Dev Blog 09/08/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_101_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>As development on Mount & Blade II: Bannerlord steadily proceeds, we are constantly looking at how best to allow players to interact with the game’s many features. One big change in this regard is the way that we are handling sieges. Sieges are key events in Mount & Blade games, and we are making great efforts to improve this aspect of the game in Bannerlord.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/121
 
Ra'Jiska said:
I do strongly agree with it.

Having a lot of corpses adds a lot to the immersion.
I'd even go further and say that it would be great if we could have interactions with corpses (like being able to hit them, having them to move upon hit, etc...).

I'm sure our fellow necrophiles would love these features  :fruity:

Iberian Wolf said:
This is shaping up rather nicely, thank you for the blog.

I'd really like to know more details about the starvation option though, because it's not fit for purpose in Warband...hopefully that will be a viable option in Bannerlord.

PS: Despite the weird lighting, I absolutely love the portraits - well done!

thank you for the blog.

how about infected corpses flung into the fortress by trebuchet?
plague let defenders dead even they choose to hunker down.

---------------------------------------------------------------
When siege, will the leader of defender launch a quests for:
1) trebuchet / weapons?
2) foods?
3) drugs?

--------------------------------------------------------------
i want to ask few question:
if i were business man, how can i get money and renown?

1) May i sell trebuchet / weapons for higher price in war area?
2) May i sell foods for higher price in starvation area?
3) May i sell drugs for higher price in sick area?

for me keep sent spy to let clans war each other, can i call it "INVESTMENT"?
 
Callum_TaleWorlds said:
Yes, we realise the lighting there isn't great and needs looking into... It is still a WIP. Thanks for pointing it out though.

我是中国玩家,Mount&Blade在中国有成千上万的粉丝,请不要低估中国玩家的购买力,《Total War:Three Kingdoms》就是例子。

我希望Taleworlds制作组不要沉浸在可怕、病态的完美主义中,请停止永无休止的添加新功能,这样做的后果是游戏难产,还有大批粉丝流失。我明白你们对游戏品质的追求,但这个世界上不存在至臻完美的游戏,许多优秀的游戏都在发售时遇到困难和批评,但他们很快就和玩家一起弥补了游戏的缺点,最后口碑销量双丰收。《Mount & Blade II: Bannerlord 》如果也这么做,那是最好的结果。

我个人的游戏时间超过3000小时,正因如此,我极其担心骑砍2如果继续这么下去会遭遇的可怕后果。这款游戏已经做了那么多年,无论是玩家情感,还是商业角度,今年下半年或明年年初都是最佳也是最后的发售时间。如果Taleworlds要把游戏拖到明年中旬或是后年。到那时《Mount & Blade II: Bannerlord 》会非常危险,画面过时、玩法不再吸引别人、过晚发售会造成灾难,请相信我。

请务必在科隆发布发售日期,跳票也可以,这是对苦等了7年的粉丝的一个交代,也是商业上的正确做法。

------------------------------------------------------------------------Software translation-------------------------------------------------------------------

I'm a Chinese gamer and Mount&Blade have thousands of fans here. Don't underestimate the buying power of Chinese players, like Total War:Three Kingdoms. :party:

I hope the Taleworlds teams don't indulge in horrible, morbid perfectionism, but stop adding new features endlessly, which can lead to difficult production and a massive fan base loss. I understand your pursuit of game quality, but there is no perfect game in this world. Many excellent games encountered difficulties and criticism when they were released, but they quickly made up for the shortcomings of the game together with players, and finally achieved double success in word of mouth and sales. It would be best if Mount & Blade II: Bannerlord did the same.

I personally play more than 3,000 hours, and because of that, I am extremely concerned about the dire consequences of riding and slashing 2 if it continues like this. The game has been around for so many years that the second half of this year or the beginning of next year is the best and final time to release, both emotionally and commercially. If Taleworlds drags it on to the middle of next year or the year after. By then, Mount & Blade II: Bannerlord will be very dangerous, with outdated graphics, no longer appealing gameplay, and a disaster if it's released too late, trust me.

