One of the few things which I thought was severely lacking in SP warband when creating a kingdom is the lack of uniqueness for your own kingdom. What I'd like to see is the possibility to create your own 'custom troops' for you and your vassals which would recruit. How would such work?
- Well there are a few things which would be done because I know of the limitations there. Firstly, depending on what culture you make your kingdom will depend on what pool of items you can use to form your units. With the addition of items which aren't really connected to a certain faction/culture (capes and the like).
- You should have each unit have a certain amount of money assigned to each unit which you can decide what armour and weapons you can assign to the unit. (So you can't put crazy high armour on peasants). As well as such, perhaps in the terms of experience and attributes, you can choose from a selection of options which would give you the attributes of that general class so the player wouldn't be overwhelmed with all the different options and the units can be balanced well with the player and the other factions.
- Lastly, with the way with how recruitment would work? There are several ways which such could be done. Perhaps you could convince other recruiters to change their gearing to your recruitment and units. This could be done with coins or maybe quests which you'd have to do. Maybe you could limit it to depending on the culture your kingdom, this would be the only recruiters which could be convinced to recruit your own troop types. Something which could have more thinking on.
Let me know what you all think, a lot of questions but it could end up being an amazing addition and feature, especially for mid-end game.
- Well there are a few things which would be done because I know of the limitations there. Firstly, depending on what culture you make your kingdom will depend on what pool of items you can use to form your units. With the addition of items which aren't really connected to a certain faction/culture (capes and the like).
- You should have each unit have a certain amount of money assigned to each unit which you can decide what armour and weapons you can assign to the unit. (So you can't put crazy high armour on peasants). As well as such, perhaps in the terms of experience and attributes, you can choose from a selection of options which would give you the attributes of that general class so the player wouldn't be overwhelmed with all the different options and the units can be balanced well with the player and the other factions.
- Lastly, with the way with how recruitment would work? There are several ways which such could be done. Perhaps you could convince other recruiters to change their gearing to your recruitment and units. This could be done with coins or maybe quests which you'd have to do. Maybe you could limit it to depending on the culture your kingdom, this would be the only recruiters which could be convinced to recruit your own troop types. Something which could have more thinking on.
Let me know what you all think, a lot of questions but it could end up being an amazing addition and feature, especially for mid-end game.