[Werewolf] – The Necromancer's Tower – Vengeful Spirits Win!

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The Necromancer's Tower:

The first one to meet the visitor was a hunter named Xardob. He was on his way back home, having checked the traps laid out in the thick forests that almost completely surrounded the village. Stepping on the road, or the trail that most approximated to a road, he was surprised to see an unfamiliar figure approaching the village on foot.

"Hey there", the hunter greeted the newcomer with a wave of his hand, and started to walked up.

The young man seemed equally surprised to see someone suddenly appearing out the forest, as he had stopped still in his tracks, was eyeing the bow that Xardob was carrying as he nervously asked:

"Uh. You aren't a bandit, right?"

"I'd be watching a busier road if I was", answered Xardob with amusement, "What brings you all the way over here, stranger?"

"Oh. Um, I'm here to conduct some... research", answered the newcomer hesitatingly.

He certainly looked to be the scholarly sort, by his attire, not suited to wandering at the edge of civilization. Xardob decided to accompany him on his way to the village, since they were heading the same way anyway. Soot was the name that the traveler gave, but other than that the hunter didn't really understand the explanations the young scholar tried offer in regards to the subject of his research.

The two were stopped at the edge of the village by Adaham, the village guard, but the traveler was let through soon enough as Xardob vouched for him. He really didn't seem like a particularly dangerous sort, and most of Adaham's job consisted more of driving out wild animals together with Xardob anyway.

It was a quiet day, just like any other, in that small and out of the way village. People went about their peaceful lives in the shadow of a great stone tower, oblivious to the fact that on the evening of that very day it would unleash upon them horrors worse than any of the stories that that ominous landmark had spawned over the generations that it had remained inert.

No, to the villagers the arrival of a traveler was just about the most excitement that they could even imagine in their lives. Walking into the village Soot was soon surrounded by a gaggle of curious children, to which the newcomer didn't know how to react. Fortunately he was saved as Vieira, the village chief, having quickly been alerted of the arrival of a traveler, came to the scene and rescued him. Taking over Xardob, who left to continue his work, the chief invited the traveler to enjoy a meal at his home, and over the dinner he listened as the young man explained his purpose for coming to the village.

"There's nothing but bad stories about that tower, young man. It hasn't bothered us as long as we've avoided it, but I'd advise against going there whatever your purpose", the chief gravely cautioned his guest after hearing him out, "If you really want to, I'll have Adaham escort you tomorrow, but since it's already getting late I'd recommend you stay at my house for the night and reconsider the matter."

With that the guest and hosts retired for the night, but it was not long after that Soot had already snuck out of his room. It was getting dark and the villagers headed to bed early, so no one noticed him walk out of the village and towards the thickly forested hill on which the stone tower rose. It wasn't that he didn't appreciate the chief's cautioning, but having anyone else come along would inevitably get in the way of what he'd come to do. People were prone to misunderstandings.

The climb to the top of the hill took him much longer than expected. He couldn't find any path through the forest, not even an animal trail, and somehow the forest appeared to have grown even thicker here than elsewhere around the village. By the time he had his way to the foot of the tower he'd torn his clothes and was out of breath after hauling his large bags along.

Worse the moon had already risen, which was rather inauspicious for exploring a necromancer's tower. Still, he didn't plan on sleeping out there either, so it was best for him to start immediately. He started by lighting candles, not just for the light, but for the purposes of the rituals he was to perform, around himself. If someone had seen him as he carefully laid out the contents of his bags around the entrance of the tower, they'd have quickly realized that the subject of his research had to be a fair bit more arcane than what he'd described to the villagers.

After half an hour of preparations Soot was finally ready to open the heavy wooden door of the tower. His long trip was finally over, and what awaited him were the secrets of one of the greatest masters of the arcane that had ever lived. Even though his interests were not in necromancy, the insides of the tower that had remained sealed for centuries were sure to be a treasure trove for any sort of a scholar. Thus he pulled at the handle of the door.

It didn't budge. Not because of any spell either, it was just locked. Lacking a key, Soot was in for another twenty minutes of work with the lock before he finally heard the satisfying click that indicated it would open. Holding his breath in anticipation, he pulled open the door, creaking on its rusted hinges. It was dark inside, and he couldn't really make out any details, so he kneeled down to pick up a candle. He heard a sound then, like a distant whisper. Quickly raising the candle and looking inside, he was just in time to see something rushing out from the tower and at him. In the next moment he heard a thunderous cacophony of screams and mad laughter, and then he lost consciousness.

When Soot woke up he was sprawled on his back, and so the first thing his eyes saw was the moon. It didn't seem to have moved much since he lost consciousness. On the other hand, it seemed to have a strange purple hue, which didn't seem quite right. Carefully rising to a sitting position, he noted that everything was quiet again, eerily so. He was still in the middle of circle of wards he'd drawn, though the candles had blown out, and it was beginning to dawn on him that those precautions had saved his life. On the other hand, as he looked out at his surroundings and saw a thick mist covering the forests and the village, Soot started to realize that he'd made a severe miscalculation. Whatever had been locked in that tower hadn't been blocked by his puny wards, and was now at loose somewhere in the village.




