Author Topic: Dev Blog 01/08/19  (Read 17574 times)

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MulticastOgre

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Re: Dev Blog 01/08/19
« Reply #15 on: August 01, 2019, 10:27:55 PM »
Are units passing into each other?The enemy shield enters the man's hull?The immunity limit can be slightly increased maybe :(
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AnthonyStarkofWinterfell

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Re: Dev Blog 01/08/19
« Reply #16 on: August 01, 2019, 10:29:13 PM »
Never really cared for multiplayer but this does look fun.

Piconi

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Re: Dev Blog 01/08/19
« Reply #17 on: August 01, 2019, 10:30:01 PM »
 Clipping should be fixed first and foremost, that shield with javelin bag clipping is just awfull . . . helmets with armor also ugly but not as much.
« Last Edit: August 01, 2019, 11:01:11 PM by Piconi »

Noudelle

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Re: Dev Blog 01/08/19
« Reply #18 on: August 01, 2019, 10:31:00 PM »
One thing I really don't like is how your damage/kill log is placed right on top of your character.
(click to show/hide)
Please let us turn this off. There's already a damage log at the bottom left and a kill log at the top right. I don't need the same thing cluttering up the screen exactly where it shouldn't.

Edit: Nice.
« Last Edit: August 01, 2019, 10:34:14 PM by Noudelle »

Callum_TaleWorlds

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Re: Dev Blog 01/08/19
« Reply #19 on: August 01, 2019, 10:33:34 PM »
One thing I really don't like is how your damage/kill log is placed right on top of your character.
(click to show/hide)

You can turn elements of the HUD off, although you might be right in that its current placement could be looked at and adjusted if you still wanted to see it on screen.

Eommir

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Re: Dev Blog 01/08/19
« Reply #20 on: August 01, 2019, 10:48:19 PM »
What about supportive classes? Like in mod "Napoleonic wars"? Maybe even a healer?)

Noudelle

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Re: Dev Blog 01/08/19
« Reply #21 on: August 01, 2019, 10:48:39 PM »
Something else that's been bothering me for a while: The shield blocking animation looks very stiff and unnatural. I know the animation is different depending on which direction the user is looking in when initiating, but I just don't think it looks good.
It also seems as if the animation isn't affected by looking up or down after initiating like in Warband. Which I think contributes to the stiff look.
« Last Edit: August 01, 2019, 11:28:14 PM by Noudelle »

Fietta

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Re: Dev Blog 01/08/19
« Reply #22 on: August 01, 2019, 10:58:56 PM »
Looks fantastic.
 

White Snake

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Re: Dev Blog 01/08/19
« Reply #23 on: August 01, 2019, 10:59:43 PM »
gimme that copy right now

Davic

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Re: Dev Blog 01/08/19
« Reply #24 on: August 01, 2019, 10:59:59 PM »
It would be nice to see more blogs like this every once in awhile. MP looks improved since we saw it last, there's still a few rough spots but hopefully those will be fixed as the beta continues.

Viper247

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Re: Dev Blog 01/08/19
« Reply #25 on: August 01, 2019, 11:01:49 PM »
Thanks Callum, worth the extra week. Two things:
   In my opinion the spectacle helm on the huskarl (from the class system blog) has far too large spectacles and looks silly. Is there other versions of that helmet with smaller spectacles or is that the only kind?
   I would really like to see a system (like in some warband mods) for designing/customising your own banner in game, is that already implemented in game or planned?

Styo

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Re: Dev Blog 01/08/19
« Reply #26 on: August 01, 2019, 11:05:31 PM »
This looks very good. Good thing I upgraded my PC.
Ugly Since v.500 (Warband)
Uglier Since v0.2.1 (Bannerlord)

Skot the Sanguine

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Re: Dev Blog 01/08/19
« Reply #27 on: August 01, 2019, 11:29:55 PM »
How are the feedbacks from players? I know it's a weird question but are you satisfied with current feedback :)

We clearly still have a lot of work to do, but the feedback we have received so far is making that work a lot easier. :)

Glad to hear that it is making it easier.

I remember during Warband's beta test how challenging it was to balance factions.  Every little change or tweak could allow for some unforeseen dominance of one faction over another despite perhaps being balanced with the rest.  It was like trying to plug 6 holes in a boat with 5 fingers...and I was only a tester, I can only imagine what it was like for the dev's.

WolfeeD43

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Re: Dev Blog 01/08/19
« Reply #28 on: August 01, 2019, 11:30:39 PM »
"Unedited Game play " Well here will be a cool 5min clip
*21min worth of litty game play*
:DDDD

Noudelle

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Re: Dev Blog 01/08/19
« Reply #29 on: August 01, 2019, 11:31:42 PM »