Dev Blog 04/07/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_97_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Picture the scene. You find yourself deep in enemy territory. After seizing an enemy stronghold, you pause for a respite. The campaign has been long and costly, and supplies are running low... And then, on the horizon, you see your worst fears realised. At first, a low rumble and a blur of colour, but then, slowly, the standards and banners of the enemy army come into focus. Your army is ill-prepared for a field battle, and so, you dig in.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/117
 
84Slashes said:
Piconi said:
Without the ambush system, and/or some kind of increased multiplier for number of recruits you can gather in Battanian villages and towns (say 1.5x-2.5x more men), Battanians are doomed with their inferior armor, unfavorable faction position and lesser number of holdings.

I think this may be intentional. By the time of Warband the Battanians no longer exist as an independent faction, and unlike other Warband factions that clearly descend from Bannerlord ones -- Swadia and Rhodoks from Vlandia, Vaegirs from Sturgia, Khergits from Khuzaits, Sarranids from Aserai -- the places the Battanians used to occupy are now the towns of Swadia or the Nords. Perhaps the Forest Bandits are what's left of the original Battanians.

Of course as a player maybe you can prevent this destiny from befalling the Battanians  :grin:
As a TW forum member, veteran of the utmost loyal Taleworlds community proud owner of M&B Warband, skilled in-game archer and rider, having spent hundreds and hundreds of hours in both singleplayer and multiplayer, i pledge myself to the sacred goal of making developers of this beloved, not yet released game, to introduce the AMBUSH system to the game, i will not yield, i shall make it happen, from this day, until my last day ?

Startiiiiiing now:

Total war series have really interesting concept that make ambushes work quite well in their games.
As for the grand map overview TW could prevent ambush spam by AI by doing next:
Making the ambush "stance", or "make ambush" decision when you stop,same like "read a book" or "make camp" and others that already exist in WB, possible only in FORREST areas.

That is easily achievable as there is already a "party slowing down" in forest areas in Warband. Same areas where you party slows down can be used to mark area where anybody is able to make an ambush.

Next they can make a "pre battle troop placement" only for the ambushers, while the ambushees are caught off guard by making their troops spawn on the battlefield disorganised and all unit types mixed up as oposed to already placed ambush troops VERY close to them.

As Battania is already my favourite faction, and for the reasons i mentioned in my previous post that i requoted just now, i believe they should have some sort of advantage in these scenarios, like dense forests all arround their faction and between their cities, their army NOT slowed down by forest areas and/or inability to ambush a party that is part of Battania faction.

Creating a successful ambush by remaining invisible on the map should be related to path-finding skill, as should ability to see an ambush before you fall in their trap be related to spotting skill.

It is maybe a dream, but a beautiful one and i will not yield ! ?
 
@NPC99
I'm just choosing to not make any assumptions anymore. I feel like my tone has come off as if I doubt it will still be in the game, but let me clarify I think it's more likely that it's still there. I just want confirmation. I take nothing for granted ever since my skepticism on ambushes was correct way back in the day.

After all, it was shown off in 2016... Frank was still manager and settlements could build castles.
 
vicwiz007 said:
@NPC99
I'm just choosing to not make any assumptions anymore. I feel like my tone has come off as if I doubt it will still be in the game, but let me clarify I think it's more likely that it's still there. I just want confirmation. I take nothing for granted ever since my skepticism on ambushes was correct way back in the day.

After all, it was shown off in 2016... Frank was still manager and settlements could build castles.

Understood. Just be wary of paranoia.  :grin:
 
After Years of following this blog I finally created an account for the sole purpose of the celebration of this feature: "Lastly, you may try to parley with the besiegers in the hope that they will allow you to pass through the siege lines unmolested in return for handing over the walls." Because, historically, this was the case in probably 80 percent of all sieges or battles. They actually tried to prevent battles from happening, because in most cases, there was no profit in it. Although it would be quiet boring for a medieval battle-focused game to apply this all the time, i love that we get the opportunity.  :party:
Stay smooth
 
Piconi said:
Battanian faction really makes no sence if they dont add ambush system. Why would they even mention it if they are removing it, or not adding at the first place ?