1. Roccoflipside - Volunteered himself to be lynched on the second day.
2. Crassius "Biggus Dickus" Curio
3. Moose!
4. Jock - Killed during the second night.
5. The Doge of Benis
6. Dark_Hamlet
7. Arch3r - Found dead on the morning of the first day.
8. Adaham
9. Xardob
10. Dago Wolfrider - Offered himself up for a lynch when the village was at the precipice of doom.
11. Vermillion_Hawk - The third victim of the Vengeful Spirits.
12. Lord Brutus - Lynched just before nightfall on the first day.



Game Rules:

General Gameplay and Etiquette:
  • You may not quote private Moderator-supplied information (either real or fabricated) of any kind.
  • There is no editing or removing of your posts. Please use the preview feature before you post.
  • There is to be NO personal communication outside of the forum postings.
  • If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions. 
  • Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
  • As a general rule you should aim for one post every 24 hours, to keep the game moving.

Voting, Deadlines, and Player Death:
  • Your first post should include a vote.
  • A simple majority of all living players must agree on one person for a Lynch to occur (simple majority = ½ # of living players +1, rounded down).
  • Votes should be bolded and in the lime green color or they may not be counted (e.g. Vote: Player).
  • Vote revocations should be bolded and in the lime green color or they may not be counted (e.g. Unvote: Player or Unvote).  Unvotes are not necessary before changing votes.
  • You may Vote:  No Lynch - a simple majority of these vote types are required to send the game to Night phase without a Lynch.
  • Votes/Unvotes that are bolded and lime greened correctly and are unambiguous (with respect to player nicknames/abbreviations) will count.
  • The living players may choose to forgo the lynch and instead vote to banish one of the ghosts, sealing them within the Necromancer's Tower and thus permanently removing them from the game. (e.g. Banish: Player)
  • If no one has reached a majority of votes at deadline, a No Lynch will occur.
  • Once you have reached a simple majority no further unvoting will change someone’s fate.
  • Once a living player is lynched, or a ghost banished, the game enters twilight until the death of said player is narrated; the lynched player may not post during twilight but all other living players may continue to post.
  • Once you are killed (either via lynch or night kill) you become a ghost and may no longer talk during the day phase or vote to lynch or banish others.
  • However, the dead may continue using the game thread to talk among themselves during the night phase, while the living must remain silent.
  • Additionally, all dead players will receive a special ability upon becoming ghosts, to help their team with.
  • The role of a player will not be revealed upon death.
  • The role of a player will be revealed once they are banished.

Miscellaneous/Mechanics:
  • Votecounts will be posted once per page or once per day, whichever is less.
  • If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
  • The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
  • Please bold all requests to the Mod so that they don’t get missed.
  • Prods of missing players will be issued upon request or on the 3rd day of no activity. A player who has been prodded 3 times is subject to possible replacement without further notice.
  • Rules violations will be dealt with according to their severity, up to and including a Modkill. Modkills may be accompanied by a change to day/night.
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  • If you anticipate being unavailable for more than a 24-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.


The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.
 
It is now Night 4, six players are alive.



Deadline:
July 26, 6:00 pm GMT
Countdown



Votecount:
-



I'm sure I've forgotten something, especially with how this game is more complex mechanically, but I've bolded the new rules. Please PM me if you have any questions about the rules or otherwise!
 
The village woke up after a restless night, haunted by nightmares. Even though most were later than usual to wake up and lethargic as they made their way outside, they found that the morning mist seemed to be hanging around longer than normally. Most discounted it just as their imaginations acting up, but it was like the world had lost some of its color, like the sun was less bright and colder. The mood was subdued as the villagers started doing their daily chores, unable to shake the feeling that something was wrong.

Then Jock found the body. He was the first that day to visit the mill, and so the first to find that Archer, the miller, was dead, his lifeless body simply collapsed on the floor inside. Running back out, he'd soon alerted the whole village with his panicked shouts, and it took for Vieira and Adaham to arrive and clear out the building for things to settle down.

Afterwards they looked around fruitlessly, only discovering that there were no signs of blood or injuries anywhere around the dead man. It appeared that Archer had dropped dead for no reason at all, but when it came to someone who'd been at their prime no one in the village was willing to believe that it was a natural death; not when it validated the ominous premotions they'd had and now were openly sharing after the chief had reported his findings.

"It's true. This was a murder, and a most unnatural one at that", someone suddenly spoke up loudly from behind the crowd of villagers. The traveler that had arrived the previous day, Soot, then let his statement hang in the air, seemingly just for dramatic effect.

"Have something to confess?" Brutus soon prompted in a hostile tone, tiring of the silence, "You arrive, and the next day someone's dead – you aren't going to tell us it's a coincidence?"

"Yes. It's true, the death is in part my responsibility", Soot made an admission that did not seem wise, but as Adaham and a few other men took threatening steps towards him he hurried to add: "I'm not the one that killed him though, rather the culprits are probably hiding amongst you!"

