Dev Blog 15/08/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_102_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>It is that time of year again where we head off to Gamescom to showcase Mount & Blade II: Bannerlord. However, this year, things are a little different... For the first time ever we will be presenting the game in both the business and public areas of the event. This means that anyone with a ticket can come along to one (or both!) of our booths to play the game for themselves. This is a completely new experience for us and we are sure there will be many unforeseen challenges that crop up, but, so far, our preparations have been going well and we are really excited to be able to show the game in (somewhat) its entirety!</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/122
 
FBohler said:
A dynamic weather system would be a very welcome addition to the game, especially if jt affects gameplay. Now that all maps are tailored for the game, it would be really cool to see, for example, some flooded areas during and after heavy rain, and maybe some drenched ground where horses refuse to gallop at full speed, adding some interesting tactical layers to battles.

Check this thread:

Callum_TaleWorlds said:
Regarding weather effects: we have seasonal changes, so perhaps my statement was a bit off the mark there as they aren't really weather effects along the lines of something like thunder storms. 

What we don't have at this moment in time are weather effects that impact directly on gameplay in scenes, such as rain that prevents your crossbow from firing, or anything else like that.
 
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Terco_Viejo said:
Callum_TaleWorlds said:
Regarding weather effects: we have seasonal changes, so perhaps my statement was a bit off the mark there as they aren't really weather effects along the lines of something like thunder storms. 

What we don't have at this moment in time are weather effects that impact directly on gameplay in scenes, such as rain that prevents your crossbow from firing, or anything else like that.

Ah yes, the disappointing truth about the weather. Early on there was a blog which mentioned that cavalry and archers would be less effective in wet weather, something which would only make sense on the battle map. Sadly, I think there are quite a few features which may have been no more than ideas back in 2014-2016, which would explain why ambushes etc. aren't actually in the game. It makes it all the more important that Taleworlds refrain from vague hyperbole when describing the game, so that people don't feel misled. Mind you, hopefully every significant feature should be virtually completed at this stage so it shouldn't be much of an issue anymore.
 
You know....I've been having some dark thoughts of late. What if BannerBlog BannerLord turns out to be a very bad/mediocre game? What will be the future of M&B game style?
 
FBohler said:
Piconi said:
I demand Piconi's armor as a wonderful overpowered easter egg in the game.
A cloak cape with a bear or wolf pelt attached arround neck would be more than enough. I remember that one video with a cloak cape physics showcase....
Or are cloaks capes gone as well with a handful of other great features?
 
Mirabelle said:
You know....I've been having some dark thoughts of late. What if BannerBlog BannerLord turns out to be a very bad/mediocre game? What will be the future of M&B game style?
I think she will be good. Definitely better than a Warband. Fans will definitely be happy :party:

Piconi said:
Or are cloaks gone as well with a handful of other great features?
This is also very interesting to me. :?:
Cloaks were awesome!

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FBohler said:
By armor I meant the full set, from helmet to high heels greaves.
:fruity:
How would it be called , "strange armor" from a chest in a haystack in Pravend ? ?
Edit: Or better yet, a NPC named Piconi who is a master blacksmith, only starts makig you a full plate armor, the exact same as in my avatar, after you do a high risk task, being in mid-end game. And when you complete the quest,you need to wait for the armor for some time also.
Just an idea ?
 
DanAngleland said:
...hopefully every significant feature should be virtually completed at this stage so it shouldn't be much of an issue anymore.
TaleWorlds very recently stated "The game is far from feature and content complete" in the Dev Blog that announced the Multiplayer Beta.

Let that sink in.

When I imagine what they were working on for 10 years:
186ayy.jpg
 
Shaxx said:
Further inspection of titles that took longer than 10 years to make, how many of them turned out successful/enjoyable and did not in some fashion spell the end of it's franchise or the studio that made it? The numbers here are not in TaleWorlds' nor Mount and Blade's favor.

I hate to admit it but he's not wrong.

However, I think the worst possible scenario that could come of this situation is a game that is essentially Warband with updated graphics and few more things to do than the overly repetitious world of vanilla WB. Granted that a decade in development for "Warband Plus" is a ridiculous idea to entertain; that potential reality would still mean that this game would be out and available to modders....

And wouldn't that in and of itself make it all worth while? Don't mistake me - I enjoyed many hours of vanilla Warband, but it's the modding community that created AWoIaF, Perisno, Prophecy of Pendor and so many more that are leagues better than the base game that TW put out. It's the modders that takes this game above and beyond for me, and it's the modders that will make this game worth a purchase no matter what state it is in on release.
 