Battania is perfectly constructed for those kind of mechanics.
TW has most obviously found inspiration for that faction in early germanic tribes and celts that were most famous for their ambushes agains Rome (Teuteborg forest for example) and it would be their only advantage,besides superior numbers.

Without the ambush system, and/or some kind of increased multiplier for number of recruits you can gather in Battanian villages and towns (say 1.5x-2.5x more men), Battanians are doomed with their inferior armor, unfavorable faction position and lesser number of holdings.

an ambush system would be accessible to all. So it turns out they are so doomed
 
bright moments of battle) And what do you see? ) :facepalm:
 

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Piconi said:
As a TW forum member, veteran of the utmost loyal Taleworlds community proud owner of M&B Warband, skilled in-game archer and rider, having spent hundreds and hundreds of hours in both singleplayer and multiplayer, i pledge myself to the sacred goal of making developers of this beloved, not yet released game, to introduce the AMBUSH system to the game, i will not yield, i shall make it happen, from this day, until my last day ?

Startiiiiiing now:

Total war series have really interesting concept that make ambushes work quite well in their games.
As for the grand map overview TW could prevent ambush spam by AI by doing next:
Making the ambush "stance", or "make ambush" decision when you stop,same like "read a book" or "make camp" and others that already exist in WB, possible only in FORREST areas.

That is easily achievable as there is already a "party slowing down" in forest areas in Warband. Same areas where you party slows down can be used to mark area where anybody is able to make an ambush.

Next they can make a "pre battle troop placement" only for the ambushers, while the ambushees are caught off guard by making their troops spawn on the battlefield disorganised and all unit types mixed up as oposed to already placed ambush troops VERY close to them.

As Battania is already my favourite faction, and for the reasons i mentioned in my previous post that i requoted just now, i believe they should have some sort of advantage in these scenarios, like dense forests all arround their faction and between their cities, their army NOT slowed down by forest areas and/or inability to ambush a party that is part of Battania faction.

Creating a successful ambush by remaining invisible on the map should be related to path-finding skill, as should ability to see an ambush before you fall in their trap be related to spotting skill.

It is maybe a dream, but a beautiful one and i will not yield ! ?

JBenx.jpg


Delight yourself with this.  :iamamoron:
CkNJG8z.jpg
 
Terco_Viejo said:
Piconi said:
As a TW forum member, veteran of the utmost loyal Taleworlds community proud owner of M&B Warband, skilled in-game archer and rider, having spent hundreds and hundreds of hours in both singleplayer and multiplayer, i pledge myself to the sacred goal of making developers of this beloved, not yet released game, to introduce the AMBUSH system to the game, i will not yield, i shall make it happen, from this day, until my last day ?

Startiiiiiing now:

Total war series have really interesting concept that make ambushes work quite well in their games.
As for the grand map overview TW could prevent ambush spam by AI by doing next:
Making the ambush "stance", or "make ambush" decision when you stop,same like "read a book" or "make camp" and others that already exist in WB, possible only in FORREST areas.

That is easily achievable as there is already a "party slowing down" in forest areas in Warband. Same areas where you party slows down can be used to mark area where anybody is able to make an ambush.

Next they can make a "pre battle troop placement" only for the ambushers, while the ambushees are caught off guard by making their troops spawn on the battlefield disorganised and all unit types mixed up as oposed to already placed ambush troops VERY close to them.

As Battania is already my favourite faction, and for the reasons i mentioned in my previous post that i requoted just now, i believe they should have some sort of advantage in these scenarios, like dense forests all arround their faction and between their cities, their army NOT slowed down by forest areas and/or inability to ambush a party that is part of Battania faction.

Creating a successful ambush by remaining invisible on the map should be related to path-finding skill, as should ability to see an ambush before you fall in their trap be related to spotting skill.

It is maybe a dream, but a beautiful one and i will not yield ! ?

JBenx.jpg


Delight yourself with this.  :iamamoron:
CkNJG8z.jpg
Thanks man, seeing this ambush image was like a sugar rush from my favourite cake. Cant believe they scrapped such a juicy and finished feature.
Where did you find this?
 
