Hi guys,
so as described, my idea for a Werewolf game that should ideally be the equivalent of a "daily chess problem", meaning that the real game starts at the lynch or lose situation and we try to "solve" the game based on the info we have. The game can then end either with a wolf victory, or play itself out if the innocents manage to get a decent lynch.
Now while that sounds appealing (at least to me), the tricky part is where to get the information that the players have at that stage. If I distribute it to them, my information might be skewed in one way or another, and thus one side or the other might be at an advantage. Also, as much as I can say "you did this on day 1 and day 2", it's hard to hold people accountable for something they never really did. Discussions would inevitably end up like "what do I know why I did that, I didn't do it". The alternative would be heavy RPing, but that's not really WW anymore.
Soot mentioned something about skills or items to help gather information, but that would not really be a game at lylo, but just a one-day game with the potential to either win or lose that day. Not quite what I had in mind.
Here's my idea for the moment: you know all those sports games (or whatnot), that have you play like 82 regular season games before you even get to the playoffs? Now if you don't want to hand in all your life to do so, you need to start simming those games, and that's what I had in mind here.
What if we say the first days and nights of the game run in ultra-high-speed (as much as its possible on a forum with people from different timezones), so 24 rl hours a day. The clue is: no discussion ALLOWED, only votes. The only exception would be "claims", so on day 2 one could say "Claim: Seer. Player X = Wolf" or something like that, thus making a claim that he's a seer that has scanned another person that turned out to be a wolf. Others can believe it, or not, or make counter-claims (same formula), whatever. Nights follow a similar formula, even though I'm considering allowing a minimum of discussion there to come to a consensus. Again, 24hrs max. Once the game hits lynch or lose, we turn off cruise control and drive manually, meaning a full length day to discuss and decide. The difference to starting with just this is, that despite there being no discussion, we still have people voting this way or that way, and thus something we can hold them accountable for.
I could also imagine very simple LoS systems, like literally just giving us three (or whatever, depends on the size of the game) names they suspect, e.g. "LOS: Xardob, Bodrax, Zardoz", possibly with colors if you wanna go fancy, so again we've got something to hold people accountable to, so when the "real" game starts at lynch or lose, we're not just fishing in the dark.
Thoughts? Suggestions? Wanna sign up? Let me know, would be cool to have a few people (7 would be great, for starters) to give this a shot. In a 7 player game we should be hitting lylo after 4 real life days, add to that another 4-5 days for the game itself, and altogether we're looking at something that would take less than two weeks to play out from start to finish, and half of the time you wouldn't even have to read or write a lot
Last, but not least, it'd be interesting to see about one of my theories...that too much discussion dilutes the game. Who knows, maybe you'll have all the wolves eliminated within two days without ever reaching lylo. I think it's worth a try, at least for that alone
Sign-up:
1. Rocco
2. Vieira
3. Hamlet
4. Lupo
5. Jock
6. Dickus
7.
so as described, my idea for a Werewolf game that should ideally be the equivalent of a "daily chess problem", meaning that the real game starts at the lynch or lose situation and we try to "solve" the game based on the info we have. The game can then end either with a wolf victory, or play itself out if the innocents manage to get a decent lynch.
Now while that sounds appealing (at least to me), the tricky part is where to get the information that the players have at that stage. If I distribute it to them, my information might be skewed in one way or another, and thus one side or the other might be at an advantage. Also, as much as I can say "you did this on day 1 and day 2", it's hard to hold people accountable for something they never really did. Discussions would inevitably end up like "what do I know why I did that, I didn't do it". The alternative would be heavy RPing, but that's not really WW anymore.
Soot mentioned something about skills or items to help gather information, but that would not really be a game at lylo, but just a one-day game with the potential to either win or lose that day. Not quite what I had in mind.
Here's my idea for the moment: you know all those sports games (or whatnot), that have you play like 82 regular season games before you even get to the playoffs? Now if you don't want to hand in all your life to do so, you need to start simming those games, and that's what I had in mind here.
What if we say the first days and nights of the game run in ultra-high-speed (as much as its possible on a forum with people from different timezones), so 24 rl hours a day. The clue is: no discussion ALLOWED, only votes. The only exception would be "claims", so on day 2 one could say "Claim: Seer. Player X = Wolf" or something like that, thus making a claim that he's a seer that has scanned another person that turned out to be a wolf. Others can believe it, or not, or make counter-claims (same formula), whatever. Nights follow a similar formula, even though I'm considering allowing a minimum of discussion there to come to a consensus. Again, 24hrs max. Once the game hits lynch or lose, we turn off cruise control and drive manually, meaning a full length day to discuss and decide. The difference to starting with just this is, that despite there being no discussion, we still have people voting this way or that way, and thus something we can hold them accountable for.
I could also imagine very simple LoS systems, like literally just giving us three (or whatever, depends on the size of the game) names they suspect, e.g. "LOS: Xardob, Bodrax, Zardoz", possibly with colors if you wanna go fancy, so again we've got something to hold people accountable to, so when the "real" game starts at lynch or lose, we're not just fishing in the dark.
Thoughts? Suggestions? Wanna sign up? Let me know, would be cool to have a few people (7 would be great, for starters) to give this a shot. In a 7 player game we should be hitting lylo after 4 real life days, add to that another 4-5 days for the game itself, and altogether we're looking at something that would take less than two weeks to play out from start to finish, and half of the time you wouldn't even have to read or write a lot
Last, but not least, it'd be interesting to see about one of my theories...that too much discussion dilutes the game. Who knows, maybe you'll have all the wolves eliminated within two days without ever reaching lylo. I think it's worth a try, at least for that alone
Sign-up:
1. Rocco
2. Vieira
3. Hamlet
4. Lupo
5. Jock
6. Dickus
7.