Dev Blog 21/03/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_82_taleworldswebsite.png" alt="" width="575" height="290" /></p> <p>As an enterprising adventurer in Bannerlord, sometimes it feels like your party never goes fast enough. Those pesky steppe bandits that are pursuing you keep closing up; Queen Rhagaea was expecting that quest to be finished yesterday, and all that butter you are carrying to the market isn’t getting any fresher! You need to go faster… but have no worry, dear reader, for this week’s blog is about party speed. Just read on and you will master the art of outrunning your opponents in Bannerlord in no time.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/102
 
Terco_Viejo said:
tenor.gif


Taleworlds a suggestion when it is time to make more blogs...review what has been officially published and what information you know the fan knows.
Considering the above...is it necessary to make a monothematic blog of the party speed? Absolutely not.

Duh before becoming Duh_Taleworlds made this great video (Gamescom 201:cool: very important for the community as it provided much more information than we could find in more than 10 devblogs together (and no, I'm not exaggerating). If you go to min. 2:14 (link) you will find the "new" info that we are told today (March 2019) in this "new" devblog.

oa8gcBR.jpg


Apart from this in the devblog 05/10/17 we were told:
[...]When an army is gathered it becomes almost like a moving settlement, with its own UI overlay on the campaign map. The UI shows:

    Army morale
    Lords and their parties
    Food supplies
    Marching speed (players can see factors affecting the marching speed from a tooltip)
[...]
[...]Another aspect of the new army system is that armies use pooled resources to support their campaigns. This means that if one lord brings some food, butter, for instance, then the rest of the army will be fed. Likewise, horses and mules are shared, increasing the movement speed of the entire army.  [...]


I hope that those who thought that the devblogs were previously prepared have dropped the blessing of their eyes because today it has been shown that the improvisation that was noticed in the blogs was not an unfounded fact.

Personally I think it would have been better to postpone-delay the devblog for next week than to have published all this devblog that could easily be summarized in a phrase like "party speed on the map UI with face lifting".

Things like today are what make your relationships with your fans even worse. Do what you want...I'm just another unimportant fan.

#ConstructiveCriticism

The blogs are made for new recruits as much as it is for fans. (Or mayeb even more). Not everyone has read every single blog in every site about bannerlord.

Also, while it isnt necessary, that is what the blogs are. They explain some things more in detail.
 
Rackie said:
The blogs are made for new recruits as much as it is for fans.
CKyHC said:
but Callum always says that blogs are not for us but for beginners in the game. :Р

What? When did Callum say the blogs aren't for us? I remember him saying some are meant for both parties but never exclusively newcomers?

Also, couldn't I argue that to attract new comers that a more effective approach would be to do a blog with some "fireworks" - like something cool/interesting? A video?
New comers don't give a **** about party speed, much less veteran players.
 
Terco_Viejo said:
tenor.gif


Taleworlds a suggestion when it is time to make more blogs...review what has been officially published and what information you know the fan knows.
Considering the above...is it necessary to make a monothematic blog of the party speed? Absolutely not.

Duh before becoming Duh_Taleworlds made this great video (Gamescom 201:cool: very important for the community as it provided much more information than we could find in more than 10 devblogs together (and no, I'm not exaggerating). If you go to min. 2:14 (link) you will find the "new" info that we are told today (March 2019) in this "new" devblog.

oa8gcBR.jpg


Apart from this in the devblog 05/10/17 we were told:
[...]When an army is gathered it becomes almost like a moving settlement, with its own UI overlay on the campaign map. The UI shows:

    Army morale
    Lords and their parties
    Food supplies
    Marching speed (players can see factors affecting the marching speed from a tooltip)
[...]
[...]Another aspect of the new army system is that armies use pooled resources to support their campaigns. This means that if one lord brings some food, butter, for instance, then the rest of the army will be fed. Likewise, horses and mules are shared, increasing the movement speed of the entire army.  [...]


I hope that those who thought that the devblogs were previously prepared have dropped the blessing of their eyes because today it has been shown that the improvisation that was noticed in the blogs was not an unfounded fact.

Personally I think it would have been better to postpone-delay the devblog for next week than to have published all this devblog that could easily be summarized in a phrase like "party speed on the map UI with face lifting".

Things like today are what make your relationships with your fans even worse. Do what you want...I'm just another unimportant fan.