Piconi said:
Terco_Viejo said:
Piconi said:
As a TW forum member, veteran of the utmost loyal Taleworlds community proud owner of M&B Warband, skilled in-game archer and rider, having spent hundreds and hundreds of hours in both singleplayer and multiplayer, i pledge myself to the sacred goal of making developers of this beloved, not yet released game, to introduce the AMBUSH system to the game, i will not yield, i shall make it happen, from this day, until my last day ?

Startiiiiiing now:

Total war series have really interesting concept that make ambushes work quite well in their games.
As for the grand map overview TW could prevent ambush spam by AI by doing next:
Making the ambush "stance", or "make ambush" decision when you stop,same like "read a book" or "make camp" and others that already exist in WB, possible only in FORREST areas.

That is easily achievable as there is already a "party slowing down" in forest areas in Warband. Same areas where you party slows down can be used to mark area where anybody is able to make an ambush.

Next they can make a "pre battle troop placement" only for the ambushers, while the ambushees are caught off guard by making their troops spawn on the battlefield disorganised and all unit types mixed up as oposed to already placed ambush troops VERY close to them.

As Battania is already my favourite faction, and for the reasons i mentioned in my previous post that i requoted just now, i believe they should have some sort of advantage in these scenarios, like dense forests all arround their faction and between their cities, their army NOT slowed down by forest areas and/or inability to ambush a party that is part of Battania faction.

Creating a successful ambush by remaining invisible on the map should be related to path-finding skill, as should ability to see an ambush before you fall in their trap be related to spotting skill.

It is maybe a dream, but a beautiful one and i will not yield ! ?

JBenx.jpg


Delight yourself with this.  :iamamoron:
CkNJG8z.jpg

Thanks man, seeing this ambush image was like a sugar rush from my favourite cake. Cant believe they scrapped such a juicy and finished feature.
Where did you find this?

It's a photomontage of mine, sorry for the trolling mate.  :lol:
 
Piconi said:
Also TW saying that the game is "FAR from content and feature complete" is more worrying as more features are removed...

How did you get that idea.

I mean they dropped two features because they affected the gameplay in a negative way. Not because of "we are far from feature complete, Lets drop them".If this was the mindset, they would already release it. 
 
I love how on youtube every single video with top 5/10/15 upcoming medievial games always has bannerlord for the past like 4 years.But anyway i hope that their is a good sally out .As before in warband it was just both armies being dumped in front of each other.But it would be cool that if you were defending your archers would be on the walls and the castle is still in use and if the sally out fails they will then seige you after unless you can skirmish them with the sally out and destory like a seige tower or ram then retreat to buy more time
 
KucukEniste said:
Piconi said:
Also TW saying that the game is "FAR from content and feature complete" is more worrying as more features are removed...

How did you get that idea.

I mean they dropped two features because they affected the gameplay in a negative way. Not because of "we are far from feature complete, Lets drop them".If this was the mindset, they would already release it.
By knowing that there is already ambush feature in Viking Conquest, so not having it in Bannerlord is basically a downgrade.
How did you not get that.
 
vicwiz007 said:
Lest we forget Ubold the Shark companion from Gamescom. Absolute unit. While on the topic, I hope weight and height affects physical stats.
How would they, if there are no physical stats? Unless you mean some permanent buffs/debuffs to damage, running speed, etc.? The bigger you are, the longer is your reach and the easier target you become. It's not perfect balance, I guess, and I give people two months before they find optimal body build, but that won't stop hobbits and ogres from appearing.
 
Orion said:
Piconi said:
Also also, i just realised my old dream of having height in character creation, and different height of NPCs is also gone with the wind . . . ?
Did you actually look at the screenshots in the last blog from June?

blog_post_96_taleworldswebsite_02.jpg
I did, but i think that what seems to be height difference is just soldiers standing on a mild slope mixed with some camera perspective for that one soldier in the front, creating some effects seeming like different heights.

I sure hope that screenshot represents what it seems at a first glance, i would ever like only 2 features to come true that i want from 2012 - height difference and a good ambush feature.

First now seems so realistic,butt the latter far far away

 
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