Author Topic: [LSP][Anim] Dynamic Props v1.1  (Read 1223 times)

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Mark7

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[LSP][Anim] Dynamic Props v1.1
« on: August 05, 2019, 02:48:19 PM »


[LSP]Dynamic Props

This pack replace some native props for new, with animation.

Download: DynamicProps v1.1
(installation inside)

Additional information:
(click to show/hide)


Changelog:
1.1
- Added animated props:
# arabian_tent
# arabian_tent_b


Previous versions
(click to show/hide)


You can use it without asking for my permission. Just remember to:
- use it for non-commercial purposes
- give credit

« Last Edit: November 04, 2019, 12:49:53 PM by Mark7 »

Antonis

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Re: [LSP] Dynamic Props
« Reply #1 on: August 05, 2019, 03:00:47 PM »
Very cool, thanks!

[Bcw]Btm_Earendil

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Re: [LSP] Dynamic Props
« Reply #2 on: August 05, 2019, 03:19:40 PM »
Thanks for your work here!
"If we hit that bullseye, the rest of the dominoes will fall like a house of cards. Checkmate."

- Zapp Brannigan, When Aliens Attack

Garedyr

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Re: [LSP] Dynamic Props
« Reply #3 on: August 05, 2019, 04:09:09 PM »
Splendid! Thanks for sharing!

DoubleBread

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Re: [LSP] Dynamic Props
« Reply #4 on: August 05, 2019, 05:16:47 PM »
Sorry for being a nuisance for asking this question, but I'm completely new to these things and I struggle to find the location of these .py files. I only have them in Diplomacy mod folder source, but where is it in Native?

kalarhan

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Re: [LSP] Dynamic Props
« Reply #5 on: August 05, 2019, 05:18:39 PM »
Sorry for being a nuisance for asking this question, but I'm completely new to these things and I struggle to find the location of these .py files. I only have them in Diplomacy mod folder source, but where is it in Native?

https://forums.taleworlds.com/index.php/topic,240255.0.html
https://www.taleworlds.com/en/Games/Warband/Download

DoubleBread

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Re: [LSP] Dynamic Props
« Reply #6 on: August 05, 2019, 06:14:03 PM »
Sorry for being a nuisance for asking this question, but I'm completely new to these things and I struggle to find the location of these .py files. I only have them in Diplomacy mod folder source, but where is it in Native?

https://forums.taleworlds.com/index.php/topic,240255.0.html
https://www.taleworlds.com/en/Games/Warband/Download
Thank you once again.

raqqa

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Re: [LSP] Dynamic Props
« Reply #7 on: August 06, 2019, 08:36:56 AM »

Mark7

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Re: [LSP] Dynamic Props
« Reply #8 on: August 06, 2019, 02:25:02 PM »
Update v1.1


- Added arabian_tent, arabian_tent_b animations.
(click to show/hide)

The Bowman

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Re: [LSP] Dynamic Props [UPDATED]
« Reply #9 on: August 06, 2019, 02:28:13 PM »
That is absolutely amazing. Very good stuff.
Coming soon since 2012. Click on the picture below to expand your expectations.


Native Scene Replacement Pack.
New release (30.12.2018).

HyperCharge

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Re: [LSP] Dynamic Props [UPDATED]
« Reply #10 on: August 06, 2019, 05:26:22 PM »
Thank you! They are looking awesome :D

Swyter

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Re: [LSP] Dynamic Props [UPDATED]
« Reply #11 on: August 07, 2019, 12:28:41 AM »
The secondary motion is really well made, Mark. Really impressive how we ended up having vertex animation support so late in the RGL engine lifecycle.
Merlkir pointed me here, maybe we'll end up using this in TLD. But that's probably something InVain will have to decide. Anyway, super neat. :party:

Mark7

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Re: [LSP] Dynamic Props [UPDATED]
« Reply #12 on: August 07, 2019, 02:28:26 PM »
Thanks, I would be happy to play TLD with this. :D

I found a minor bug that I will fix in the near future.
(click to show/hide)
arabian_tent_b clipping by te ground, i need a little bit to elevate the cloth.

InVain

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Re: [LSP] Dynamic Props [UPDATED]
« Reply #13 on: August 07, 2019, 03:36:34 PM »
Yeah, these are really nice! Actually, we already have a similar effect for some props that's achieved via Swyter's wavy banner shader, but it's harder to notice and not as accurate as your way of doing it.

I feel like your props are waving just a bit too much. Like on a very windy day. I understand you can change the interval in the prop script, but I'm thinking of the amplitude, ie the maximum distance over which the vertices move. Do you think you could make a version with less movement, or would that be too much of a hassle?

Mark7

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Re: [LSP] Dynamic Props [UPDATED]
« Reply #14 on: August 07, 2019, 04:13:19 PM »
Yes, I did the average amplitude. Smaller movements are not particularly visible.
Now I am working on another OSP, but I think that I will release an update for 3 conditions of wind, strong, medium and weak, so that you can bind animations to "Global Wind".