"Let him speak!" Vieira quickly shouted, careful to stop the villagers from jumping to conclusions, as those further angered by the young man's words started raising their voices, "I assume this has something to do with how you had left your room before sunrise, and nowhere to be seen until now?"

"I opened the door to the Necromancer's Tower last night", Soot said gravely, at which several of the villagers made horrified noises and nervously looked over at the looming stone structure, "I made a grave error and let loose something horrifying. As it is, the realms of the living and dead now overlap in this village."

"I don't think the miller was the first casualty", Soot continued calmly, now with presence that his nervous self had not had the day before, and the villagers were now intently hanging on his every word, as much as they were filled with anger at his professed actions, "It appears that some of the poor souls trapped in that tower centuries ago have now become Vengeful Spirits intent to eradicate the living of this place. Last night I think they already possessed, and consumed the souls of, some of the villagers, before killing the man there."

"So you are saying that some of us here have been replaced by some evil monstrosities? I hope you'll be able to tell us who they are, if you are willing to make such grave accusations", Brutus voiced the doubts evidently on everyone's minds.

"Unfortunately I lack such precise measures", Soot unapologetically shot down his inquiry before he continued explaining, "What I can do is find who here has enough affinity with the realm of the dead to become hosts to such creatures. In fact, that affinity is probably why most of you here were so affected by the events of last night."

"I'm afraid you'll have to rely on more mundane means to find who is not who they claim to be. I suggest you get to it as well, or the Vengeful Spirits will get a headstart. Pay attention to whoever's not acting like their usual self. Then, I'm afraid, you'll have to kill them to force out the new occupant", Soot continued to say things that elicited outrage from the crowd, but at the urging of the village chief they still continued to listen.

"I understand your anger, but for now I hope you'll all listen to me. I'm trying to fix the mess I made, and, quite frankly, whilst I'm lacking in resources, I'm the only one here who can fix it. I'll try to complete a spell by nightfall, to stop any new attempts at possession from occurring. After that, should you manage to force out all the Vengeful Spirits out of living flesh, I'll perform the necessary rituals to seal them within the tower again", Soot explained calmly his intent, and then turned to walk back towards the tower, "The Spirits will hunt at night, at the height of their power. I'll be secluding myself behind the necessary wards, and I hope everyone else takes what precautions they can."

The villagers should have demanded more proof for his words, they knew that. Yet the ominous presence of the dead among them was palpable, such that none of them could make themselves truly doubt the truth of his claims.




It is now Day 1, there are eleven alive and six votes are needed to lynch.

Deadline: July 10, 6:00 pm GMT
Countdown



Moose has informed me that he will be on vacation, so unfortunately we shouldn't expect him to be posting until next week, but hopefully he'll get in there before day 1 is done!
 
The aprioric thetic proposition...hm...what?...I'm a guard, not Hegel? Oh, goddamnit, wrong game again  :iamamoron:

vote: Biggus Dickus

For dodging the rule to vote in your first post.
 
Dark_Hamlet said:
Vote: No Lynch

Forgot to bold  :facepalm:

Explain this.

Vote "Night Owl" aka Dark Hamlet. My motivations: your night thoughts last game were very good and I can't see why someone should vote No lynch with his first post. No it's not against the rules, but good luck finding something useful about it.

Adaham said:
The aprioric thetic proposition...hm...what?...I'm a guard, not Hegel? Oh, goddamnit, wrong game again  :iamamoron:

vote: Biggus Dickus

For dodging the rule to vote in your first post.

I am still not in the narration, but now I am dithering about being Kant, Pascal or Kierkegaard, or maybe Wittgenstein.
 
Dark_Hamlet said:
Would it be against the rules to check Archer's last game?
You are free to read back on any of the old games.



Votecount:
Moose: 1 - Rocco
Soot: 1 - Crassius
No Lynch: 1 - Hamlet
Crassius: 1 - Adaham
Hamlet: 1 - Dago
Dago: 1 - Brutus

Not voting: Everyone else
 
Dark_Hamlet said:
Would it be against the rules to check Archer's last game?
Nope, you can read any game you want.

Adaham said:
vote: Biggus Dickus

For dodging the rule to vote in your first post.
Well, it is a time honored tradition.  :iamamoron:

Vote Brutus

I like this idea a voting someone just after they post.
 
Xardob said:
Dark_Hamlet said:
Would it be against the rules to check Archer's last game?
Nope, you can read any game you want.

Adaham said:
vote: Biggus Dickus

For dodging the rule to vote in your first post.
Well, it is a time honored tradition.  :iamamoron:

Vote Brutus

I like this idea a voting someone just after they post.

I thought you were Adaham. Damn avatar, can we bring back good old Big Mc Large Huge? That would be quite less confusing and more entertaining.
 
Lord Brutus said:
Sweet, Xardob.  You just made my list.  OK, only four more votes for Dago, then he votes himself and "poof, he's gone.

I must resist the temptation,...

By the way, the lynched one get to become spirit and can talk at night so you won't get rid of me so easily this time, even if I vote myself. :roll:

P. S. I think to be the victim of hazing right now.
 
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