks with a hammer on one side and a pick on the other could use all of their capabilities by rotating the head 180 degrees. Or spears could be held with a shorter grip to use them in close combat more effectively and so on...