Dev Blog 23/05/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_91_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>As Bannerlord’s multiplayer beta draws ever closer, we thought it would be a good time to discuss another of the game’s exciting game modes: Captain Mode.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/111
 
Chill, people...

If you're saying no blog post is better than one, it's easy really - just don't visit this site and wait for news from the media.

Group of people hate dev for not doing blog, another group of people hate dev for doing blog. I'd say it's better if there's a blog. Even if some blog posts may be a "replay", other ones are valuable ones.

So chill, it's not the end of the world. :party:
 
Rodrigo Ribaldo said:
[...] "How disappointed are you right now Terco, from 1 to madridista?"[...]

Beyond madridista  :lol:, believe me if I tell you that I didn't really expect anything and I'm still disappointed. Furthermore, without forgetting that we are talking about a game (leisure/entertainment), I have the feeling of humidity; I say humidity because it seems that they are pissing on us from above and say that it is raining. A nonsense...
I know I'm nobody, just an anonymous Spanish guy behind a computer giving his opinion, but I would have liked that all forumite boycott this hoax by silence, against this blog of eschatological proportions overdismensioned. For my part, not even memes deserves this blog...

Ettenrocal said:
The"funny" thing is that they are doing the same error for Beta test annoucement as for the game. They announce it too soon and just tease on it, they speak of it to fill blogs and it will be in three month or maybe more (after Gamescom probably) ??? It has been already announced two or three months ago ? Why not just announce the Beta THE DAY its the beta. I could bet they have speak of it two month ago to announce it officially at gamescom and just tease us during 6 months.

I wouldn't have written it better, mate. It is an exquisite clumsiness when Taleworlds tries to communicate...

1322.gif
 
You see, in Captain Mode, there is actually a lot of cross-over with what you would expect from a single player battle. You have full control over your troops, meaning you can issue commands and change formations at will...Captain Mode aims to strike a balance between the individual skill-level of a player and their tactical prowess. This means that players that perhaps aren’t the best with the combat system in the game can still be highly effective in Captain Mode, purely through using superior strategy and tactics, and by effectively communicating with their teammates

I read this blog as an attempt to motivate single players to consider participating in the multiplayer beta. Clearly, from the negative SP comments already posted, none of them realise moaning is unlikely to earn a closed beta invite.

As a dedicated single player, I understand TW’s dilemma, but I doubt Captain Mode will bridge M&B’s two communities. While it looked great fun in the 2017 Gamescom videos, I still expect it to appeal most to floaters who already play both SP and MP.

As Callum’s workload increases to deliver the beta, new website, new forums etc., it is unrealistic to expect innovative or multi-media dev blogs. I, for one, accept that finishing the game is more important than throwing aspirins to us angry lions - we’ll growl whatever we’re fed.

Question for Ömer Sarı: does the campaign ai ensure we experience an imperial decline to match the main storyline, or are factions balanced?
 
Questions for next blog:
-what opportunities are there for small parties (preferably mobile parties ie. cavalry) to harass larger parties?
In warband if you tried to engage a larger party, they’d often move towards and engage you too, which often meant that you couldn’t leave until they/you are defeated. I know ambushes are no longer a thing, but it would be nice for there to be a hit-and-run mechanism.

-how do the slots in the party/clan (I can’t remember which) screen work? Ie. Engineer etc. (I saw it in one of the campaign videos). I’m assuming you put a companion in it and their perks stack with the players?

-will some small rivers freeze in winter and be crossable?

-leading from the last question, what effects will winter have on parties and AI behaviour?
 
Rodrigo Ribaldo said:
They need a backup blogger able to give his full attention to informing and entertaining the public.
I'd like to nominate NPC99 who even without inside info is able to present informative and factual summaries of various areas of the game. He can even interview fans. "How disappointed are you right now Terco, from 1 to madridista?"

Thanks for the nomination, but I'd prefer to live without all the bad karma directed at any TW blogger.  :grin:
Anyway, Terco_Viejo doesn't need to be coaxed to share his views - they're posted like graffiti.
 
Terco_Viejo said:
Rodrigo Ribaldo said:
[...] "How disappointed are you right now Terco, from 1 to madridista?"[...]

Beyond madridista  :lol:, believe me if I tell you that I didn't really expect anything and I'm still disappointed. Furthermore, without forgetting that we are talking about a game (leisure/entertainment), I have the feeling of humidity; I say humidity because it seems that they are pissing on us from above and say that it is raining. A nonsense...
I know I'm nobody, just an anonymous Spanish guy behind a computer giving his opinion, but I would have liked that all forumite boycott this hoax by silence, against this blog of eschatological proportions overdismensioned. For my part, not even memes deserves this blog...

