Dev Blog 23/05/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_91_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>As Bannerlord’s multiplayer beta draws ever closer, we thought it would be a good time to discuss another of the game’s exciting game modes: Captain Mode.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/111
 
Oups...

https://www.youtube.com/watch?time_continue=20&v=mmBWXNkW0sg

Well, I know it's not exactly the same game genre. Maybe a bit too arcadish for some of us, but for the MP aspect of the game, I feel TW's laid back and carefree approche has finally backfired at them. The competition is here, and it ''looks'' better and more fleshed out already, even though it was non-existent in 2017. All the time (sloooooowly) spent on trying to please the MP crowd and gather more $$$... maybe for nothing in the end.

TW, You should clearly have focus your efforts on the true M&B experience, the SP campaign. M&B games are a ''niche genre'' but You wanted more, saw yourself bigger than you were, bit more than you could chew. Now other studio have zipped pass you without even breaking a sweat. Seriously, I want to feel sorry for you, but in the end, it's partly greed that got you there so no, only anger toward you. Sad.



 

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Morelen said:
Oups...

https://www.youtube.com/watch?time_continue=20&v=mmBWXNkW0sg

Well, I know it's not exactly the same game genre. Maybe a bit too arcadish for some of us, but for the MP aspect of the game, I feel TW's laid back and carefree approche has finally backfired at them. The competition is here, and it ''looks'' better and more fleshed out already, even though it was non-existent in 2017. All the time (sloooooowly) spent on trying to please the MP crowd and gather more $$$... maybe for nothing in the end.

TW, You should clearly have focus your efforts on the true M&B experience, the SP campaign. M&B games are a ''niche genre'' but You wanted more, saw yourself bigger than you were, bit more than you could chew. Now other studio have zipped pass you without even breaking a sweat. Seriously, I want to feel sorry for you, but in the end, it's partly greed that got you there so no, only anger toward you. Sad.

Can't speak for the rest of the M&B crowd, but Conquerer's Blade holds no interest for me. I get that the concept has similar elements to M&B, but it definitely seems not as interesting to me (you nailed it when you said too arcadey).

The SP portion of the game is really what they're working on/what's taken so long. If they were focused on MP that much, they would have already released a version that was MP only. Notice how we're about to have a MP beta, but the only thing we've seen from SP was a 30 minute demo with 1/2 the features not implemented yet. TW's isn't focusing on MP to the detriment of SP, nor is MP the reason we've waited so long. If they wanted to release a MP only game they probably could have done it when they wanted to "get the game in [our] hands sometime this year" (2016).

Btw, I'm a SP'er and have played MP only a couple times, so it's not like I'm here defending MP or anything.
 
Roccoflipside said:
Morelen said:
Oups...

https://www.youtube.com/watch?time_continue=20&v=mmBWXNkW0sg

Well, I know it's not exactly the same game genre. Maybe a bit too arcadish for some of us, but for the MP aspect of the game, I feel TW's laid back and carefree approche has finally backfired at them. The competition is here, and it ''looks'' better and more fleshed out already, even though it was non-existent in 2017. All the time (sloooooowly) spent on trying to please the MP crowd and gather more $$$... maybe for nothing in the end.

TW, You should clearly have focus your efforts on the true M&B experience, the SP campaign. M&B games are a ''niche genre'' but You wanted more, saw yourself bigger than you were, bit more than you could chew. Now other studio have zipped pass you without even breaking a sweat. Seriously, I want to feel sorry for you, but in the end, it's partly greed that got you there so no, only anger toward you. Sad.

Can't speak for the rest of the M&B crowd, but Conquerer's Blade holds no interest for me. I get that the concept has similar elements to M&B, but it definitely seems not as interesting to me (you nailed it when you said too arcadey).

The SP portion of the game is really what they're working on/what's taken so long. If they were focused on MP that much, they would have already released a version that was MP only. Notice how we're about to have a MP beta, but the only thing we've seen from SP was a 30 minute demo with 1/2 the features not implemented yet. TW's isn't focusing on MP to the detriment of SP, nor is MP the reason we've waited so long. If they wanted to release a MP only game they probably could have done it when they wanted to "get the game in [our] hands sometime this year" (2016).

Btw, I'm a SP'er and have played MP only a couple times, so it's not like I'm here defending MP or anything.

