Author Topic: Dev Blog 18/07/19  (Read 19438 times)

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NPC99

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Re: Dev Blog 18/07/19
« Reply #15 on: July 19, 2019, 12:10:22 AM »
I wonder if the player will have to earn all the renown by themselves or if they have other family members doing their own thing.

Clan members can earn renown for their clan by performing a number of actions, such as completing quests, winning battles, or competing in tournaments. By acting in the name of their clan, they are effectively increasing the fame of the clan as a whole.

Every members actions count. Companions can be clan members without being family or related to the player. I just hope that Bannerlord's renown doesn't have that Warband feature where renown automatically reduced over time, forcing players to pedal fast topping it up. Especially if the Warband style auto-reduction is multiplied by the number of clan members.  :cry:

vicwiz007

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Re: Dev Blog 18/07/19
« Reply #16 on: July 19, 2019, 12:36:23 AM »
It's a video game, so there will always be hard limits, even if they're well hid under the hood.
That's not the point. These hard limits feel artificial and inorganic. Yes even with soft limits there is a limit realistically but it is not dictated by some rule which doesn't allow it just because you don't have points in some unrelated system. Having fame determine how many caravans you can have (for example) makes no sense. That doesn't mean it won't work well for progression though. I actually don't mind it, just sayin.


Rabies

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Re: Dev Blog 18/07/19
« Reply #17 on: July 19, 2019, 12:37:31 AM »
Having fame determine how many caravans you can have (for example) makes no sense. That doesn't mean it won't work well for progression though. I actually don't mind it, just sayin.

Unless gaining money also gains you renown?

Grumpy181155

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Re: Dev Blog 18/07/19
« Reply #18 on: July 19, 2019, 12:44:08 AM »
Thanks Callum.  I like how this sounds but I am wondering how the limitations on caravans will play out for someone who wants to be a Scrooge McDuck and just amass money and fortune.

Piconi

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Re: Dev Blog 18/07/19
« Reply #19 on: July 19, 2019, 12:46:30 AM »
I'm not sure what to think of this feature, and what to think of "clans". I liked individual renown in Warband, it meant something, you really felt like a renowned character who deserved all the fame, but this communal renown is kind of freaking me out a bit. For example im a fearce warrior lord that has went to countless battles, closed many eyes forever  :D , then i die and play as my skin bearded son that has never been to a battle, but he somehow gets all the renown?

I'm gonna be very cautious about this news and say i dont like how it sounds, but i must play the game to see how it works. Didnt expect this change at all, since it worked well for Warband
« Last Edit: July 19, 2019, 12:50:23 AM by Piconi »

vonbalt

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Re: Dev Blog 18/07/19
« Reply #20 on: July 19, 2019, 12:59:18 AM »
You need to be in a clan to be a mercenary ? Why ? Otherwise the feature is great !

You'll always be in a clan, it's your family that you create at the start of the game and the game revolves around your entire dynasty progression and not only your currently character very similar to Crusader Kings II, as far as i understood you can't join other clans only the kingdoms themselves and it's the reason you can't join the minor factions because they are independent clans.
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Rabies

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Re: Dev Blog 18/07/19
« Reply #21 on: July 19, 2019, 01:01:16 AM »
You need to be in a clan to be a mercenary ? Why ? Otherwise the feature is great !
Interesting that it’s clan renown and not individual. What if we want to be a lone traveler with no connections?

You are always in a clan. You are the clan. The clan is you. Your family and your companions are part of your clan as it grows, but your clan starts with just you.
You win a siege but can't claim ownership of the castle/town because your lack of renown limits the number of parties you can control???
Renown affects your vassalage prospects - there's no reason I've seen to think it limits your fief count if you start your own kingdom? It's just that if you've only got, say, 1 extra party in your Clan, that's not much of an army to defend yourself with when your newly-captured castle's previous owners come back, and other clans will probably be unwilling to join your new kingdom while you have such low renown (like Right To Rule in Warband?); but on the other hand, capturing castles is going to gain you a load of renown in itself, so maybe it balances out.
For example im a fearce warrior lord that has went to countless battles, closed many eyes forever  :D , then i die and play as my skin bearded son that has never been to a battle, but he somehow gets all the renown?
I'm imagining that renown can go down as well as up? And the death of a clan leader would seem like a good reason for your clan's renown to take a hit - so your heir is famous for the name they carry, but not as famous as their parent(s).

But if renown goes down and you lose a tier, presumably you'd have to lose parties, companions and caravans? And what would happen to them?

