Author Topic: Dev Blog 27/06/2019  (Read 21313 times)

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Insider

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Re: Dev Blog 27/06/2019
« Reply #30 on: June 27, 2019, 11:06:13 PM »
"no specs set in stone yet because we still have a lot of optimisation work to do (which generally happens towards the final stages of development)"

Was everything in quotations said by Callum, including the bit in parentheses? Because that’s some very reassuring diction!

They are literally his words on Discord


Roccoflipside

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Re: Dev Blog 27/06/2019
« Reply #31 on: June 27, 2019, 11:06:37 PM »
"no specs set in stone yet because we still have a lot of optimisation work to do (which generally happens towards the final stages of development)"

Was everything in quotations said by Callum, including the bit in parentheses? Because that’s some very reassuring diction!
Not sure about the quotes, but that is generally when optimization happens. Otherwise you'd have to re-do it every time you make any significant change.

Similar to why they don't implement all the features/techniques until they're sure they'll have time to bugfix and whatnot.

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Rabies

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Re: Dev Blog 27/06/2019
« Reply #32 on: June 27, 2019, 11:07:45 PM »
I'm inclined to think that they'll be aiming to get the Open Beta ready in time for Gamescom. That way, they can hand out access keys to people who try the game out there and bag a few potential new customers who might not have heard of M&B before.

If they're able to say, "If you liked what you played here, you can try more of the same when you get home," it's much better marketing than just saying, "If you liked what you played here, keep an eye on our forum for news and it'll be available to play at some point in the future...."

They've got to have a stable, fun playable version available for Gamescom anyway, otherwise there's no point in exhibiting it in the public area.

Terco_Viejo

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Re: Dev Blog 27/06/2019
« Reply #33 on: June 27, 2019, 11:08:23 PM »
"The game is far from feature and content complete"

Oh, boy, Terco is gonna love this

I'm reallllllly hoping this means features/content is done/close, just hasn't been fully implemented yet...

That being said, the fact that the closed beta is live is excellent news! Let's hopetm this early part goes smoothly so we can get to the open beta/full release sooner.

That sentence must be understood making the same use of the temporal time space of the soon™. Are we close to the harvest?



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Phalnax811

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Re: Dev Blog 27/06/2019
« Reply #34 on: June 27, 2019, 11:09:01 PM »
"The game is far from feature and content complete, "


....scary words they are.


Oh well, looking forward to Gamescom 2019 and 2020 to get info about the game before it comes out...
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Sad Lad

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Re: Dev Blog 27/06/2019
« Reply #35 on: June 27, 2019, 11:09:27 PM »
"no specs set in stone yet because we still have a lot of optimisation work to do (which generally happens towards the final stages of development)"

Was everything in quotations said by Callum, including the bit in parentheses? Because that’s some very reassuring diction!
Not sure about the quotes, but that is generally when optimization happens. Otherwise you'd have to re-do it every time you make any significant change.

Similar to why they don't implement all the features/techniques until they're sure they'll have time to bugfix and whatnot.

Ninjaed

Yeah, that makes total sense. I was just confused if he was conjecturing about it being in the latter stages of development because he mentioned optimization. But I’m happy to hear those were Callum very own words
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Sad Lad

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Re: Dev Blog 27/06/2019
« Reply #36 on: June 27, 2019, 11:12:16 PM »
"The game is far from feature and content complete"

Oh, boy, Terco is gonna love this

I'm reallllllly hoping this means features/content is done/close, just hasn't been fully implemented yet...

That being said, the fact that the closed beta is live is excellent news! Let's hopetm this early part goes smoothly so we can get to the open beta/full release sooner.

That sentence must be understood making the same use of the temporal time space of the soon™. Are we close to the harvest?



Now is the time for the promised love™, Callum_Taleworlds...let's turn the page...let's write our history together.   :iamamoron:

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Re: Dev Blog 27/06/2019
« Reply #37 on: June 27, 2019, 11:12:54 PM »
"The game is far from feature and content complete"

Oh, boy, Terco is gonna love this

I'm reallllllly hoping this means features/content is done/close, just hasn't been fully implemented yet...

That being said, the fact that the closed beta is live is excellent news! Let's hopetm this early part goes smoothly so we can get to the open beta/full release sooner.

That sentence must be understood making the same use of the temporal time space of the soon™. Are we close to the harvest?



Now is the time for the promised love™, Callum_Taleworlds...let's turn the page...let's write our history together.   :iamamoron:

What have I just seen... XDDD

Although, I think Callum knows that his love belongs to me :3
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Lord Brutus

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Re: Dev Blog 27/06/2019
« Reply #38 on: June 27, 2019, 11:16:53 PM »
And, after this foolishness, some worthwhile investment in single player, right?

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Re: Dev Blog 27/06/2019
« Reply #39 on: June 27, 2019, 11:19:19 PM »
I hope modes other than 6v6 skirmish are included. I know those ESports clan guys play it because that's what they're into, but (if I could go out on a limb here) I think most would prefer big modes like Captain or Siege.


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Re: Dev Blog 27/06/2019
« Reply #40 on: June 27, 2019, 11:21:37 PM »
I hope modes other than 6v6 skirmish are included. I know those ESports clan guys play it because that's what they're into, but (if I could go out on a limb here) I think most would prefer big modes like Captain or Siege.

I’m sure they’ll have more modes available in later stages of closed or open beta, if they don’t already. I could see 6v6 being a good starting point though, especially with a small closed beta.

I’m also, as an almost exclusively single player guy, pretty interested in captain mode. I feel like it will blend the play styles of single and multiplayer pretty nicely
« Last Edit: June 27, 2019, 11:24:46 PM by Sad Lad »
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Ser Marcyl Aegolius

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Re: Dev Blog 27/06/2019
« Reply #41 on: June 27, 2019, 11:26:21 PM »
Now, this is cool!

Great to see the game coming closer and closer into our hands. This is but a small step but in a way a huge one too.

Sadly, I don't believe I'd ever be able to attend beta testing:/


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Re: Dev Blog 27/06/2019
« Reply #42 on: June 27, 2019, 11:32:18 PM »
Well, it’s happening.  :party:

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Re: Dev Blog 27/06/2019
« Reply #43 on: June 27, 2019, 11:42:50 PM »
Well, that is good news. The faster we cram out MP the faster we can talk about the real BananerLurd: SINGLE PLAYER FTW
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ToyBoat

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Re: Dev Blog 27/06/2019
« Reply #44 on: June 27, 2019, 11:44:45 PM »
can't wait to find all the creative gameplay and map exploits in open beta!