The only thing that I am expecting from the Devs; AI Satisfaction.

We waited like 7 years they showed some game-play and details but the most important thing on this game; is the AI.
As a Multiplayer player I am also very excited about the Multiplayer Section and Competitive System.

Probably they will announce the release date on the up-coming days. I HOPE SO  :party:
 
Benjamin Bones said:
Shaxx said:
Further inspection of titles that took longer than 10 years to make, how many of them turned out successful/enjoyable and did not in some fashion spell the end of it's franchise or the studio that made it? The numbers here are not in TaleWorlds' nor Mount and Blade's favor.

I hate to admit it but he's not wrong.

However, I think the worst possible scenario that could come of this situation is a game that is essentially Warband with updated graphics and few more things to do than the overly repetitious world of vanilla WB. Granted that a decade in development for "Warband Plus" is a ridiculous idea to entertain; that potential reality would still mean that this game would be out and available to modders....

And wouldn't that in and of itself make it all worth while?
For TaleWorlds, economically? No, had they released Warband 2 with half the features of Bannerlord in 2014 and Bannerlord in 2018 with Bannerlord 2 a year in development, yes, same amount of work but two paydays and a third in progress.

That is unless TW gets financial compensation for game development from the Turkish government, then never releasing it is potentially very worth while for them... but they say they don't, then again they also say that development began in 2012, which is a lie... And in Turkey, at least as far as the government is concerned lying and gas-lighting are business as usual, not exactly the greatest of examples for it's enterprises to follow.

For us the end consumer I would say sure it would be worth it in some small fashion if they could pull off a release, it's not like we've spent these 10 years doing literally nothing else but waiting for the game, and the activities we did instead of playing a well managed release timeline of M&B titles had to have some value... albeit we wish at least some of it were spent on Warband 1.5 *ahem* Bannerlord.

The question is, will a Bannerlord release ever come to pass at all? It is in my opinion still an open question, at this rate either game development is an end unto itself financially or an addiction chasing perfection they cannot shake. Something will give eventually, you would think, the query being will the game be in a release candidate form when that happens or will it become vaporware because it isn't.

That might sound preposterous with open beta on the way but look at how many games never leave early access on Steam and just fester and die.
 
Shaxx said:
The question is, will a Bannerlord release ever come to pass at all? It is in my opinion still an open question, at this rate either game development is an end unto itself financially or an addiction chasing perfection they cannot shake. Something will give eventually, you would think, the query being will the game be in a release candidate form when that happens or will it become vaporware because it isn't.

That might sound preposterous with open beta on the way but look at how many games never leave early access on Steam and just fester and die.
The only way it won't ever release (in any form) is if the, as you say, "addiction chasing perfection" scenario comes true and Armagan is too ashamed to release a product he deems imperfect. I say this because they can always release into early access if they run out of money. Still, I think this is very unlikely because he's at least willing to put out the multiplayer beta.

As for a full release, well I don't really know what to say about that because there are many early access games which could pass as full release and vice versa.
 
The way I see it, Taleworlds has a similar problem to a company like Bethesda where they released one good game (warband/morrowind) almost by accident and the rest have been mediocre. Both companies have structural problems preventing them from producing the kind of punchy, well designed title people dreamt about when they thought of bannerlord back in 2015. Bethesda hires a lot of amateur developers and has very poor development practices, while taleworlds is located in a country with no game development history and thus a very small talent pool, and is run by a guy who caught lightning in a bottle some time in the past.

If you look at both morrowind and warband, their criticial acclaim was achieved by the skin of their teeth. Morrowind is held up almost entirely by its writing and worldbuilding which was the work of a couple of individuals. It has awful gameplay, even for the time.
Warband is a janky poorly coded wreck of a game that seems to only be playable as a result of some arcane Turkish magick. I'm not saying either game just happened by chance, but that the success of each game was well beyond what you would expect from companies run the way they are.

You also have to remember that when we see glaring problems with gameplay in blogs or videos, it's easy for us as individuals to see what needs to be done, but for a juggernaut organisation with some 100+ members it's infinitely harder. And if that one Glassdoor review is correct, then trying to get the management to do something beneficial to the development process while you're just an employee is nearly impossible

tl;dr I don't think it's feasible for taleworlds to make a game much better than warband.
 
If I'm being honest with myself, I don't particularly care for the base game. It's the modding that keeps me around. Bannerlord can suck, that's okay. I have faith in the modding community to produce some gems.

Piconi said:
Wait, Terco was in the beta?
 
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