Gholt369

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Re: Dev Blog 18/07/19
« Reply #22 on: July 19, 2019, 01:04:04 AM »
I really enjoyed today’s Devblog. However, how come there is no individual renown? Like just because one character was great doesn’t mean all his clan will be great as well. Like for example your character has a heir and then you die, and take over as your son or whatever, people should be like is he as good as his father? Or does he just come from a famous clan but is really just entitled because he came from a good clan and didn’t train or whatever?” Like I would like to see the clan renown (I really like the idea) but then also have a way to see how much each character has accomplished or have npcs treat us differently if the heir not “worthy of the name” like there were great Kings but just because they were great didnt mean that their heirs were as strong or great. Like the intro to Kingdom come Deliverance the story about king Wenceslas the 3 or whatever the guys name was. Anyways, sorry for the long winded message, but that’s my point of view on it. Great stuff keep it up. And please let us change the clans name.

Also can anyone tell me the discord page for this game?
I found out about Bannerlord. Cool. Months later bought Warband. And Now. All I want is Bannerlord. “Plz Jaysus🙏🏽 Let a release date be announced today? Amen!”

NPC99

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Re: Dev Blog 18/07/19
« Reply #23 on: July 19, 2019, 01:12:03 AM »
You win a siege but can't claim ownership of the castle/town because your lack of renown limits the number of parties you can control???
Renown affects your vassalage prospects - there's no reason I've seen to think it limits your fief count if you start your own kingdom? It's just that if you've only got, say, 1 extra party in your Clan, that's not much of an army to defend yourself with when your newly-captured castle's previous owners come back, and other clans will probably be unwilling to join your new kingdom while you have such low renown (like Right To Rule in Warband?); but on the other hand, capturing castles is going to gain you a load of renown in itself, so maybe it balances out.

Oops. I've been using the module_parties.py definition of parties (mainly locations/places) when, as you point out, it probably relates to the number of independent warbands a clan can support.

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Re: Dev Blog 18/07/19
« Reply #24 on: July 19, 2019, 01:14:00 AM »
Having fame determine how many caravans you can have (for example) makes no sense. That doesn't mean it won't work well for progression though. I actually don't mind it, just sayin.

Unless gaining money also gains you renown?

That's probably the point.
Nitpickers gonna nitpick.
Video games aren't perfect counterparts of reality.

KhergitLancer99

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Re: Dev Blog 18/07/19
« Reply #25 on: July 19, 2019, 01:34:28 AM »
If you are not a well known person caravans wont trust you. Thats how things worked back in the day. People traded with people they know well.
Even today banks question if the person is reliable/has no unpaid debts to other banks/ has a good job before lending credit.

Having renown gives them trust, enabling player to find more caravans to business with. You can think of it like this.

Rabies

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Re: Dev Blog 18/07/19
« Reply #26 on: July 19, 2019, 01:59:42 AM »
If you are not a well known person caravans wont trust you. Thats how things worked back in the day. People traded with people they know well.
Even today banks question if the person is reliable/has no unpaid debts to other banks/ has a good job before lending credit.

Having renown gives them trust, enabling player to find more caravans to business with. You can think of it like this.

I was assuming we'd be able to buy our own caravans. But perhaps we do simply sponsor existing merchants and take a share of the profits.

Glacialeye

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Re: Dev Blog 18/07/19
« Reply #27 on: July 19, 2019, 02:09:47 AM »
I only hope to be able to arrange marriages, to make my doughter marry a prince or something like that.
Nōn nōbīs, Domine, nōn nōbīs, sed nōminī tuō dā glōriam

Magello

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Re: Dev Blog 18/07/19
« Reply #28 on: July 19, 2019, 02:57:40 AM »
I'm not sure why but this does bother me some. It just feels restrictive, it may not be and we won't know till we play but I get the feeling that the freedom from warband will be limited and measured this time. The first time I'm told I can't add something or am limited just because of renown I'm downloading the mod to turn these off. Worries me because of this seems to be nudging it's way into other things, such as multiplayer restrictions on classes. Makes me wonder what else will be tailored to the experience.

Ettenrocal

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Re: Dev Blog 18/07/19
« Reply #29 on: July 19, 2019, 03:02:09 AM »
the player first having renown and higher relationship with the faction.

I totally agree with this, but a player can get renown and good realtion with a faction without being in a clan, yeah ? Can we become a mercenary without being in a clan ?

Indeed its faster become a mercenary if you already noble, but that doesn't mean you can't as a commoner.