Be sure to release the release date in cologne, and skip tickets will do, as a tribute to fans who have been waiting for seven years, as well as doing the right thing commercially. :ohdear:
 
zhangwenda said:
Callum_TaleWorlds said:
Yes, we realise the lighting there isn't great and needs looking into... It is still a WIP. Thanks for pointing it out though.

我是中国玩家,Mount&Blade在中国有成千上万的粉丝,请不要低估中国玩家的购买力,《Total War:Three Kingdoms》就是例子。

我希望Taleworlds制作组不要沉浸在可怕、病态的完美主义中,请停止永无休止的添加新功能,这样做的后果是游戏难产,还有大批粉丝流失。我明白你们对游戏品质的追求,但这个世界上不存在至臻完美的游戏,许多优秀的游戏都在发售时遇到困难和批评,但他们很快就和玩家一起弥补了游戏的缺点,最后口碑销量双丰收。《Mount & Blade II: Bannerlord 》如果也这么做,那是最好的结果。

我个人的游戏时间超过3000小时,正因如此,我极其担心骑砍2如果继续这么下去会遭遇的可怕后果。这款游戏已经做了那么多年,无论是玩家情感,还是商业角度,今年下半年或明年年初都是最佳也是最后的发售时间。如果Taleworlds要把游戏拖到明年中旬或是后年。到那时《Mount & Blade II: Bannerlord 》会非常危险,画面过时、玩法不再吸引别人、过晚发售会造成灾难,请相信我。

请务必在科隆发布发售日期,跳票也可以,这是对苦等了7年的粉丝的一个交代,也是商业上的正确做法。

------------------------------------------------------------------------Software translation-------------------------------------------------------------------

I'm a Chinese gamer and Mount&Blade have thousands of fans here. Don't underestimate the buying power of Chinese players, like Total War:Three Kingdoms. :party:

I hope the Taleworlds teams don't indulge in horrible, morbid perfectionism, but stop adding new features endlessly, which can lead to difficult production and a massive fan base loss. I understand your pursuit of game quality, but there is no perfect game in this world. Many excellent games encountered difficulties and criticism when they were released, but they quickly made up for the shortcomings of the game together with players, and finally achieved double success in word of mouth and sales. It would be best if Mount & Blade II: Bannerlord did the same.

I personally play more than 3,000 hours, and because of that, I am extremely concerned about the dire consequences of riding and slashing 2 if it continues like this. The game has been around for so many years that the second half of this year or the beginning of next year is the best and final time to release, both emotionally and commercially. If Taleworlds drags it on to the middle of next year or the year after. By then, Mount & Blade II: Bannerlord will be very dangerous, with outdated graphics, no longer appealing gameplay, and a disaster if it's released too late, trust me.

Be sure to release the release date in cologne, and skip tickets will do, as a tribute to fans who have been waiting for seven years, as well as doing the right thing commercially. :ohdear:

CaptainLee said:
Calradia is part of China since ancient times.
 
panem said:
zhangwenda said:
Callum_TaleWorlds said:
Yes, we realise the lighting there isn't great and needs looking into... It is still a WIP. Thanks for pointing it out though.

我是中国玩家,Mount&Blade在中国有成千上万的粉丝,请不要低估中国玩家的购买力,《Total War:Three Kingdoms》就是例子。

我希望Taleworlds制作组不要沉浸在可怕、病态的完美主义中,请停止永无休止的添加新功能,这样做的后果是游戏难产,还有大批粉丝流失。我明白你们对游戏品质的追求,但这个世界上不存在至臻完美的游戏,许多优秀的游戏都在发售时遇到困难和批评,但他们很快就和玩家一起弥补了游戏的缺点,最后口碑销量双丰收。《Mount & Blade II: Bannerlord 》如果也这么做,那是最好的结果。

