Author Topic: [WB][S] In the name of Jerusalem V1.1 (Update 2019/8/1)  (Read 7538 times)

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Janycz

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Re: [WB][S] In the name of Jerusalem V1.08 (Update 2019/7/5)
« Reply #120 on: August 03, 2019, 09:25:13 AM »
This is full version 1.1, which I took from steam workshop: https://drive.google.com/file/d/1sIbtYOZxMC0FkH8LVWgoUxgcfyuVQcc6/view?usp=sharing
1 + 2 + 3 + 4 + ... = ζ(-1) = -0.08(3)
1 - 1 + 1 - 1 + 1 - ... = 0.5
1 - 2 + 3 - 4 + 5 - ... = 0.25

Ettenrocal

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Re: [WB][S] In the name of Jerusalem V1.08 (Update 2019/7/5)
« Reply #121 on: August 03, 2019, 09:28:58 AM »
Thx Janycz ! :) I think i have to the 1.1 version so ! Not easy to see the version in files.

I have updated with steam and its written 1.080 on the background menu image
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« Last Edit: August 07, 2019, 02:01:13 AM by Ettenrocal »

HoloNesan

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Re: [WB][S] In the name of Jerusalem V1.08 (Update 2019/7/5)
« Reply #122 on: August 03, 2019, 02:25:18 PM »
I don't understand, 1.1 is on steam ? I downloaded with workshop and i always have 1.08, also i never used workshop before didn't understand well where the module has been put :roll:.

Wow i'm very stupid updating with workshop, it don't ask for rewriting files and i lost many face retextures i did ! :dead: I hope i can juste redo them better, but many hours of work lost. ahhhh I have few on my Gimp files but still :shock:
If you want to change anything ,dont do it on steam workshop, put it in separate folder
<iframe width="560" height="180" src="https://www.moddb.com/mods/in-the-name-of-jerusalem/widget" frameborder="0"></iframe><br><a href="https://www.moddb.com/mods/in-the-name-of-jerusalem">In the name of Jerusalem mod - Mod DB</a>

OldGreyBeard

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Re: [WB][S] In the name of Jerusalem V1.1 (Update 2019/8/1)
« Reply #123 on: August 03, 2019, 10:11:19 PM »
Downloaded the patch. :mrgreen: Thanks.

Just a stupid questions: any chance of female player character?
After all ... Eleanor of Aquitaine co-lead a crusade. :wink:

It's perfectly understandable if you don't add that. Just wondering.
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vasul

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Re: [WB][S] In the name of Jerusalem V1.1 (Update 2019/8/1)
« Reply #124 on: August 04, 2019, 12:56:40 PM »
Downloaded the patch. :mrgreen: Thanks.

Just a stupid questions: any chance of female player character?
After all ... Eleanor of Aquitaine co-lead a crusade. :wink:

It's perfectly understandable if you don't add that. Just wondering.
NO

Ettenrocal

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Re: [WB][S] In the name of Jerusalem V1.1 (Update 2019/8/1)
« Reply #125 on: August 04, 2019, 01:57:30 PM »
In 1.1 the sieges seems to be more intensive for CPU, maybe due to more archers ? I had a siege at normal battle size with many archers and siege tower an i crashed very fast. Also i've forgot to set max_framerate = 120, this help quite much performance so i will retry now with this new setting.
« Last Edit: August 05, 2019, 09:24:04 PM by Ettenrocal »

Ellis1

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Re: [WB][S] In the name of Jerusalem V1.1 (Update 2019/8/1)
« Reply #126 on: August 06, 2019, 02:31:31 AM »
Downloaded the patch. :mrgreen: Thanks.

Just a stupid questions: any chance of female player character?
After all ... Eleanor of Aquitaine co-lead a crusade. :wink:

It's perfectly understandable if you don't add that. Just wondering.
I want it too. But the new religion system changes too many things. It caused a lot of unknown bugs. I think me and other devs should be more focus on the current Version now.

Ellis1

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Re: [WB][S] In the name of Jerusalem V1.1 (Update 2019/8/1)
« Reply #127 on: August 06, 2019, 02:33:45 AM »
In 1.1 the sieges seems to be more intensive for CPU, maybe due to more archers ? I had a siege at normal battle size with many archers and siege tower an i crashed very fast. Also i've forgot to set max_framerate = 120, this help quite much performance so i will retry now with this new setting.
How? Try to keep siege battlesize lower than 250.

Ettenrocal

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Re: [WB][S] In the name of Jerusalem V1.1 (Update 2019/8/1)
« Reply #128 on: August 06, 2019, 02:48:59 AM »
I think my graphics settings have changed too i don't know why, not your fault, i'll have to retry !