Ettenrocal said:
The"funny" thing is that they are doing the same error for Beta test annoucement as for the game. They announce it too soon and just tease on it, they speak of it to fill blogs and it will be in three month or maybe more (after Gamescom probably) ??? It has been already announced two or three months ago ? Why not just announce the Beta THE DAY its the beta. I could bet they have speak of it two month ago to announce it officially at gamescom and just tease us during 6 months.

I wouldn't have written it better, mate. It is an exquisite clumsiness when Taleworlds tries to communicate...

1322.gif
Terco_Viejo said:
IMvW5.jpg


Yes yes...a lot of beta blablabla, but every time the GAME gets closer to 2020.

lets think about Avatar 2,
copy is easy but stereotypical,
new is easy but lack of soul.

that is too difficult,


Question to ÖmerSarı: have you ever been let your emulator to make a stably and fully supply chain in one faction (without war to other faction), what is the affect of:
1) producer
2) seller
3) buyer
4) employment rate
5) average income of that faction
 
Yo, I'm not really active on the forums except when reading these kinds of posts, my question, like many others, is a co-op campaign. I'm down with either a "monty python" style co-op, if you can even give an answer on co-op, or a two party system (despite how difficult that would be). Could y'all at Bannerlord give us a harvesting season time and enlighten us vile beggars on this topic?
 
Ajax said:
Yo, I'm not really active on the forums except when reading these kinds of posts, my question, like many others, is a co-op campaign. I'm down with either a "monty python" style co-op, if you can even give an answer on co-op, or a two party system (despite how difficult that would be). Could y'all at Bannerlord give us a harvesting season time and enlighten us vile beggars on this topic?

It was already confirmed many times before that Bannerlord won't have a MP co-op campaign.
 
Ajax said:
Yo, I'm not really active on the forums except when reading these kinds of posts, my question, like many others, is a co-op campaign. I'm down with either a "monty python" style co-op, if you can even give an answer on co-op, or a two party system (despite how difficult that would be). Could y'all at Bannerlord give us a harvesting season time and enlighten us vile beggars on this topic?

Recep Baltas: Are there any features that you'd really like to add but you aren't able to?

Armagan Yavuz: There are features we are planning to add in the future, we'd like to add ship warfare, but we are not sure how to make it work at the moment, same goes for Co-Op, it has been requested a lot but it is really hard infrastructure wise. But we are hoping maybe throughout the time we can add these features with updates and/or DLCs"

https://www.reddit.com/r/mountandblade/comments/9a70v3/interview_with_armagan_yavuz_by_technopat_details/

Older comments:
RPS: A cooperative campaign is a holy grail for a lot of Mount & Blade fans. Is it a possibility?

Yavuz: It’s very difficult to do, not just because of the technical difficulty, but also to make things practically playable when we have two people doing wildly different things in real-time. One player might be trying to have a very exciting battle that is the climax of a very important experience, and one player just beforehand decides to go to town and look at the marketplace. These people have to be in the same gameworld and it’s very difficult to make sure that they’re both enjoying themselves and all having a great campaign experience simultaneously. It’s almost impossible without cutting down on what the game offers.

There may be another way to manage all of those things, by limiting the co-op to one kind of campaign. Let people play together as a party and have them always be together. That might be possible and that may be the the only kind of co-op that we can deliver. It’s something we’re experimenting with and that we have worked on. We’ll only officially announce something if we can make it 100% efficient and fun to play though.

https://www.rockpapershotgun.com/2016/04/28/mount-and-blade-2-bannerlord-interview/
 
NPC99 said:
Rodrigo Ribaldo said:
They need a backup blogger able to give his full attention to informing and entertaining the public.
I'd like to nominate NPC99 who even without inside info is able to present informative and factual summaries of various areas of the game. He can even interview fans. "How disappointed are you right now Terco, from 1 to madridista?"

Thanks for the nomination, but I'd prefer to live without all the bad karma directed at any TW blogger.  :grin:
Anyway, Terco_Viejo doesn't need to be coaxed to share his views - they're posted like graffiti.

:lol: Don't push me NPC99, I said no memes for this week.

d--Ue.jpg


 
NPC99 said:
As Callum’s workload increases to deliver the beta, new website, new forums etc., it is unrealistic to expect innovative or multi-media dev blogs. I, for one, accept that finishing the game is more important than throwing aspirins to us angry lions - we’ll growl whatever we’re fed.

I do not think that writing blogs as it slows down the development process  :neutral:
 
NPC99 said:
As Callum’s workload increases to deliver the beta, new website, new forums etc., it is unrealistic to expect innovative or multi-media dev blogs. I, for one, accept that finishing the game is more important than throwing aspirins to us angry lions - we’ll growl whatever we’re fed.