我个人的游戏时间超过3000小时,正因如此,我极其担心骑砍2如果继续这么下去会遭遇的可怕后果。这款游戏已经做了那么多年,无论是玩家情感,还是商业角度,今年下半年或明年年初都是最佳也是最后的发售时间。如果Taleworlds要把游戏拖到明年中旬或是后年。到那时《Mount & Blade II: Bannerlord 》会非常危险,画面过时、玩法不再吸引别人、过晚发售会造成灾难,请相信我。

请务必在科隆发布发售日期,跳票也可以,这是对苦等了7年的粉丝的一个交代,也是商业上的正确做法。

------------------------------------------------------------------------Software translation-------------------------------------------------------------------

I'm a Chinese gamer and Mount&Blade have thousands of fans here. Don't underestimate the buying power of Chinese players, like Total War:Three Kingdoms. :party:

I hope the Taleworlds teams don't indulge in horrible, morbid perfectionism, but stop adding new features endlessly, which can lead to difficult production and a massive fan base loss. I understand your pursuit of game quality, but there is no perfect game in this world. Many excellent games encountered difficulties and criticism when they were released, but they quickly made up for the shortcomings of the game together with players, and finally achieved double success in word of mouth and sales. It would be best if Mount & Blade II: Bannerlord did the same.

I personally play more than 3,000 hours, and because of that, I am extremely concerned about the dire consequences of riding and slashing 2 if it continues like this. The game has been around for so many years that the second half of this year or the beginning of next year is the best and final time to release, both emotionally and commercially. If Taleworlds drags it on to the middle of next year or the year after. By then, Mount & Blade II: Bannerlord will be very dangerous, with outdated graphics, no longer appealing gameplay, and a disaster if it's released too late, trust me.

Be sure to release the release date in cologne, and skip tickets will do, as a tribute to fans who have been waiting for seven years, as well as doing the right thing commercially. :ohdear:

CaptainLee said:
Calradia is part of China since ancient times.

What's the matter
 
Good blog, the way siege works seems a lot more difficult now, I hope there is a good way to ease us into this.

- people complaining about textures and models
- people asking questions which never gets answered
- people referring to older blogs or changes which are now different
- people referring to other forum users
- people telling you the game is outdated/going to die before release
- people complaining that nothing new is shown

bonus one if the next blog is going to be released and someone pulls the where'sthemadafackingblog.png because that's so original and wanted by everyone.
 
Great Blog! Map looks charming, especially those tents...

1-I wanna ask that whether there are differences between siege equipment regarding to culture? (skin, modelling, specs ect.)

2-Are siege custom battles playable in Gamescom ?
 
What happens when the defenders run out of food do they starve to death or surrender? In the screenshot it appears that they have 0 food yet the siege is still going on.

What does the number 64101 under the image of the tower at the top of the screenshot mean?
 
Any siege info is always more than welcome. It's good to see that some much needed depth has been added to flesh these battles out. Siege weapons also look pretty good, it'll be amazing to see how they function in the hands-on battle. Do we get a sneak peek of this or of Skirmish Mode at Gamescom? It's just around the corner!

Bring on Bannerlord~  :party:
 
Very nice blog!!
I love everything I see and have no complaints whatsoever plus I have my wallet ready to buy the game which looks finished and ready for release... release.....release
 
I really dislike the UI for this. It looks like a mobile turn-based strategy got randomly displayed in the middle of the map.

Glad to hear the 'stances' thing is apparently gone, unless it's not what this blog means. I do wonder how much impact on the scene the wall damage will have.
 
Interesting blog.

I agree with some that the UI doesn’t fit (ie. the hp bars). It looks too overcrowded and unnatural.
But I’m assuming this is a placeholder as this seems to have been a recent development.
 
Interesting blog. Are siege artillery slots limited to four per side in every siege to fit all the action on the campaign map?

