Dev Blog 18/07/19

Users who are viewing this thread

[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_99_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Mount & Blade II: Bannerlord is a rags to riches adventure that encourages players to forge their own path through Calradia to climb to the top of the social ladder. How, or even if, they get there is completely down to their own choices and actions within the game. In previous Mount & Blade games, this rise to power revolves around a single character, but with the introduction of permanent death and clans in Bannerlord – two new features that work hand in hand to create a deeper, more immersive experience – some of the focus needed to shift slightly away from the exploits of an individual character. This is where the topic of this week’s blog steps to the fore: renown.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/119
 
This looks pretty cool, I guess that some might think that the tiering system is too linear, but I would view it as a way that the game responds more to your actions, rather than simply "I know your name, and I imagine many a  widow does too."

Thank you, Callum, very cool!
 
This looks like a good feature.  It never made sense to me that a faction would hire the player as a leader of a mercenary band without the player first having renown and higher relationship with the faction.
 
AmateurHetman said:
Interesting that it’s clan renown and not individual. What if we want to be a lone traveler with no connections?

From the screen shot it looks like its just the player and their companions in the clan so maybe you can be a clan of one?
 
With each tier that the clan reaches, they are rewarded with an additional party slot, an increased companion limit, and additional caravans that can work under the clan’s tutelage.

One party slot per tier progression sounds slow. How will this work where a clan is attempting to build its own kingdom? You win a siege but can't claim ownership of the castle/town because your lack of renown limits the number of parties you can control??? [EDIT - as Rabies points out, these parties are warbands not fiefs!]

Hopefully, Playerland Clan is merely a default name that players can change to something more acceptable.

In the screenshot, both companions are described as 'going to a point'. That description is remarkably uninformative - seems equivalent to just saying travelling somewhere.


Ettenrocal said:
You need to be in a clan to be a mercenary ? Why ?

I suspect factions only employ mercenary clans, not individual mercenaries. Presumably also why minor faction mercenary companies are single clans.

KxP0e.jpg

dX1Zn.jpg
 
I'm not sold on the hardcap of things like parties or caravans, because should be other things such as money and manpower which limit those things at each stage of your game. Or if a faction is really desperate for manpower in a war, they should not be so picky as to say "pffft get your clan rank up then we'll talk". At least it looks like progression has improved 10x over from Warband. It will be really
nice working toward these things. Also good to sorta hear about how the mercenary factions.

Thanks for answering so many questions in discord Callum. Not a bad Thursday  :fruity:
NPC99 said:
Hopefully, Playerland Clan is merely a default name that players can change to something more acceptable.
Apparently this is the game Callum was playing, so it sounds likely that he made the name the same way I name my faction NoobLand :razz:
 
This blog is important cause of how game mechanics are intented. But i am not sure about arbitrary level up mechanics and limitations :grin: Hope we can micro manage more, like Warband companion system looks more complicated(that not everybody is good together)  :mrgreen:
 
vicwiz007 said:
NPC99 said:
Hopefully, Playerland Clan is merely a default name that players can change to something more acceptable.
Apparently this is the game Callum was playing, so it sounds likely that he made the name the same way I name my faction NoobLand :razz:

The 2018 Gamescom demo Encyclopaedia listed Playerland as a clan, so I'm sure it's the default name as opposed to Callum's sense of humour.  :grin:

NPC99 said:
The Bannerlord Encyclopeadia in the Gamescom demo listed 89 clans:

8 Aserai clans
7 Battania clans
8 Kuzait clans
8 Sturgia clans
10 Vlandia clans
7 Northern Empire clans
8 Southern Empire clans
10 Western Empire clans
6 Bandit types (same as Warband)
1 Playerland - the player starts with his own clan
1 Neutral - unaffiliated NPCs/civilians?
1 Test clan
14 Minor Factions

The minor factions were:

Beni Zilal - back-alley thieves & enemies of the Aserai
Brotherhood of the Woods - enemies of Vlandia
Company of the Golden Boar - a mercenary company associated with Vlandia
Eleftheroi - cossack enemies of the Empire
Embers of the Flame - enemies of the Empire
Forrest People (Sons of the Forest in Dev blogs) - Finnic tribes & enenies of Sturgia
Ghilman - a brotherhood of slave soldiers or Mamluks associated with the Aserai
Hidden Hand - a rural mafia & enemies of the Empire
Jawwal - Bedouin enemies of the Aserai
Karakhuzaits - traditional steppe tribe & enemies of Khuzait
Lake Rats - enemies of Sturgia
Legion of the Betrayed - a mercenary company formed from a disbanded Empire Legion
Skolderbrotva - Nord/Jomsviking mercenary brotherhood associated with Sturgia
Wolfskins - Fianna enemies of Battania

One of the minor factions mentioned in the Dev blogs, which wasn't listed was the Nord Varangian guard of the dead Emperor, which turned into a mercenary company. Unless this is also the Skolderbrotva which the Dev blogs associated with Sturgia.
The other was the Watchers or Akritai from the Empire's borders. Were they renamed Embers of the Flame?
 
I wonder if the player will have to earn all the renown by themselves or if they have other family members doing their own thing.
 
@NPC99 Well ok perhaps you win this round, but I'm sure you will be able to rename it from this either way. For TW to force your clan name to be Playerland... it's not much of a realistic concern for me  :lol:
 
supersaiyan121 said:
I wonder if the player will have to earn all the renown by themselves or if they have other family members doing their own thing.

Clan members can earn renown for their clan by performing a number of actions, such as completing quests, winning battles, or competing in tournaments. By acting in the name of their clan, they are effectively increasing the fame of the clan as a whole.

Every members actions count. Companions can be clan members without being family or related to the player. I just hope that Bannerlord's renown doesn't have that Warband feature where renown automatically reduced over time, forcing players to pedal fast topping it up. Especially if the Warband style auto-reduction is multiplied by the number of clan members.  :cry:
 
FBohler said:
It's a video game, so there will always be hard limits, even if they're well hid under the hood.
That's not the point. These hard limits feel artificial and inorganic. Yes even with soft limits there is a limit realistically but it is not dictated by some rule which doesn't allow it just because you don't have points in some unrelated system. Having fame determine how many caravans you can have (for example) makes no sense. That doesn't mean it won't work well for progression though. I actually don't mind it, just sayin.
 
vicwiz007 said:
Having fame determine how many caravans you can have (for example) makes no sense. That doesn't mean it won't work well for progression though. I actually don't mind it, just sayin.

Unless gaining money also gains you renown?
 
Thanks Callum.  I like how this sounds but I am wondering how the limitations on caravans will play out for someone who wants to be a Scrooge McDuck and just amass money and fortune.
 
I'm not sure what to think of this feature, and what to think of "clans". I liked individual renown in Warband, it meant something, you really felt like a renowned character who deserved all the fame, but this communal renown is kind of freaking me out a bit. For example im a fearce warrior lord that has went to countless battles, closed many eyes forever  :grin: , then i die and play as my skin bearded son that has never been to a battle, but he somehow gets all the renown?

I'm gonna be very cautious about this news and say i dont like how it sounds, but i must play the game to see how it works. Didnt expect this change at all, since it worked well for Warband
 
Back
Top Bottom