Dev Blog 25/04/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_87_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Conducting trade runs between towns as a merchant has always been one of the most fun and profitable activities for players in our games. Bannerlord’s trade system improved on this aspect of the game in many ways, by displaying trade rumours on the inventory screen, tracking player profits, awarding trade XP accordingly to characters, etc. which makes playing as a merchant much more fun and rewarding.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/107
 
Rodrigo Ribaldo said:
Assume they are in trouble until they commit to a release target.

If TW were unconcerned by a large gap between completion of the multiplayer and singleplayer games, they would have organised MP early access in 2016/17 - an idea they clearly flirted with. Given they changed their minds (seeing sense in my opinion), the upcoming MP beta suggests the gap between MP and SP completion is closing. I find that encouraging.
 
Did someone said Economy and Trade?!  :fruity:
5onvlbo4sfu21.png
 
Garedyr said:
Breezy Tee said:
Did someone said Economy and Trade?!  :fruity:
5onvlbo4sfu21.png

What happened bro lol
I didn't know they were producing and selling nuclear weapons in Halmar. Damn Khergits.

I've "stolen" the image from Reddit. Basically it's an old bug in WB (of which I've encountered myself more than once) regarding pricing of items. Basically some X item value drops into negative values and it glitches the price, and we get these REDECULOUS amounts of money from tariffs. Once I've had Bread jump from 3 value up to 30k+ in a game hahaha
 
Breezy Tee said:
we get these REDECULOUS amounts of money from tariffs. Once I've had Bread jump from 3 value up to 30k+ in a game hahaha
Code:
keep butter, or sell butter for 50k?
The hardest choices required the strongest wills.

Well, we can only hope for intergalactical trade of butter to acquire such amounts of denars in bannerlord.
 
KhergitLancer99 said:
off topic, there is a server in warband native called TG arena.
Playing there is basically a nerve war. But regardless it is addictively fun.
I wonder if there is anyone from there in here.

PlayerUnknown's Battlegrounds
 
I liked what I read in this blog. Having a deeper economic system for the player to exploit is going to make the game better.

But.

What is the point in being a merchant?

Can we actually make progress in our character's "career" by buying and selling goods, owning caravans, owning shops and production sites?

Is it just a way of funding bigger armies so you can gain military reputation and become a landed lord through serving a Faction in war? Or can we work our way into the political arena purely through our wealth and influence gained by our merchant activities?

If we can't buy political influence with the wealth and contacts we accumulate through trading, then the whole system is a gimmick, a sideshow, a Role-playing extra.

There's no information in this blog about whether/how the mercantile gameplay connects with the over-arching career progression of our character.
 
I also hope for a blog to reveal some secrets.
Not everything end up reaching to my expectations nowadays.

<snip>

Let's not post spoilers to major TV shows in the Devblog. --Orion
 
Rabies said:
I liked what I read in this blog. Having a deeper economic system for the player to exploit is going to make the game better.

But.

What is the point in being a merchant?

Can we actually make progress in our character's "career" by buying and selling goods, owning caravans, owning shops and production sites?

Is it just a way of funding bigger armies so you can gain military reputation and become a landed lord through serving a Faction in war? Or can we work our way into the political arena purely through our wealth and influence gained by our merchant activities?

If we can't buy political influence with the wealth and contacts we accumulate through trading, then the whole system is a gimmick, a sideshow, a Role-playing extra.

There's no information in this blog about whether/how the mercantile gameplay connects with the over-arching career progression of our character.

The new persuasion system will probably be the way to use money for political gain.

Money can’t buy everything, but it’s usually at least part of the deal. The persuasion system is often a gateway that leads you into the barter system. Some lords will do anything for honor, or for revenge, but most want some sort of token of your appreciation up front.
 
John C said:
Rabies said:
I liked what I read in this blog. Having a deeper economic system for the player to exploit is going to make the game better.

But.

What is the point in being a merchant?

Can we actually make progress in our character's "career" by buying and selling goods, owning caravans, owning shops and production sites?

Is it just a way of funding bigger armies so you can gain military reputation and become a landed lord through serving a Faction in war? Or can we work our way into the political arena purely through our wealth and influence gained by our merchant activities?

If we can't buy political influence with the wealth and contacts we accumulate through trading, then the whole system is a gimmick, a sideshow, a Role-playing extra.

There's no information in this blog about whether/how the mercantile gameplay connects with the over-arching career progression of our character.

The new persuasion system will probably be the way to use money for political gain.

Money can’t buy everything, but it’s usually at least part of the deal. The persuasion system is often a gateway that leads you into the barter system. Some lords will do anything for honor, or for revenge, but most want some sort of token of your appreciation up front.

That's a good quote, thank you!

I hope the persuasion system extends to making the transition from independent adventurer/trader/soldier of fortune to becoming a landed vassal. M warband, you had work as a mercenary Captain before you could join an existing faction.

In Bannerlord, I'm really hoping there are other ways into that world, because all the new fief management and political gameplay requires your clan to be aligned to faction first. If you can get yourself into a position of political power by using the mercantile route or the criminal underworld route, it'll make different play-thoughs much more diverse and interesting.
 
Everything sounds great, but as has been said by others, I think the idea of buying multiples for individually increasing costs only makes partial sense.

There should be a function where you can buy a specific quantity or all/max for the current price.

So if there are 7x loaves of bread available for purchase and their price is 20 denars each, you should be able to purchase 5x for 100 denars (20 each) Once that transaction is complete, there will be 2 loaves of bread remaining and the new cost would be higher e.g. 28 denars each.

You could do this by designing the trade interface as a list with their quantities next to each purchasable/sellable item, like the trading screen in games like Patrician
OR
You could do this with the same trading window as M&BII, but you select all the items you intend to buy and then click a "Confirm Trade" button, rather than each click being it's own transaction.

Looking forward to the game and thanks for the regular updates.
 
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