Edit: I'm making good progress with the faces !
(click to show/hide)

My estimated performance is only at 49 % when usually it is 125 %, i had many computer problems last 3 months, i rebuild a new one with older pieces and put under Windows 7 and i had other problems trying to transfer some files with my disk under Windows 10 that changed something in my Windows 7 disk. I'm now on a weird build that i did for Windows 7 disk, but my master disk is now a Windows 10 of my previous PC, it might be why i have performance problems :facepalm: It was not the disk used for installation of computer.
« Last Edit: August 08, 2019, 08:14:26 PM by Ettenrocal »

Charles de Tonkin

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Re: [WB][S] In the name of Jerusalem V1.1 (Update 2019/8/1)
« Reply #129 on: August 08, 2019, 01:07:01 PM »
Great mod! Love the new siege system!

yomaus

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Re: [WB][S] In the name of Jerusalem V1.1 (Update 2019/8/1)
« Reply #130 on: August 08, 2019, 11:01:42 PM »
Heloo. Excelent mod. I had to get used to the difficult muslim names tho :)

I found a few bugs and some money exploit. The bug is on the sea, the Sea Riders ships are all stacked in one sector and when the battle begin the enemy ship gets stuck in the same place and I can't start a combat so the battle never end. never mind i learned how to drive a boat  :?
I found a money exploit when i choose to form part of a lord army, he gave me a full gear that I can sell at the market, then i return to the lord ask to retire, then ask him again to enter his army a i receive a new full gear again, etc.
I see teenage Lords who are bald and bearded, funny tho :)
I found a battle exploit assaulting Jerusalem, inside the city most of the defenders stop behind a stair next to the spawning area, so i can take some archers and go around shooting them from behind but they don't move from there. Also when i die i respawn in the same sector as the enemy.
« Last Edit: August 09, 2019, 05:07:16 PM by yomaus »

Ettenrocal

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Re: [WB][S] In the name of Jerusalem V1.1 (Update 2019/8/1)
« Reply #131 on: August 09, 2019, 05:22:32 PM »
Hello my friends :P  I have completed a huge ressearch about Ayyubids lords and which towns/castles they hold or at worse the region where they are. Your list is pretty good but if you want simplificate names and making it more accurate for places you have it just in case:

(In this list i have decided no put put the youngest sons of Saladin or Safadin cause their appointements were mainly honorifics until they are grown men.)

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« Last Edit: August 10, 2019, 12:14:43 AM by Ettenrocal »

GreenLight7

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Re: [WB][S] In the name of Jerusalem V1.1 (Update 2019/8/1)
« Reply #132 on: August 10, 2019, 01:38:07 PM »
Good,i noticed one thing in other mod,in Jerusalem there was brothel,i deleted mod,but i hope in this mod that will not be,in Saint places as Jerusalem,or of muslims,Mecca,their,i suppose was not such thing,and in armenian settlements too,except i guess where latin people were more.

vasul

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Re: [WB][S] In the name of Jerusalem V1.1 (Update 2019/8/1)
« Reply #133 on: August 11, 2019, 07:22:11 AM »
Обновление: 10 авг в 9:26
To update V1.11 patch
1. Fixing bugs in the wrong proportion of religious population
2. Increase the rebellion system. When your relationship with the feudal area exceeds - 10, the feudal area has the probability of rebellion. The worse the relationship, the higher the probability of rebellion.
3. Increase the construction system:
Now we can build a series of new buildings in the village. After the construction, they will appear in the physical scene.
4. Reduce the initial population of villages
5. Increase the treasure box:
In Cairo, Damascus, Caesaria, Tabaleen, Jerusalem, Hama, Toltosa, Thorn, Harim and Ain Habiz, a series of treasure boxes are added for you to discover!
6. Adding several new equipment

OldGreyBeard

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Re: [WB][S] In the name of Jerusalem V1.1 (Update 2019/8/1)
« Reply #134 on: August 11, 2019, 08:52:09 PM »
Downloaded the patch. :mrgreen: Thanks.

Just a stupid questions: any chance of female player character?
After all ... Eleanor of Aquitaine co-lead a crusade. :wink:

It's perfectly understandable if you don't add that. Just wondering.
I want it too. But the new religion system changes too many things. It caused a lot of unknown bugs. I think me and other devs should be more focus on the current Version now.

Very good. Totally agree. Hey, I get to be Balien!! Can't get much better than that in a Crusader-style mod!! :mrgreen:
Phantasy Calradia updated as Phantasy 2018!
Latest News:
https://forums.taleworlds.com/index.php/board,333.0.html
Latest patch:
https://www.nexusmods.com/mbwarband/mods/6194