Dev Blog 20/06/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_95_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In Mount & Blade II: Bannerlord, players are able to engage in a number of hostile and criminal activities. However, just as in real life, these actions have consequences. And while some of the more obvious actions may be engaging an enemy in a pitched battle or laying siege to a castle, in this week’s blog, we focus on some of the more unconventional options that players have at their disposal.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/115
 
FBohler said:
So.. no real criminal record and scouts trying to catch you for reward? This blog made me realize BL has no criminal career further than Warband's.
Callum_TaleWorlds said:
You will also increase your criminal rating in that region which comes with its own risks.
There is some sort of criminal record in the game.
 
It'd be interesting to know how this village militia thing works. There's no separate village management, so I guess it's some proportion of the militia value from the town or castle the village is attached to?
And is it a standard troop-type, or can you upgrade them?
 
I liked new features especially roguery and limited raiding option. Probably I should pick up a new nickname which correspond to  "Caldaria's most hated man"  :twisted: :lol:

Also I have to say that game interface looks so cool and sweet.
 
Callum_TaleWorlds said:
My apologies for this coming so late! Totally my fault. I had some friends and family over this week and this kinda got away from me.
Their Bannerlord beta access haven't hold them back for too long, eh? :grin:
 
vicwiz007 said:
The raid seems a lot better. Seeing what items you have collected as the progress bar fills, and being able to keep that upon cancelling... A big upgrade.

Not the best blog, but it's nice to see things like this which show off progress from earlier builds.

+1 I feel the same way.
+
5m10w.jpg


Callum_TaleWorlds said:
My apologies for this coming so late! Totally my fault. I had some friends and family over this week and this kinda got away from me.

This is not serious (you have a whole week for it), professional and family issues should not come together unless this time everything is under the professional umbrella in which you and your family take all week playing the Beta "family" closed ... :shifty:

_YByW.jpg

"Love is the architect of the universe"


 
Terco_Viejo said:
Ah yes they have fixed the banners which did not properly exemplify how well endowed the lords of the realm are.

Callum had family beta time, it is a very reasonable reason for a slight delay to the blog  :grin: Whether we get the blogs midday, afternoon, today tomorrow, it does not matter.
 
Great blog, but most of these options were already available in Warband. This is not the most exciting piece but regardless it's great to see how far the game has come along and how neat everything looks. Anyway, I am very excited about this game. I've been follwing it since the announcement back in 2012 and I'm really hoping we can play it soon.
 
Эта информация не тянет на блог! Что нового можно было подчеркнуть это то что нападения на деревню можно прерывать и все! Информация растянута и не тянет на целый блог. Я расстроился, прошлый блог был намного информативный и полезный. Ну в любом случае я очень жду выхода этой шедевральной игры!
П.С. Будет ли у воинов внедрена система страха, т.е будут ли воины боятся за свою жизнь, а не лететь как болванчики на смерть?
 
Callum_TaleWorlds said:
My apologies for this coming so late! Totally my fault. I had some friends and family over this week and this kinda got away from me.

Friends, AND family? Haven't you heard of the nepotism accusations?!?! You must cut all ties.
 
We also need fire arrows, and hand held torches. And everything that is made of wood has to be flamable so we can burn everything to the ground. Also, the ranged weapons need to be modified cause sometimes my arrows go right through the enemy when I know they were aimed properly. I really think procedurally generated maps would give the game a huge bonus in replayability. Also, more stuff to do in the game besides battles, and missions. More interactivity too, like buidlable villages, castles, and towns, camps and forts aswell. More animals, and natural storms, and disasters. I will give you more ideas later when I remember/ think of them.
 
Callum_TaleWorlds said:
My apologies for this coming so late! Totally my fault. I had some friends and family over this week and this kinda got away from me.

that is what happens when you spend the entire week (and nights) playing games (Bannerlord MP Beta) on a local LAN fulled by pizza and beer!  :party:

abandon the raid at any time
no need to Tweak this for Bannerlord lol!
 
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