I agree with everything you say but IMHO if M&B was SP only, the game would probably already be in our hands and already as good as whatever we will get, whenever we get it. Because of the delays, we will get a game that will be dated, visually speaking.  I still think it will be awesome, I just don't think it will be worth the time it took to produce, from a SP player point of view anyways.
 
Morelen said:
I agree with everything you say but IMHO if M&B was SP only, the game would probably already be in our hands and already as good as whatever we will get, whenever we get it.
That's where you are wrong. The delay is caused by SP entirely. SP is much more work than MP.
Read this part again:
Roccoflipside said:
The SP portion of the game is really what they're working on/what's taken so long. If they were focused on MP that much, they would have already released a version that was MP only. Notice how we're about to have a MP beta, but the only thing we've seen from SP was a 30 minute demo with 1/2 the features not implemented yet. TW's isn't focusing on MP to the detriment of SP, nor is MP the reason we've waited so long. If they wanted to release a MP only game they probably could have done it when they wanted to "get the game in [our] hands sometime this year" (2016).
And stop pimping MMO games that have nothing on the depth of Mount and Blade, and merely exist to extract money from casuals.
 
Rodrigo Ribaldo said:
Morelen said:
I agree with everything you say but IMHO if M&B was SP only, the game would probably already be in our hands and already as good as whatever we will get, whenever we get it.
That's where you are wrong. The delay is caused by SP entirely. SP is much more work than MP.
Read this part again:
Roccoflipside said:
The SP portion of the game is really what they're working on/what's taken so long. If they were focused on MP that much, they would have already released a version that was MP only. Notice how we're about to have a MP beta, but the only thing we've seen from SP was a 30 minute demo with 1/2 the features not implemented yet. TW's isn't focusing on MP to the detriment of SP, nor is MP the reason we've waited so long. If they wanted to release a MP only game they probably could have done it when they wanted to "get the game in [our] hands sometime this year" (2016).
And stop pimping MMO games that have nothing on the depth of Mount and Blade, and merely exist to extract money from casuals.
I read and re-read the txt,  but just because Rocco says so does not necessarily means that it IS so. So far, from what we saw of SP, NOTHING justifies 7 years of development. It's a glorified Warband from what we know. The lore, structures, mechanics, and concepts of the game were already laid out. This is still a good thing and I can't wait to see the final result. I agree that SP should take more dev time than MP but don't tell me MP did not take precious development time, it's just silly.  I'm not pimping anything and I personally have no interest in Conqueror's blade, but that does not mean that a part of the Bannerlords MP crowds can't find any interest in it. We are all different.  What you are saying is that the MP portion of the game takes no dev ressources, that is just no true, especially considering the fact that they probably want to make an E-sport out of it.
 
Morelen said:
Rodrigo Ribaldo said:
Morelen said:
I agree with everything you say but IMHO if M&B was SP only, the game would probably already be in our hands and already as good as whatever we will get, whenever we get it.
That's where you are wrong. The delay is caused by SP entirely. SP is much more work than MP.
Read this part again:
Roccoflipside said:
The SP portion of the game is really what they're working on/what's taken so long. If they were focused on MP that much, they would have already released a version that was MP only. Notice how we're about to have a MP beta, but the only thing we've seen from SP was a 30 minute demo with 1/2 the features not implemented yet. TW's isn't focusing on MP to the detriment of SP, nor is MP the reason we've waited so long. If they wanted to release a MP only game they probably could have done it when they wanted to "get the game in [our] hands sometime this year" (2016).
And stop pimping MMO games that have nothing on the depth of Mount and Blade, and merely exist to extract money from casuals.
I read and re-read the txt,  but just because Rocco says so does not necessarily means that it IS so. So far, from what we saw of SP, NOTHING justifies 7 years of development. It's a glorified Warband from what we know. The lore, structures, mechanics, and concepts of the game were already laid out. This is still a good thing and I can't wait to see the final result. I agree that SP should take more dev time than MP but don't tell me MP did not take precious development time, it's just silly.  I'm not pimping anything and I personally have no interest in Conqueror's blade, but that does not mean that a part of the Bannerlords MP crowds can't find any interest in it. We are all different.  What you are saying is that the MP portion of the game takes no dev ressources, that is just no true, especially considering the fact that they probably want to make an E-sport out of it.

Sorry but that's just not true. You said if the game had no multiplayer it would probably be released already, whereas it's completely the opposite. Singleplayer takes way more time to develop just based on the sheer amount of assets and features that need to be created, whereas multiplayer only needs a fraction of that. Perhaps you feel irritated that you cannot play Bannerlord right now, as I imagine most of us are, but blaming multiplayer for it is rather silly.
 