#ConstructiveCriticism

---

@NPC99


Do not take it as if what I say was an aggressive criticism or a direct attack on you ... I know you prefer to highlight "the good things" of the blog ... However mate, considering the information you handle ... I can not understand that you can "defend" this type of blogs that are nothing more than fallacies made text.
mount-blade-ii-bannerlord-pc-6ce63b96.jpg

Terco, I have been the witness, how your collecting work turned from source of hopeful discussions into source of discontent. You have put a lot of effort into it - what I really appreciate - , so it's sad to see that now it's a pain for yourself - and the devs (not that sad) when you remind them about the lack of true advancement. They are targeting casual followers, and - seeing the mostly positive reactions - it works for them. How I would like to take some lobotomy pills to reset my mind, and enjoy the new UI and rearranged info week by week, but I also can't. Not in the seventh year. Let admit, that memory is not a blessing in this part of the internet.

tumblr_oqy3ngcd4a1qmob6ro1_400.gif


Cheers.
 
Terco_Viejo said:

@NPC99


Do not take it as if what I say was an aggressive criticism or a direct attack on you ... I know you prefer to highlight "the good things" of the blog ... However mate, considering the information you handle ... I can not understand that you can "defend" this type of blogs that are nothing more than fallacies made text.
mount-blade-ii-bannerlord-pc-6ce63b96.jpg

The flaws in my memory let me see the same things anew again and again.  :grin:

l love that the map icons are now so detailed and mirror the underlying architecture used in the town/castle scenes.

I highlight what I see. My only issue is on interview blogs. The interviewee takes our responses more personally than Callum. It must be dispiriting for them, if the only responses are complaints unrelated to the work they’re exhibiting.
 
Mates is not a matter of memory is that the information is published by Taleworlds on the internet, there's the point. They have so many blogs and cheap wordiness that they don't know what they have published, or what they have said the day before yesterday...that you think I have a database  :lol:? not at all...a quick search on the net with keywords and voilà...collated information.

nohope10.jpg

Dedicated to vicwiz007
 
do not be sad Terco-everything will be fine :3



everything will be fine but not soon :roll:
 
NPC99 said:
I like the concept of explained numbers and use of the tooltip as a UI. Especially that it is generically applied to all numbers, not just party speed. However, I prefer all the factors to be transparent rather than lumping together all those factors that the player can’t influence as a single number called ‘game difficulty’. I know it makes the UI cleaner but it is less transparent. The player can choose a different route so terrain effects shouldn’t be hidden in ‘game difficulty’. Please consider listing all the factors and highlighting those the player can influence in green or red depending on whether they are good or bad respectively (with those we can’t influence left grey).

I assume "game difficulty" is merely a modifier related to whatever difficulty level was selected at the start. Factors such as terrain effects may simply not have been an issue for the party in the screenshot, i.e. the terrain wasn't slowing them down, which would explain why there was no reference to it in the tooltip.

Terco_Viejo said:
Taleworlds a suggestion when it is time to make more blogs...review what has been officially published and what information you know the fan knows.
Considering the above...is it necessary to make a monothematic blog of the party speed? Absolutely not.

In their defence, I don't think the blog claims to be talking about a feature that has only just been done. I expect of course that this is the most up to date information about that feature, but I never viewed the blogs as necessarily being about entirely new features.
 
DanAngleland said:
NPC99 said:
I like the concept of explained numbers and use of the tooltip as a UI. Especially that it is generically applied to all numbers, not just party speed. However, I prefer all the factors to be transparent rather than lumping together all those factors that the player can’t influence as a single number called ‘game difficulty’. I know it makes the UI cleaner but it is less transparent. The player can choose a different route so terrain effects shouldn’t be hidden in ‘game difficulty’. Please consider listing all the factors and highlighting those the player can influence in green or red depending on whether they are good or bad respectively (with those we can’t influence left grey).

I assume "game difficulty" is merely a modifier related to whatever difficulty level was selected at the start. Factors such as terrain effects may simply not have been an issue for the party in the screenshot, i.e. the  terrain wasn't slowing them down, which would explain why there was no reference to it in the tooltip.

Now, previous Mount & Blade games...took into account things like party size, mounted units, carried goods, prisoners, character skills, morale, terrain and day/night cycle...for Bannerlord...we came up with a system that takes into account all these factors and even adds some new stuff to worry about...

The tooltip showed nothing for party size, character skills, morale, terrain, day/night or the new stuff. Hopefully, ‘explained numbers’ suppresses +/-0 factors and the player gets a movement bonus on an easy setting for game difficulty as you suggest. However, I’d also like a party speed bonus for riding camels in the desert.  :grin:
 
DtheHun said:
They are targeting casual followers, and - seeing the mostly positive reactions - it works for them.

