Dev Blog 29/08/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_104_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>As the dust from Gamescom begins to settle, we thought we would use this week’s blog to give you a summary of the events from last week’s show before inviting you to present some questions for us to answer in next week’s blog.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/124
 
Killbotter said:
Lol thank you :grin:

As for the questions: The beta will probably last till ea.
And for the ranking systen: one guy that was standing with me asked that too, they said they will discuss it. Hopefully we get some kind of ranked mode.
Thanks for the input. They really need the ranked mode. What is the point of matchmaking otherwise? Youre going to have teams of 6 random noobs fighting a 6-stack clan.
 
Re-watched ALL the videos of Bannerlord i could find, some bundled up, some solo. Now i gotta say this, if/when i get beta key, i`ll be like
aPR4L8w_460swp.webp
No time to spare...must....test...the beta !
 
Question:

After Viking Conquest and several mods Naval travel and combat travel feel like a natural progression for the series, are there any plans to add this aspect to Bannerlord at some point?

I'm really excited about Bannerlord and hope this aspect is seriously considered, with such a rich and vibrant open world it seems like a natural fit with lots of ways to expand game play. For example port assaults with massive Hulks of war and iconic ships like the Khelandion used by the Byzantines and the super galleys they used. If the Great Southern Lake and the river that leads to the Sea were navigable by ship only it would make ships very strategic not only for war but for trade as well.

From Lore:

"Matheld speaks of how the first Nords to arrive in Calradia were hired to man the Empire's galleys" 

This would be a good way to reintroduce the Nords back into the game. They could be part of an expansion that adds them as an invading faction that arrives by sea with their fleets for longships. This could expand on naval warfare and lucrative sea trade routes if you acquire trade cogs and other merchant ships which could be something that could be raided by the invading Nords, Sea Raiders, and Corsairs in the Great Southern Lake. Ship ownership that can be purchased by the player once the have enough wealth with great trading opportunities and interaction with trade guilds and Banks where the player can deposit money to earn interest (like 2.5%) or get large loans to invest in more ships or enterprises. These would be great mid to late game activities that will give the player something to continue spending on which is one of the downfalls of Warband in the late game.             

 
 
I'm still so incredibly happy to see this game in this stage. The amount of footage is overwhelming and it's great to know there is an ending in sight. This community is so passionate that the feedback that Taleworlds will be receiving in the coming months will be invaluable. Would love to see some footage of dense pike/spear formations bracing against cavalry charges (still kind of worried that the AI might not defend itself properly). 
 
I haven't been this hyped in a long time; been following these dev blogs for years and whether I get a beta key or not I'm just so happy the game will be up for sale in March!  :grin:
 
Will you release the modding tools alongside the game's early access release?

Also, what features can we expect to be included in the early access release? It seems that some features go missing and come back so its wondering if everything will be implemented for us by then.
 
donraj00 said:
Will you release the modding tools alongside the game's early access release?
...
The modding tools won't be released with early access.

https://forums.taleworlds.com/index.php/topic,386170.msg9145798.html#msg9145798

Callum_TaleWorlds said:
@NPC99 - It is highly likely that we will release the modding tools alongside the full release and not before.
 
Callum question - the musical Main theme of the M&M will be inBanerlord?maybe in the form of a remake?
 
CKyHC said:
Callum question - the musical Main theme of the M&M will be inBanerlord?maybe in the form of a remake?

Even though I yearn for the old theme, the current one is absolutely fantastic. The audio team and the composing team have done an excellent job.

 
Terco_Viejo said:
CKyHC said:
Callum question - the musical Main theme of the M&M will be inBanerlord?maybe in the form of a remake?

Even though I yearn for the old theme, the current one is absolutely fantastic. The audio team and the composing team have done an excellent job.


3 things in main menu we havent seen in a gameplay for a long time :
1. Banner
2. Cape
3. Cloth physics for both

It looks as my avatar armor is 200 years of evolution of the bannerlord guy armor ?
 
Will you take away the possibility of wearing women's clothing (for example, dresses) on men?

Also, will there be an opportunity to resign during adventures, after which the game will provide an epilogue about the hero?
 

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THE MOST IMPORTANT QUESTION

MP:
Will there be a place for sillines in Bannerlord?  :grin:

Warband DM servers were great for developing comunities and making friends. We would sometimes hang out in the middle of Arena - butt naked or in farmer outfits with pitch forks. Just having fun ... Will this also exist in Bannerlord or will the MP be all serious?
From what we saw so far it seamed much more structured without a place for trolling  :evil: (strict classes and equipment...)
You even cant come to someone with empty hands raised in yielding position only to pull a great battle axe out from thin air and slaugter them.  :cry:

SP: It would be nice as a trader to buy propperty in cities where you could station your troops ... have a base for your trade, stockpile of goods and so on. Maybe automate transport from your manufactures to this stockpile and manage caravans for best profit from there.
 
Its just a detail, but:

Is there a chance that we're getting an age slider in the character editor? It was fun to play a whitehaired veteran (or a battleproof lord who is getting his first grey streaks) and seeing how detailed the character editor has become now (teeth slider, whaaat?), I'm kinda missing this lovely little feature.


LeChat said:
No, the most important question is : Will the cattles follow us ?
AND THIS OH GOD
 
Terco_Viejo said:
CKyHC said:
Callum question - the musical Main theme of the M&M will be inBanerlord?maybe in the form of a remake?

Even though I yearn for the old theme, the current one is absolutely fantastic. The audio team and the composing team have done an excellent job.


I don’t know, it sounds good but it almost sounds too heroic, like a superhero game/movie. It doesn’t sound like it fits well. Again, great song, just kind of off the tone of mount and blade.
 
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