Gab-AG. said:
Morelen said:
Rodrigo Ribaldo said:
Morelen said:
I agree with everything you say but IMHO if M&B was SP only, the game would probably already be in our hands and already as good as whatever we will get, whenever we get it.
That's where you are wrong. The delay is caused by SP entirely. SP is much more work than MP.
Read this part again:
Roccoflipside said:
The SP portion of the game is really what they're working on/what's taken so long. If they were focused on MP that much, they would have already released a version that was MP only. Notice how we're about to have a MP beta, but the only thing we've seen from SP was a 30 minute demo with 1/2 the features not implemented yet. TW's isn't focusing on MP to the detriment of SP, nor is MP the reason we've waited so long. If they wanted to release a MP only game they probably could have done it when they wanted to "get the game in [our] hands sometime this year" (2016).
And stop pimping MMO games that have nothing on the depth of Mount and Blade, and merely exist to extract money from casuals.
I read and re-read the txt,  but just because Rocco says so does not necessarily means that it IS so. So far, from what we saw of SP, NOTHING justifies 7 years of development. It's a glorified Warband from what we know. The lore, structures, mechanics, and concepts of the game were already laid out. This is still a good thing and I can't wait to see the final result. I agree that SP should take more dev time than MP but don't tell me MP did not take precious development time, it's just silly.  I'm not pimping anything and I personally have no interest in Conqueror's blade, but that does not mean that a part of the Bannerlords MP crowds can't find any interest in it. We are all different.  What you are saying is that the MP portion of the game takes no dev ressources, that is just no true, especially considering the fact that they probably want to make an E-sport out of it.

Sorry but that's just not true. You said if the game had no multiplayer it would probably be released already, whereas it's completely the opposite. Singleplayer takes way more time to develop just based on the sheer amount of assets and features that need to be created, whereas multiplayer only needs a fraction of that. Perhaps you feel irritated that you cannot play Bannerlord right now, as I imagine most of us are, but blaming multiplayer for it is rather silly.

Jeez ! Why is everything need to be argue over in here ?
I don't want to get into a fight with you guys but this is getting pretty laughable. :facepalm:

A= time spent on SP
B= time spent on MP
C= time needed for release

A= 40
B= 10

Still following me ?

if C =55
Then A = Already released. Happy happy joy joy !  Good  :party:
whereas A + B = Us still waiting. Booo, cry cry , complains and weeping. Bad .  :cry:

If you still want to argue just for the sake of arguing,  go ahead but I'm done.
 
Morelen said:
Gab-AG. said:
Morelen said:
Rodrigo Ribaldo said:
Morelen said:
I agree with everything you say but IMHO if M&B was SP only, the game would probably already be in our hands and already as good as whatever we will get, whenever we get it.
That's where you are wrong. The delay is caused by SP entirely. SP is much more work than MP.
Read this part again:
Roccoflipside said:
The SP portion of the game is really what they're working on/what's taken so long. If they were focused on MP that much, they would have already released a version that was MP only. Notice how we're about to have a MP beta, but the only thing we've seen from SP was a 30 minute demo with 1/2 the features not implemented yet. TW's isn't focusing on MP to the detriment of SP, nor is MP the reason we've waited so long. If they wanted to release a MP only game they probably could have done it when they wanted to "get the game in [our] hands sometime this year" (2016).
And stop pimping MMO games that have nothing on the depth of Mount and Blade, and merely exist to extract money from casuals.
I read and re-read the txt,  but just because Rocco says so does not necessarily means that it IS so. So far, from what we saw of SP, NOTHING justifies 7 years of development. It's a glorified Warband from what we know. The lore, structures, mechanics, and concepts of the game were already laid out. This is still a good thing and I can't wait to see the final result. I agree that SP should take more dev time than MP but don't tell me MP did not take precious development time, it's just silly.  I'm not pimping anything and I personally have no interest in Conqueror's blade, but that does not mean that a part of the Bannerlords MP crowds can't find any interest in it. We are all different.  What you are saying is that the MP portion of the game takes no dev ressources, that is just no true, especially considering the fact that they probably want to make an E-sport out of it.

Sorry but that's just not true. You said if the game had no multiplayer it would probably be released already, whereas it's completely the opposite. Singleplayer takes way more time to develop just based on the sheer amount of assets and features that need to be created, whereas multiplayer only needs a fraction of that. Perhaps you feel irritated that you cannot play Bannerlord right now, as I imagine most of us are, but blaming multiplayer for it is rather silly.