Ever since the new blog format was released there's been nothing but vitriol all across the internet. Check the facebook page whenever a blog comes out. People are m a d

With the rarer blogs, Bannerlord had a kind of HL3 type mystique surrounding it. It was "that game that will come out eventually". I don't think most people really thought about it that often since there was hardly any information to speculate on. But now I think there's a culmination of the following:

1. Most of the warband-likes that were announced in the first half of this decade (i cant believe i'm typing this. bannerlord has accompanied me for over 1/3rd of my life.) have either failed or been released to mediocre reviews.
2. The medieval action game "trend" is basically over.
3. People who were 18 or 19 when warband was released are now getting married and having kids and can smell the inevitable death on their doorstep. Every person they know who dies of old age puts the "will I ever actually play bannerlord???" thought closer and closer to the front of their mind.
4. Indie games of much greater scope in other genres are coming out and putting taleworlds to shame. The Witcher 3 is a cliche example of a game redditors and /v/irgins love to fawn over, and it often gets mentioned in the same threads / comments as warband. It's hard to avoid making comparisons.
5. The frequent blogs make people think about Bannerlord every single week and it makes the delays feel longer.
 
BIGGER Kentucky James XXL said:
DtheHun said:
They are targeting casual followers, and - seeing the mostly positive reactions - it works for them.

Ever since the new blog format was released there's been nothing but vitriol all across the internet. Check the facebook page whenever a blog comes out. People are m a d

I agree, most people are M.A.D. - Moaning About Delays.  :grin:
I’m not sure that the change in blog frequency exacerbated it.
 
NPC99 said:
I agree, most people are M.A.D. - Moaning About Delays.  :grin:
I’m not sure that the change in blog frequency exacerbated it.

Cause and Effect / Action and Reaction
...they themselves have been exposed to this. After the radio silence was like opening the window to breathe clean air and they decided to put that window a clear glass that today is covered with dirt because they have decided ... What did you expect? that people were going to remain silent applauding with a circus face and half a smile after seeing blogs like "conversational animation", "weapons", "faction banners", "Battle report", "one year recap", "encyclopedia calradica and character screen" (after seeing them in the gamescom), "combat particle", "heat maps", and the most awaited "REINS"?...add the blog of "Party speed" and here's your cause.


 
But Terco, these blogs are meant to target newcomers to the series. You know, the vast majority of readers. Not the ones who have been respectfully waiting and engaging in the community for several years!

Those 7 year olds who were born around the time BL was announced are now tossing aside their iPads and Fortnite to read about a small perspective change in conversational camera.

How many people interested in the medieval games genre have not heard of M&B? Maybe we will find out on launch day when it floods the front page of steam.
 
vicwiz007 said:
Well thats weird. On steam Callum said seasons wont affect anything but i guess they actually do. Hopefully it extends to more than just party speed.

At least it was about a gameplay mechanic, though most of this stuff was known/inferred already.

He did say that weather won't affect gameplay. Seasons and weather are different things though.
 
BIGGER Kentucky James XXL said:
DtheHun said:
They are targeting casual followers, and - seeing the mostly positive reactions - it works for them.

Ever since the new blog format was released there's been nothing but vitriol all across the internet. Check the facebook page whenever a blog comes out. People are m a d

I haven't looked at FB, but I'm not surprised. Oddly, /vg/ doesn't seem to be as consistently upset as these forums, but somehow I doubt Callum is lurking there. Anyways, I wonder how long community annoyance and disappointment will persist before turning into apathy towards the game.
Terco_Viejo said:
Mates is not a matter of memory is that the information is published by Taleworlds on the internet, there's the point. They have so many blogs and cheap wordiness that they don't know what they have published, or what they have said the day before yesterday...that you think I have a database  :lol:? not at all...a quick search on the net with keywords and voilà...collated information.

You are the champion of the people.
 
I am glad that Callum does blogs every week, because I myself once suggested this. Let further, before the game, we are pleased with the weekly blogs!


But I also want to say in defense of Terco_Viejo - he always has very objective and constructive criticism. All the comments he makes on the merits, and always justifies his words.
A man worthy of great respect!
 
Terco_Viejo said:
Mates is not a matter of memory is that the information is published by Taleworlds on the internet, there's the point. They have so many blogs and cheap wordiness that they don't know what they have published, or what they have said the day before yesterday...that you think I have a database  :lol:? not at all...a quick search on the net with keywords and voilà...collated information.

nohope10.jpg

Dedicated to vicwiz007
That's great  :lol:
 
Another week, another blog, another reason to suffer.

Really, I've been showing my friends the progress of this game and they say they don't want to hear anymore about it. I am basically the more optimistic guy to them, they literally gave it up.
Considering doing the same , it's not like there is anything really noteworthy after this ridiculous amount of time.
 
Rackie said:
Zalera said:
1)Any option to "leave" the troops somewhere so you could travel fast ?
1) Castles, Towns

Sorry i didn't Specify when you are a freelancer and don't own Castles or Towns and you simply want/need to do a delivery quest or get somewhere fast you either go slowly(with hope on your heart) or you have to disband your army i just wanted to get that speed boost of being alone and somewhere to stash your troops while you "take a walk"
 
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