I don't believe anyone is expecting revolutionary "innovative" blogs. As for "multi-media", surely that can't be too difficult. Would more than one screenshot be considered "multi-media"? Also I thought Callum was just the PR manager? That would be best instead of spreading him too thin. He's also in charge of setting up the new website and the new forums? I figured an IT guy or a team of IT guys would be doing that? He's also in charge of "delivering the beta"? What exacting does this entail? That sounds like a job for TW's as a whole, not just Callums.
 
I know that a semi-public MP beta needs balancing, it takes time - and that clearly slips out from devs hands more than expected -, but how about announcing releasing a small demo, where player can walk in a city, talk to some NPCs and kick some bandit arse? I mean, anything tangible to chew on. Most of the fans won't go to Gamescom or be invited to closed-beta. So a new wave of resentment is granted anyway, and further floating won't be enough to handle it.
 
Terco_Viejo said:
NPC99 said:
Rodrigo Ribaldo said:
They need a backup blogger able to give his full attention to informing and entertaining the public.
I'd like to nominate NPC99 who even without inside info is able to present informative and factual summaries of various areas of the game. He can even interview fans. "How disappointed are you right now Terco, from 1 to madridista?"

Thanks for the nomination, but I'd prefer to live without all the bad karma directed at any TW blogger.  :grin:
Anyway, Terco_Viejo doesn't need to be coaxed to share his views - they're posted like graffiti.

:lol: Don't push me NPC99, I said no memes for this week.

d--Ue.jpg

oCYiq.jpg


CKyHC said:
NPC99 said:
As Callum’s workload increases to deliver the beta, new website, new forums etc., it is unrealistic to expect innovative or multi-media dev blogs. I, for one, accept that finishing the game is more important than throwing aspirins to us angry lions - we’ll growl whatever we’re fed.

I do not think that writing blogs as it slows down the development process  :neutral:

Who do you think is going to organise all the beta participants and collate their feedback? If that was left to the programmers etc. it would slow down development.

B1G0T said:
? Also I thought Callum was just the PR manager? That would be best instead of spreading him too thin. He's also in charge of setting up the new website and the new forums? I figured an IT guy or a team of IT guys would be doing that? He's also in charge of "delivering the beta"? What exacting does this entail? That sounds like a job for TW's as a whole, not just Callums.

As far as I can see, everyone's facing inwards apart from Callum, Duh & M.Arda:

Callum_TaleWorlds said:
Ladies and gentlemen, boys and girls, children of all ages!

Please, allow me to introduce you to a new member of the TaleWorlds team, Duh_TaleWorlds. Many of you will already know Duh from his community work here on the forums as a moderator, and for his contributions to the modding community as a member of the Floris mod team. Duh will be working alongside our community volunteer team and myself to help set up our new forums (which still don't have a release date... no surprise there eh!), as well as, preparing documentation for our modding tools, before eventually switching to a development-focused role. Don't panic though, I am sure he will still be an active forumite after he makes the switch!

I would also like to take this opportunity to belatedly welcome Mehmet Arda (M.ArdA_TaleWorlds) Gündüz to our community team. Arda is a long time community member who was invited to join the company after a successful internship here at TaleWorlds. Arda is our first (and hopefully not the last!) team member that is dedicated entirely to user support. You have most likely seen him offering help here on the forums already, and if you sent us a support mail in the past few months then hopefully he managed to fix the issue for you!

We are confident that these additions to our team will help to foster a closer relationship between the community and our company in the coming months, and will hopefully serve as a solid foundation for us to build on for Bannerlord.

NPC99 said:
If things are getting closer, Callum/PR’s workload will be increasing:

1. Finalising the new website
2. Filtering and organising closed beta feedback
3. Replacing the current forum
4. Preparing a user guide/manual for the game
5. Resolving issues re multi-player servers, hosting etc.
6. Preparing the promised modding manual, asset workflows and guides for the various editors and modding tools.
7. etc.

Somehow I doubt that Callum, M.ArdA and Duh are twiddling their thumbs. Presumably it is a sign of the pressure they are working under that the weekly blogs are being published later and later each Thursday.

Callum_TaleWorlds said:
...As NPC99 pointed out, there are actually quite a few things we are working on for the community behind the scenes, and in time I hope that everyone will benefit from that work. This company survived for so long without any proper structure or systems in place in regards to the community, and now we are playing catch up on that. It may take a little time, but it is essential that we get as much of it right now in time for the massive influx of community members that we predict Bannerlord will bring.

The current situation is far from ideal, I admit to that. However, please use what is left of your patience and bear with us while we finish what is shaping up to be an amazing game.
 
CaptainTrep said:
Is it just me, or is the one thing all big fans of the mount and blade campaign want is co-op campaign?
It's just the flavor of the week. All big fans really want is hairy warriors that speak in grunts and overdose on testosterone.
 
NPC99 said:
As far as I can see, everyone's facing inwards apart from Callum, Duh & M.Arda:

Callum_TaleWorlds said:
Ladies and gentlemen, boys and girls, children of all ages!