Jeez ! Why is everything need to be argue over in here ?
I don't want to get into a fight with you guys but this is getting pretty laughable. :facepalm:

A= time spent on SP
B= time spent on MP
C= time needed for release

A= 40
B= 10

Still following me ?

if C =55
Then A = Already released. Happy happy joy joy !  Good  :party:
whereas A + B = Us still waiting. Booo, cry cry , complains and weeping. Bad .  :cry:

If you still want to argue just for the sake of arguing,  go ahead but I'm done.

Do you know how much time exactly was spent on developing multiplayer? And are you able, based on that information, to assume that if multiplayer weren't present the game would be in our hands already? I think not.
 
Gab-AG. said:
Morelen said:
Gab-AG. said:
Morelen said:
Rodrigo Ribaldo said:
Morelen said:
I agree with everything you say but IMHO if M&B was SP only, the game would probably already be in our hands and already as good as whatever we will get, whenever we get it.
That's where you are wrong. The delay is caused by SP entirely. SP is much more work than MP.
Read this part again:
Roccoflipside said:
The SP portion of the game is really what they're working on/what's taken so long. If they were focused on MP that much, they would have already released a version that was MP only. Notice how we're about to have a MP beta, but the only thing we've seen from SP was a 30 minute demo with 1/2 the features not implemented yet. TW's isn't focusing on MP to the detriment of SP, nor is MP the reason we've waited so long. If they wanted to release a MP only game they probably could have done it when they wanted to "get the game in [our] hands sometime this year" (2016).
And stop pimping MMO games that have nothing on the depth of Mount and Blade, and merely exist to extract money from casuals.
I read and re-read the txt,  but just because Rocco says so does not necessarily means that it IS so. So far, from what we saw of SP, NOTHING justifies 7 years of development. It's a glorified Warband from what we know. The lore, structures, mechanics, and concepts of the game were already laid out. This is still a good thing and I can't wait to see the final result. I agree that SP should take more dev time than MP but don't tell me MP did not take precious development time, it's just silly.  I'm not pimping anything and I personally have no interest in Conqueror's blade, but that does not mean that a part of the Bannerlords MP crowds can't find any interest in it. We are all different.  What you are saying is that the MP portion of the game takes no dev ressources, that is just no true, especially considering the fact that they probably want to make an E-sport out of it.

Sorry but that's just not true. You said if the game had no multiplayer it would probably be released already, whereas it's completely the opposite. Singleplayer takes way more time to develop just based on the sheer amount of assets and features that need to be created, whereas multiplayer only needs a fraction of that. Perhaps you feel irritated that you cannot play Bannerlord right now, as I imagine most of us are, but blaming multiplayer for it is rather silly.

Jeez ! Why is everything need to be argue over in here ?
I don't want to get into a fight with you guys but this is getting pretty laughable. :facepalm:

A= time spent on SP
B= time spent on MP
C= time needed for release

A= 40
B= 10

Still following me ?

if C =55
Then A = Already released. Happy happy joy joy !  Good  :party:
whereas A + B = Us still waiting. Booo, cry cry , complains and weeping. Bad .  :cry:

If you still want to argue just for the sake of arguing,  go ahead but I'm done.

Do you know how much time exactly was spent on developing multiplayer? And are you able, based on that information, to assume that if multiplayer weren't present the game would be in our hands already? I think not.

No I don't have any of these infos. Only an educated guess. I'll tell you what though, based on the information we have on SP Bannerlord. Lets say the game releases in 2020, as most of us think. Then, assuming that they probably took at least 1 year of MP dev time from the total, the game would indeed be released by now. I think it's safe to assume a 1 year worth of MP dev time at this time, no ?
But I can't read the future. Maybe the game will release in 2023 ? :smile: What do you think ?

The bottom line is, Bannerlord, as far as we know, is Warband on mild steroids (which is still awesome BTW). Mechanics, concepts and lore where all pretty much done. They need to have a $$$$loads of features hidden from us to justifie that  amount of dev time. That's why I put the blame on the new MP modes. If not, and they put next to no time on the MP like you seem to suggest, then WTF were they doing all this time ?
 
Morelen said:
[...] Mechanics...where all pretty much done. They need to have a $$$$loads of features hidden from us to justifie that  amount of dev time.
[...]

