[MBMC] Mount & Blade Modding Contest [Q3][Scening] - [Sponsored by TaleWorlds]

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Forum username: Athaelas
Scene name: Numenor
Scene download link: http://www.mediafire.com/file/myjc8j66d0r09pz/scn_numenor.sco/file
Terrain code:
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By submitting this work I agree to the rules and regulations of this contest.

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Code:
Forum username: Mauromagno
Scene name: Muros de Cecilia (Cecilia's walls)
Scene download link: http://www.mediafire.com/file/5df4lrgm2v6dqrb/scn_muros_de_cecilia.sco/file
Terrain code: 0x00000000b0064a008006bdb9000052f500004725000020c7
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First time I try to make a singleplayer siege scene, so I doubt it will have much success, either way I hope that some activity will encourage other users to start making their own scenes as well. :smile:

Very early WIP:
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Forum username: Xombie5
Scene name: The Fall of Fargrave
Scene download link: https://mega.nz/#!xVQzRApI!bzvjpA6lhZgFChOTUS43AlHMYbm3vBFMk8ZKZ1IIwVg
Terrain code:
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By submitting this work I agree to the rules and regulations of this contest.

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A couple of things to note - The navmesh is a little messy - i've actually spent a long time on it. I'm not familiar with it at all but i was having some congestion issues before the bridge - so i've done what i can to stop that happening, which might make it look a little... nasty. Works fine though.
There is however a gap in the mesh before the crest in the hill that is there on purpose for that congestion issue.
I didn't mesh the whole map... i'd die from that, but everywhere that should be relevant to the siege itself is meshed - and though it won't do anything i also meshed the roads around the castle. I just kinda like watching my soldiers march along them <.<
If ya fancy it the map should be easily portable for multiplayer balance wise. Just unplug the barricade at the rear sally door and also the rear gate, and add a small ladder to the breach in the wooden wall on the cliff overlooking the sea. (Obviously also change all the entry points too <.<)

The defence location is in the centre of the courtyard, rather that right at the breach at the bridge. I find it more fun to attack that location when assaulting the castle as the player, and when defending you can always order your troops to defend wherever you like in the castle, so there's a bit of agency and player advantage there. Gives a very overrun feel which i enjoy.
I've also tried to keep the detail focused to the intended battle area to save on performance if necessary, so things get less detailed the further you veer from the fighting. Everything is kind of there to be a cool background that you can see from those locations.

Here are some glamour shots~

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This is where you'll spawn as the attacker

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Making your way up the hill

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The castle walls and bridge ahead

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The breach in the defences

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Looking out from the outer courtyard toward the bridge

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From the Tower over the Bridge

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The inner courtyard - This is where the fighting will happen by default. If you're defending feel free to reposition your men.

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Alternate Angle
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Alternate Angle 2
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The other side of the castle

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The Village

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Here's some work in progress shots of my map.
The castle itself is pretty much done, now I just got to do the AI mesh and detailing the surrounding area as well as making the attackers spawn into something more interesting.

I hope the images resize themselves because I have no idea how to do that

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SageMcQuincy said:
Here's some work in progress shots of my map.
The castle itself is pretty much done, now I just got to do the AI mesh and detailing the surrounding area as well as making the attackers spawn into something more interesting.

I hope the images resize themselves because I have no idea how to do that

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Oh dear, it looks great so far!
 
SageMcQuincy said:
Here's some work in progress shots of my map.
The castle itself is pretty much done, now I just got to do the AI mesh and detailing the surrounding area as well as making the attackers spawn into something more interesting.

I hope the images resize themselves because I have no idea how to do that

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Bloody hell, looking great! One key less to get I guess  :shock:  :grin:

Here's a WIP of mine, not sure wether I'll manage to finish, but whatever  :iamamoron:

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TFK_Ted said:
Bloody hell, looking great! One key less to get I guess  :shock:  :grin:

Here's a WIP of mine, not sure wether I'll manage to finish, but whatever  :iamamoron:

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That's a good looking crane you got there. Whenever I want to put cranes I just use a mangonel but this is a pretty nice alternative!
I love it when people use small objects to make something that isn't originally in the prop list. We've all probably played the game so much we've all seen every prop hundreds of times so it's always nice to see creative ways to break the esthetics with some delicate prop placements.
 
Forum username: Andzi Proxy
Scene name: Volcanic Keep
Scene download link: https://drive.google.com/drive/folders/1i8Pjx017WFEL0xQyQXmmP6jx_zd2nlfd?usp=sharing
Terrain code:
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By submitting this work I agree to the rules and regulations of this contest.
 
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