Author Topic: Dev Blog 09/08/19  (Read 9567 times)

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KhergitLancer99

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Re: Dev Blog 09/08/19
« Reply #15 on: August 09, 2019, 02:22:00 AM »
Catapults on the walls look strange. Models do not fit on towers.
Everything else is cool

Another nice thing I noticed in the ss is that AI focuses on trebutchets since they are the ones damaged, nice !!!

This means AI can understand which siege engine is the most dangeous.

Ettenrocal

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Re: Dev Blog 09/08/19
« Reply #16 on: August 09, 2019, 02:23:21 AM »
Those skins tones are making me laugh cause i passed last days to make mid eastern faces
(click to show/hide)

And i had problems to set tone of skin, i see i'm not the only ahahah :mrgreen:

(click to show/hide)

Otherwise the blog was interesting ! That was the way i imagined sieges, use catapults all day long until you make a breach and you can assault !
 
« Last Edit: August 09, 2019, 09:37:54 AM by Ettenrocal »

FBohler

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Re: Dev Blog 09/08/19
« Reply #17 on: August 09, 2019, 02:23:26 AM »
Wow, great blog, great news!  :party:

I would probably hide my tent behind other lords so it wont get raided in a sally out  :lol:

Coward  :lol:
Nitpickers gonna nitpick.
Video games aren't perfect counterparts of reality.

JuanNieve

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Re: Dev Blog 09/08/19
« Reply #18 on: August 09, 2019, 03:36:08 AM »
Maybe the developers could add the options for our troops to act as sappers and create tunnels to tear down the walls. This would have the advantage of being cheaper than siege weapons, but we would lose more soldiers during the operation.

Hashire sori yo kaze no you ni tsukimihara wo Padoru Padoru~

Roccoflipside

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Re: Dev Blog 09/08/19
« Reply #19 on: August 09, 2019, 03:58:03 AM »
So does this replace the "stances" or whatever it was from the last siege blog? The one where attacker and defender picked a stance, aggressive, patient, or in between, and it was basically Rock Paper Scissors? If so cool, because that seem lackluster and, tbh, boring. If not, how does this coincide with the other system?

Over all lookin good. I'm glad to see that the attacker's siege weapons can be damaged by the defenders, looking forward some drawn out, intense fighting over castles!

I think the "auto target" only applies to the campaign map portion, as it said they would target the nearest siege engine or army, depending on te type of engine you're using.

Also I'm pretty sure the towers and Rams aren't the only engines available in-scene, they just don't serve a purpose in the campaign map portion.


One last question, are there still ladders at the base of the walls we can raise like in the old siege trailer? Or are those gone now?
I'd even go further and say that it would be great if we could have interactions with corpses
I'm sure our fellow necrophiles would love these features  :fruity:
:lol: :lol: :lol:

panem

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Re: Dev Blog 09/08/19
« Reply #20 on: August 09, 2019, 04:47:04 AM »
I do strongly agree with it.

Having a lot of corpses adds a lot to the immersion.
I'd even go further and say that it would be great if we could have interactions with corpses (like being able to hit them, having them to move upon hit, etc...).

I'm sure our fellow necrophiles would love these features  :fruity:

This is shaping up rather nicely, thank you for the blog.

I'd really like to know more details about the starvation option though, because it's not fit for purpose in Warband...hopefully that will be a viable option in Bannerlord.

PS: Despite the weird lighting, I absolutely love the portraits - well done!

thank you for the blog.

how about infected corpses flung into the fortress by trebuchet?
plague let defenders dead even they choose to hunker down.

---------------------------------------------------------------
When siege, will the leader of defender launch a quests for:
1) trebuchet / weapons?
2) foods?
3) drugs?

--------------------------------------------------------------
i want to ask few question:
if i were business man, how can i get money and renown?

1) May i sell trebuchet / weapons for higher price in war area?
2) May i sell foods for higher price in starvation area?
3) May i sell drugs for higher price in sick area?

for me keep sent spy to let clans war each other, can i call it "INVESTMENT"?
« Last Edit: August 09, 2019, 04:57:50 AM by panem »
difference from slave,  Anti-hero without their own village, they leave you,
their own village under attacked, they betray and to be your enemy,
their own village better than you, they will think how to take over your's

zhangwenda

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Re: Dev Blog 09/08/19
« Reply #21 on: August 09, 2019, 04:57:35 AM »
Yes, we realise the lighting there isn't great and needs looking into... It is still a WIP. Thanks for pointing it out though.