Previous videos showed animated sieges on the campaign map, with siege artillery moving and firing. If siege artillery is animated and every town/castle icon is unique, then catapults etc. will never fit perfectly on top of defending towers. I’d much rather have animation than static models that align to their towers.

This UI will help players assess the status of a siege while travelling on the campaign map, letting us choose the right time to intervene. Keep up the good work.  :grin:
 
The icons are great, I don't mind health bars and such, but can you answer this Callum: Can catapults still be used to tear down walls in the actual assault phase or not? I hope this isn't another removed feature.

EDIT: Because if this feature is also stripped down, that means MP siege will also not have it...
 
GiipaGips said:
The icons are great, I don't mind health bars and such, but can you answer this Callum: Can catapults still be used to tear down walls in the actual assault phase or not? I hope this isn't another removed feature.

EDIT: Because if this feature is also stripped down, that means MP siege will also not have it...

Blog 14 showed destructible merlons, not tearing down complete walls. I believe that breaches have always been made on the campaign map rather than in siege scenes. Destructible merlons add special effects without significantly changing the effectiveness of defending walls. Siege artillery in scenes has, as far as I am aware, always been primarily anti-personnel and counter-battery.
 
NPC99 said:
GiipaGips said:
The icons are great, I don't mind health bars and such, but can you answer this Callum: Can catapults still be used to tear down walls in the actual assault phase or not? I hope this isn't another removed feature.

EDIT: Because if this feature is also stripped down, that means MP siege will also not have it...



Blog 14 showed destructible merlons, not tearing down complete walls. I believe that breaches have always been made on the campaign map rather than in siege scenes. Destructible merlons add special effects without significantly changing the effectiveness of defending walls. Siege artillery in scenes has, as far as I am aware, always been primarily anti-personnel and counter-battery.

I expected that maybe after 3 years this feature would be expanded upon to also include the walls themselves. Seems I was wrong.
 
Don't like the idea of losing troops in my army to siege weapons before the battle starts tbh. If I am going to have men die I at least want to see it instead of just starting the battle with a smaller army after watching little catapult animations.
 
GiipaGips said:
I expected that maybe after 3 years this feature would be expanded upon to also include the walls themselves. Seems I was wrong.
There's a difference between accusing them of removing existing feature and hoping a feature would be in.

IMO, tearing walls down is better left for the campaign map as you really need to invest a lot of time for that. That being said, I hope that low level, wooden palisades can be broken down in-scene, but I doubt it is the case.
 
LordTheodore said:
What happens when the defenders run out of food do they starve to death or surrender? In the screenshot, it appears that they have 0 food yet the siege is still going on.

What does the number 64101 under the image of the tower at the top of the screenshot mean?

I'd say, that separate features on the campaign map are not finished yet, and/or they are still very much unbalanced aka at some places the numbers go crazy and go off the charts. I think the reason why we had to wait so much for this "siege part 2" blog is that this feature has just been finished, they weren't able to show it before.

The time we have to wait to build siege engines, use them, repair then etc... is not syncronised with the amount of stored food and the food consumption speed of the castle yet. The siege engines are still too slow and compared to that food runs out too fast. If this part of the sieges has just been implemented then naturally it still needs polishing.

The "64101", or "the image of the tower" might refer to the fortification level or the number of troops you can garrison in the castle I am not sure, only about the thing I said in the beginning. If you implement a new feature it can mess up the balance of those already existing in the current state of the game, thus creating off the charts numbers in the economic system running behind the campaign map.


This new thing looks good tho, really wish to try it out one day  :wink:

"The game shows hit point bars on siege engines and wall sections so players can follow the development of the ranged duel, can pull back damaged machines to reserve, and put them back to the frontline when needed."

I can see round fields for the rams and towers but not for the others. Shouldn't there be square fields behind the front line then, where you can literally "pull back" or "place back" your machines to preserve or repair them? Where you can see them behind, they are just not in front of the enemy.
 
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