Absolutely not. There are many new mechanics, and even those that are similar to the ones from Warband have been done from scratch to surpass Warband. They are also not hidden, a lot of them have been revealed in the dev blogs. Just go through them, there's a lot of stuff to find there.
 
The game HAS to feel similar, mechanics HAVE to look similar to the previous game, else it would be a completely different game, but the inner workings are entirely different to allow for further complexity, moddability and more features.
While it may LOOK like a glorified warband (and it has to to keep with the series' spirit) it is very far from it, because there are TONs of complexities and minutiae that are being introduced now, and which are nowhere to be found in any other game, apart from very niche specific ones like crusader kings, yet these games are entirely different, and so are the results of such features

I cant say how it feels yet, havent played it, but im sure the overall experience will be very different, even if some mechanics look like the old ones.

Im sorry to repeat this, but all you have to do is read through previous devblogs and youll see plenty of new things that distinguish it from warband and its innumerous copycats out there. It is the depth, not the shallow appearance that makes this game different and better.

If you only watch YT gameplays and screenshots, itll look very similar, but seeming and being are very distinct things.  Of course this is a bit of speculation mixed with hope™ and official informatiom, i wont deny it, as i said, the true similarities between warband and BL are shallow - the visuals and the fundamental concepts. Everyrhing else is completely made over from scratch, which provides both the old functionality with new better and improved features.

Or so i hope™.

Think it like this: looking at the game it looks similar, because thats the idea, to not make it too different. However playing it and experiencing it feels very different,  both in combat and in campaign anagement, diplomacy and all the other bigger elements of the game. In essence its an improved version of warband, but it is so much more. Read some old devblogs and maybe this will become clear. I cant make a list of the different things, as it has been done to death, all you have to do is search (search function) the forums to see enormous lists of what is new and improved.
 
John C said:
Morelen said:
[...] Mechanics...where all pretty much done. They need to have a $$$$loads of features hidden from us to justifie that  amount of dev time.
[...]

Absolutely not. There are many new mechanics, and even those that are similar to the ones from Warband have been done from scratch to surpass Warband. They are also not hidden, a lot of them have been revealed in the dev blogs. Just go through them, there's a lot of stuff to find there.

It's not an ensurance, and not just because they can drop any discussed feature as we have seen before. The galore of mechanics doesn't make a good game in itself. Maybe because it's hard to balance a complex system. Just remember the proud interview about the 3 level of AI and the puzzlement of soldiers in any shown battle. Numbers grants nothing, and complexity can be a bad excuse.
 
DtheHun said:
Just remember the proud interview about the 3 level of AI and the puzzlement of soldiers in any shown battle. Numbers grants nothing, and complexity can be a bad excuse.
Yeah, 3 level AI is just a meaningless PR phrase. Warband had 2 level AI (soldier/commander) and that's a minimum needed for a game like this.
Adding middle management may cause as many problems as it can solve, so one should remain unimpressed until we see actual battle behavior against skilled humans.
 
DtheHun said:
John C said:
Morelen said:
[...] Mechanics...where all pretty much done. They need to have a $$$$loads of features hidden from us to justifie that  amount of dev time.
[...]

Absolutely not. There are many new mechanics, and even those that are similar to the ones from Warband have been done from scratch to surpass Warband. They are also not hidden, a lot of them have been revealed in the dev blogs. Just go through them, there's a lot of stuff to find there.

It's not an ensurance, and not just because they can drop any discussed feature as we have seen before. The galore of mechanics doesn't make a good game in itself. Maybe because it's hard to balance a complex system. Just remember the proud interview about the 3 level of AI and the puzzlement of soldiers in any shown battle. Numbers grants nothing, and complexity can be a bad excuse.

I think the dropped features get exaggerated a lot. Yes they had to dial back on some things. Those are buildable castles and ambushes, and the ambushes were not really a promised feature as far as I know. So that's two things, that's hardly as if they are constantly slashing features left and right. And true, it's not "the more features and mechanics the better", but the very fact that they are cutting some things shows, that that's not what they are doing.

Your right about the rest though. What I was saying in the previous post was just, that only because Bannerlord has the same concept as Warband, doesn't mean its mechanics are "pretty much done" and don't require much work anymore.
 
I thought a release date for the beta was coming during E3 (not at E3). Even the beta is TBA!? Whatever, just as long as it's amazing and the delays are to get **** right I don't mind delays over releasing something that feels unfinished.
 
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