Please, allow me to introduce you to a new member of the TaleWorlds team, Duh_TaleWorlds. Many of you will already know Duh from his community work here on the forums as a moderator, and for his contributions to the modding community as a member of the Floris mod team. Duh will be working alongside our community volunteer team and myself to help set up our new forums (which still don't have a release date... no surprise there eh!), as well as, preparing documentation for our modding tools, before eventually switching to a development-focused role. Don't panic though, I am sure he will still be an active forumite after he makes the switch!

I would also like to take this opportunity to belatedly welcome Mehmet Arda (M.ArdA_TaleWorlds) Gündüz to our community team. Arda is a long time community member who was invited to join the company after a successful internship here at TaleWorlds. Arda is our first (and hopefully not the last!) team member that is dedicated entirely to user support. You have most likely seen him offering help here on the forums already, and if you sent us a support mail in the past few months then hopefully he managed to fix the issue for you!

We are confident that these additions to our team will help to foster a closer relationship between the community and our company in the coming months, and will hopefully serve as a solid foundation for us to build on for Bannerlord.

NPC99 said:
If things are getting closer, Callum/PR’s workload will be increasing:

1. Finalising the new website
2. Filtering and organising closed beta feedback
3. Replacing the current forum
4. Preparing a user guide/manual for the game
5. Resolving issues re multi-player servers, hosting etc.
6. Preparing the promised modding manual, asset workflows and guides for the various editors and modding tools.
7. etc.

Somehow I doubt that Callum, M.ArdA and Duh are twiddling their thumbs. Presumably it is a sign of the pressure they are working under that the weekly blogs are being published later and later each Thursday.

Callum_TaleWorlds said:
...As NPC99 pointed out, there are actually quite a few things we are working on for the community behind the scenes, and in time I hope that everyone will benefit from that work. This company survived for so long without any proper structure or systems in place in regards to the community, and now we are playing catch up on that. It may take a little time, but it is essential that we get as much of it right now in time for the massive influx of community members that we predict Bannerlord will bring.

The current situation is far from ideal, I admit to that. However, please use what is left of your patience and bear with us while we finish what is shaping up to be an amazing game.

Hm. Well I guess <I should calm down a bit>.
 
B1G0T said:
NPC99 said:
As far as I can see, everyone's facing inwards apart from Callum, Duh & M.Arda:

Callum_TaleWorlds said:
Ladies and gentlemen, boys and girls, children of all ages!

Please, allow me to introduce you to a new member of the TaleWorlds team, Duh_TaleWorlds. Many of you will already know Duh from his community work here on the forums as a moderator, and for his contributions to the modding community as a member of the Floris mod team. Duh will be working alongside our community volunteer team and myself to help set up our new forums (which still don't have a release date... no surprise there eh!), as well as, preparing documentation for our modding tools, before eventually switching to a development-focused role. Don't panic though, I am sure he will still be an active forumite after he makes the switch!

I would also like to take this opportunity to belatedly welcome Mehmet Arda (M.ArdA_TaleWorlds) Gündüz to our community team. Arda is a long time community member who was invited to join the company after a successful internship here at TaleWorlds. Arda is our first (and hopefully not the last!) team member that is dedicated entirely to user support. You have most likely seen him offering help here on the forums already, and if you sent us a support mail in the past few months then hopefully he managed to fix the issue for you!

We are confident that these additions to our team will help to foster a closer relationship between the community and our company in the coming months, and will hopefully serve as a solid foundation for us to build on for Bannerlord.

NPC99 said:
If things are getting closer, Callum/PR’s workload will be increasing:

1. Finalising the new website
2. Filtering and organising closed beta feedback
3. Replacing the current forum
4. Preparing a user guide/manual for the game
5. Resolving issues re multi-player servers, hosting etc.
6. Preparing the promised modding manual, asset workflows and guides for the various editors and modding tools.
7. etc.

Somehow I doubt that Callum, M.ArdA and Duh are twiddling their thumbs. Presumably it is a sign of the pressure they are working under that the weekly blogs are being published later and later each Thursday.

Callum_TaleWorlds said:
...As NPC99 pointed out, there are actually quite a few things we are working on for the community behind the scenes, and in time I hope that everyone will benefit from that work. This company survived for so long without any proper structure or systems in place in regards to the community, and now we are playing catch up on that. It may take a little time, but it is essential that we get as much of it right now in time for the massive influx of community members that we predict Bannerlord will bring.

The current situation is far from ideal, I admit to that. However, please use what is left of your patience and bear with us while we finish what is shaping up to be an amazing game.
Hm. Well I guess ya showed me then huh bootlicker?

That wasn't the purpose. I post as I see things, but you're free to believe whatever BS makes you happy.
 
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