Author Topic: Dev Blog 11/07/19  (Read 12578 times)

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Callum_TaleWorlds

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Dev Blog 11/07/19
« on: July 11, 2019, 08:28:33 PM »


With the closed beta underway, we thought it would be a good time to discuss some elements of the multiplayer side of the game in some more detail. In this week’s blog, we will take a look at the multiplayer class system.


Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/118
« Last Edit: January 01, 1970, 12:00:00 AM by Callum_TaleWorlds »

AJIexander

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Re: Dev Blog 11/07/19
« Reply #1 on: July 11, 2019, 08:30:11 PM »
<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_98_taleworldswebsite.jpg" alt="" width="575" height="290" /></p>
<p>With the closed beta underway, we thought it would be a good time to discuss some elements of the multiplayer side of the game in some more detail. In this week’s blog, we will take a look at the multiplayer class system.</p></br> Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/118
Awesome!


HawkyX

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Re: Dev Blog 11/07/19
« Reply #2 on: July 11, 2019, 08:31:32 PM »
Read it, it's basically all we know from last year's Captain Mode videos summed up in text. Good thing they appeal balance of all forces, I guess.

This blog post didn't suit me much since I am more of a story player.  :ohdear:

Gaps

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Re: Dev Blog 11/07/19
« Reply #3 on: July 11, 2019, 08:32:11 PM »
Please give me an invitation!!!

CKyHC

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Re: Dev Blog 11/07/19
« Reply #4 on: July 11, 2019, 08:35:52 PM »
On the old video of the characters there was a belt from the shield. Have you abandoned this detail?
(click to show/hide)

thanks TW for adding the squad Druzhina!   :o
« Last Edit: July 12, 2019, 04:11:44 AM by CKyHC »

Noudelle

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Re: Dev Blog 11/07/19
« Reply #5 on: July 11, 2019, 08:41:14 PM »
Delicious screenshots.

This is a hot take, but I really like the new class/perk/currency system. I think this is a much better system than Warband's. Especially for matchmaking and competitive matches.
I am hoping for a Warband-like system to be added after release though.
« Last Edit: July 11, 2019, 09:03:27 PM by Noudelle »

Gab

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Re: Dev Blog 11/07/19
« Reply #6 on: July 11, 2019, 08:42:03 PM »
On paper it sounds like a good improvement over Warband's system: it kills that dreadful snowballing effect and from what I gather it makes it easy to quickly recognize what you're fighting against, which seems great for competitive matches in particular. Hopefully the amount of classes and perks in the game will easily replace the equipment variety found in Warband, so that players will still be able to somewhat customize their gear while keeping a good range of choice. Can't wait to try it out!

It would be great to know if there are any plans about cosmetic customization, as that's something which I would love to see in the game and could be quite fitting in the multiplayer scene.

Noudelle

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Re: Dev Blog 11/07/19
« Reply #7 on: July 11, 2019, 08:43:43 PM »
On paper it sounds like a good improvement over Warband's system: it kills that dreadful snowballing effect and from what I gather it makes it easy to quickly recognize what you're fighting against, which seems great for competitive matches in particular. Hopefully the amount of classes and perks in the game will easily replace the equipment variety found in Warband, so that players will still be able to somewhat customize their gear while keeping a good range of choice. Can't wait to try it out!

It would be great to know if there are any plans about cosmetic customization, as that's something which I would love to see in the game and could be quite fitting in the multiplayer scene.
In the first screenshot there's a "Customize Character" button at the bottom. I'm guessing that's what it's for.

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Re: Dev Blog 11/07/19
« Reply #8 on: July 11, 2019, 08:48:39 PM »
Very exciting news! Looks good!
When Taco king becomes the ruler of this world, we will make this planet a better place. Surrender to our army, there will be peace if you serve us, let Taco king lead and yall live happily for the rest of your unworthy lives!
HAIL TACO KING

Gab

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Re: Dev Blog 11/07/19
« Reply #9 on: July 11, 2019, 08:49:34 PM »
In the first screenshot there's a "Customize Character" button at the bottom. I'm guessing that's what it's for.

You're right, I didn't see it at first. Would love to have more information about it. Perhaps that's a future blog idea. :)

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Re: Dev Blog 11/07/19
« Reply #10 on: July 11, 2019, 08:57:00 PM »
Tomarrow is my b-day taleworlds you know what would be the perfect present !

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Re: Dev Blog 11/07/19
« Reply #11 on: July 11, 2019, 09:00:55 PM »
I think some people will be disappointed with the pre-defined classes, but it will definitely make for a more balanced experience.

On paper it sounds like a good improvement over Warband's system: it kills that dreadful snowballing effect and from what I gather it makes it easy to quickly recognize what you're fighting against, which seems great for competitive matches in particular. Hopefully the amount of classes and perks in the game will easily replace the equipment variety found in Warband, so that players will still be able to somewhat customize their gear while keeping a good range of choice. Can't wait to try it out!

It would be great to know if there are any plans about cosmetic customization, as that's something which I would love to see in the game and could be quite fitting in the multiplayer scene.
In the first screenshot there's a "Customize Character" button at the bottom. I'm guessing that's what it's for.

I think that would explain the purpose of the armory tab in the multiplayer menu, although it could also just be for customizing our character's face, body and banner.

Noudelle

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Re: Dev Blog 11/07/19
« Reply #12 on: July 11, 2019, 09:07:35 PM »
I think some people will be disappointed with the pre-defined classes, but it will definitely make for a more balanced experience.

On paper it sounds like a good improvement over Warband's system: it kills that dreadful snowballing effect and from what I gather it makes it easy to quickly recognize what you're fighting against, which seems great for competitive matches in particular. Hopefully the amount of classes and perks in the game will easily replace the equipment variety found in Warband, so that players will still be able to somewhat customize their gear while keeping a good range of choice. Can't wait to try it out!

It would be great to know if there are any plans about cosmetic customization, as that's something which I would love to see in the game and could be quite fitting in the multiplayer scene.
In the first screenshot there's a "Customize Character" button at the bottom. I'm guessing that's what it's for.

I think that would explain the purpose of the armory tab in the multiplayer menu, although it could also just be for customizing our character's face, body and banner.

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Re: Dev Blog 11/07/19
« Reply #13 on: July 11, 2019, 09:08:34 PM »
I think this is an official, canon answer to "Are Sturgians Nords?".

It seems they partly are.

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High fantasy mod for M&B: Warband

Garedyr

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Re: Dev Blog 11/07/19
« Reply #14 on: July 11, 2019, 09:14:03 PM »
There seems to be a double space at the place where single space should be. Please take a closer look at the class description.

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