我是中国玩家,Mount&Blade在中国有成千上万的粉丝,请不要低估中国玩家的购买力,《Total War:Three Kingdoms》就是例子。

我希望Taleworlds制作组不要沉浸在可怕、病态的完美主义中,请停止永无休止的添加新功能,这样做的后果是游戏难产,还有大批粉丝流失。我明白你们对游戏品质的追求,但这个世界上不存在至臻完美的游戏,许多优秀的游戏都在发售时遇到困难和批评,但他们很快就和玩家一起弥补了游戏的缺点,最后口碑销量双丰收。《Mount & Blade II: Bannerlord 》如果也这么做,那是最好的结果。

我个人的游戏时间超过3000小时,正因如此,我极其担心骑砍2如果继续这么下去会遭遇的可怕后果。这款游戏已经做了那么多年,无论是玩家情感,还是商业角度,今年下半年或明年年初都是最佳也是最后的发售时间。如果Taleworlds要把游戏拖到明年中旬或是后年。到那时《Mount & Blade II: Bannerlord 》会非常危险,画面过时、玩法不再吸引别人、过晚发售会造成灾难,请相信我。

请务必在科隆发布发售日期,跳票也可以,这是对苦等了7年的粉丝的一个交代,也是商业上的正确做法。

------------------------------------------------------------------------Software translation-------------------------------------------------------------------

I'm a Chinese gamer and Mount&Blade have thousands of fans here. Don't underestimate the buying power of Chinese players, like Total War:Three Kingdoms. :party:

I hope the Taleworlds teams don't indulge in horrible, morbid perfectionism, but stop adding new features endlessly, which can lead to difficult production and a massive fan base loss. I understand your pursuit of game quality, but there is no perfect game in this world. Many excellent games encountered difficulties and criticism when they were released, but they quickly made up for the shortcomings of the game together with players, and finally achieved double success in word of mouth and sales. It would be best if Mount & Blade II: Bannerlord did the same.

I personally play more than 3,000 hours, and because of that, I am extremely concerned about the dire consequences of riding and slashing 2 if it continues like this. The game has been around for so many years that the second half of this year or the beginning of next year is the best and final time to release, both emotionally and commercially. If Taleworlds drags it on to the middle of next year or the year after. By then, Mount & Blade II: Bannerlord will be very dangerous, with outdated graphics, no longer appealing gameplay, and a disaster if it's released too late, trust me.

Be sure to release the release date in cologne, and skip tickets will do, as a tribute to fans who have been waiting for seven years, as well as doing the right thing commercially. :ohdear:

NSQZR

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Re: Dev Blog 09/08/19
« Reply #22 on: August 09, 2019, 04:59:39 AM »
I can't find blogs in Russian,although they used to be!They still write in Russian?

panem

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Re: Dev Blog 09/08/19
« Reply #23 on: August 09, 2019, 05:16:06 AM »
(click to show/hide)

Calradia is part of China since ancient times.
difference from slave,  Anti-hero without their own village, they leave you,
their own village under attacked, they betray and to be your enemy,
their own village better than you, they will think how to take over your's

zhangwenda

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Re: Dev Blog 09/08/19
« Reply #24 on: August 09, 2019, 05:41:12 AM »
(click to show/hide)

Calradia is part of China since ancient times.

What's the matter

Blead

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Re: Dev Blog 09/08/19
« Reply #25 on: August 09, 2019, 05:44:09 AM »
Good blog, the way siege works seems a lot more difficult now, I hope there is a good way to ease us into this.

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Hulagu

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Re: Dev Blog 09/08/19
« Reply #26 on: August 09, 2019, 06:36:30 AM »
Great Blog! Map looks charming, especially those tents...

1-I wanna ask that whether there are differences between siege equipment regarding to culture? (skin, modelling, specs ect.)

2-Are siege custom battles playable in Gamescom ?

LordTheodore

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Re: Dev Blog 09/08/19
« Reply #27 on: August 09, 2019, 06:44:12 AM »
What happens when the defenders run out of food do they starve to death or surrender? In the screenshot it appears that they have 0 food yet the siege is still going on.

What does the number 64101 under the image of the tower at the top of the screenshot mean?

Footbeard

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Re: Dev Blog 09/08/19
« Reply #28 on: August 09, 2019, 06:51:32 AM »
Any siege info is always more than welcome. It's good to see that some much needed depth has been added to flesh these battles out. Siege weapons also look pretty good, it'll be amazing to see how they function in the hands-on battle. Do we get a sneak peek of this or of Skirmish Mode at Gamescom? It's just around the corner!

Bring on Bannerlord~  :party:

Ironking

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Re: Dev Blog 09/08/19
« Reply #29 on: August 09, 2019, 07:17:00 AM »
Very nice blog!!
I love everything I see and have no complaints whatsoever plus I have my wallet ready to buy the game which looks finished and ready for release... release.....release