Author Topic: Dev Blog 12/09/19  (Read 13901 times)

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Viking1978

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Re: Dev Blog 12/09/19
« Reply #165 on: September 20, 2019, 08:27:17 PM »
Don't worry about game being too dark. For some reason it really looks dark in videos. It will be fixed.

Also ai choosing wrong weapon is a bug :/

Great! Thanks for answering this, Petmonster - cheerS

Ettenrocal

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Re: Dev Blog 12/09/19
« Reply #166 on: September 21, 2019, 01:04:22 AM »
I don't know why i ask this...,but..., why no blog this week ?

Beron

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Re: Dev Blog 12/09/19
« Reply #167 on: September 21, 2019, 11:11:27 AM »
it has become a Kind of addction… where is my Dosis?! wheeeeere???? :shock: :shock: :shock:
 :mrgreen: :mrgreen: :mrgreen: :mrgreen:

Mirabelle

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Re: Dev Blog 12/09/19
« Reply #168 on: September 21, 2019, 07:01:10 PM »
Will we be able to tell our troops to focus on attacking a specific type of enemy units? For example telling our cavalry to focus on the enemy archers?
Time is the only true purgatory.

vonbalt

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Re: Dev Blog 12/09/19
« Reply #169 on: September 21, 2019, 10:30:20 PM »
I would be willing to forgive Callum for missing the "tomorrow" date for the devblog if he would be kind enough to resend my betakey email who must have got lost somewhere along the way..  :oops:
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BUTTER FOR THE BUTTERLORD! FEASTS FOR THE FEAST THRONE! LET CALRADIA BUUUUUUUUURN! (while we feast)

MalaSs

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Re: Dev Blog 12/09/19
« Reply #170 on: September 22, 2019, 04:12:25 AM »
man .. it feels bad without the blog :"(

iamastrangeloop

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Re: Dev Blog 12/09/19
« Reply #171 on: September 22, 2019, 06:45:00 AM »
Without my morsels my week feels...incomplete.
Could we have just a few crumbs of first person gameplay for our next serving?

DevilDog

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Re: Dev Blog 12/09/19
« Reply #172 on: September 22, 2019, 11:22:04 AM »
When is sandbox beta coming? Asking for myself.  :wink:

riorio

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Re: Dev Blog 12/09/19
« Reply #173 on: September 22, 2019, 02:53:29 PM »
Will we be able to tell our troops to focus on attacking a specific type of enemy units? For example telling our cavalry to focus on the enemy archers?

This would be great. And if the enemy also do this, then we have to think about positioning of the archer or ways to protect them. More depth to gameplay.

darksoulshin

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Re: Dev Blog 12/09/19
« Reply #174 on: September 22, 2019, 04:06:16 PM »
A suggestion for bombing during sieges.
It would be nice to be able to destroy a wall and create a breach during the battle, but clearly if it were possible at the beginning of the siege and starting the battle immediately it would be too advantageous for  the besieger.

So I said to myself:
-premise: since there is a bombardment phase in the campaign map, which proceeds with a percentage bar.
-question: why once the 100% has been reached, is it not possible for the besieger to start the battle and bombard the walls live to the point of razing a part of it?
so that the bombardment phase acts as "damage to the walls" and the battle start phase acts as "well, the walls are at the limit. Some more shots and they will fall down", perhaps making you select "which wall area" you want to demolish, with the required time that increases proportionally to the value of the area or the linear length of the wall to be demolished.

if you do not reach 100%, then the siege weapons, in battle, will not be able to create breaches but will only serve to hit any ballists, catapults or enemies above the walls,as siege weapons already work in the phase of battle.

Ettenrocal

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Re: Dev Blog 12/09/19
« Reply #175 on: September 22, 2019, 04:24:29 PM »
Because you need days maybe weeks to make a breach a wall, that thing is simulated on the world map for what i understood.

DanAngleland

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Re: Dev Blog 12/09/19
« Reply #176 on: September 22, 2019, 04:59:11 PM »
But he's talking about having reached that point on the campaign map, and just doing the final few catapult shots in person for the spectacle. I think it would be quite fun and balanced, the only question would be over Taleworlds being able to make all walls destructible in a believable fashion that didn't tax CPUs too much. That might be a sticking point.

FlaviusAetius

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Re: Dev Blog 12/09/19
« Reply #177 on: September 26, 2019, 09:09:49 PM »
No blog this week either? I know it's not explicitly Callum's job to do them but I'd appreciate a heads up if he's done with them before release.

DanAngleland

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Re: Dev Blog 12/09/19
« Reply #178 on: September 26, 2019, 11:49:32 PM »
There is a blog today, not sure how you missed it!  :D