Great videos. After watching all 3 of the competitive vods, I have some thoughts on Skirmish:
1) Time between fights is too long. Currently it is around 3-4 minutes between the start of different fights.
2) When you are down 2-4 players (compared to the enemy) in the first fight, you will have lost most of the time. The remaining players may live fighting for some time by being defensive, but are very unfavored to win. Respawns are weaker and staggered units, meaning it’s very unlikely they will help turn the battle, but they will feel compelled to join the fight because teammates are still alive and fighting instead of regrouping in their spawn.
3) Fights last a long time and are sloppy thanks to the current respawn structure.
I think in an optimal world the gold system DOES allow for a comeback team fight to occur. But that is unrealistic because fights are never fast enough to wipe a team to that extent, and people will be inclined to run back and try and save their teammates even if futile.
For example if your team lost 3 teammates off to start and only killed one enemy, you would be very unlikely to win the 3v5. However, if the 3 players play defensive, you might respawn and be tempted to help them and make the fight a 4v5, which is much more winnable, but still unfavorable. That then creates a trickle and scattered effect across the map where the first team still has the numeric advantage and will often win in the end. This is fine for pub modes as it helps out individual players carry more, but is unfavorable for competitive team based modes.
1) Time between fights is too long. Currently it is around 3-4 minutes between the start of different fights.
2) When you are down 2-4 players (compared to the enemy) in the first fight, you will have lost most of the time. The remaining players may live fighting for some time by being defensive, but are very unfavored to win. Respawns are weaker and staggered units, meaning it’s very unlikely they will help turn the battle, but they will feel compelled to join the fight because teammates are still alive and fighting instead of regrouping in their spawn.
3) Fights last a long time and are sloppy thanks to the current respawn structure.
I think in an optimal world the gold system DOES allow for a comeback team fight to occur. But that is unrealistic because fights are never fast enough to wipe a team to that extent, and people will be inclined to run back and try and save their teammates even if futile.
For example if your team lost 3 teammates off to start and only killed one enemy, you would be very unlikely to win the 3v5. However, if the 3 players play defensive, you might respawn and be tempted to help them and make the fight a 4v5, which is much more winnable, but still unfavorable. That then creates a trickle and scattered effect across the map where the first team still has the numeric advantage and will often win in the end. This is fine for pub modes as it helps out individual players carry more, but is unfavorable for competitive team based modes.